My raid builds

My raid builds

in Mesmer

Posted by: SinghMary.6219

SinghMary.6219

My raid builds

in Mesmer

Posted by: Fay.2357

Fay.2357

Basic tanking is basically good. Second chrono build, just drop the 2 pieces of commanders, use an exotic backpiece, and put a platinum doubloon into it. That sets you right at 97% on swap.

The heavy tanking build is just flat out silly though. There’s literally no possible reason to run that sort of setup unless you’re doing a 3-man kill or something like that. Even if you eat every single one of xera’s slashes without mitigating them (which means you’re really bad), your druids will still scrape you off the floor quick enough in normal commander’s gear.

My raid builds

in Mesmer

Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

First two builds look fine for the most part. I too think that the 3rd build isn’t right but for different reasons than Fay.

Condi Druid does around 22k DPS realistic buffs. Buff chrono does around a lot less than that. Basically druid going viper to magi is much greater DPS loss for the team than a chrono going commander & zerker to minstrel & cleric. Also 1) some druids are noobs 2) some teammates are noobs and like to not stack which makes druid heals weaker 3) some fights can be hard which forces the above to become more of an issue. Strong regen can help a lot here. You have 500 bonus healing power (300 from healing prism and 200 for a PS warrior) at baseline. Furthermore, Illusionary inspiration is 6 stacks of regen when the cap is 5 so it’s not worth it for druids to bring. So I get the investment in healing but the build itself isn’t optimized.

If you personally are taking too much damage:
https://wiki.guildwars2.com/wiki/Plate_of_Mussels_Gnashblade
https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Herald
10% damage reduction with 15% boon duration food
15% boon duration, 175 toughness and aoe protection: 33% damage reduction
If you don’t feel like changing runes: WoE isn’t needed since multiple shield phantasms + other wells is plenty of AoE alacrity. SotE can recharge your block and is 1200 healing per 3 seconds since you stacked a ton of healing power.

If your team is taking too much damage and/or your druid is zerker/viper:
At 1975 healing power, regeneration = 377 (414) per second. Sigil of water is also a nice 666 (732) heal every 5 seconds. Rune of the monk basically adds a bonus 60 health per second to your whole team. Furthermore the passive 4 bonus is 3.2k heal every 15 seconds when you get HIT which is better than the 2k heal from rune of water every 22 seconds if you spam WoE. Regardless, rune of the herald is still better than a bit of bonus healing if your druid isn’t providing protection via Stone spirit.

My raid builds

in Mesmer

Posted by: SinghMary.6219

SinghMary.6219

thanks for the reaction already,

The reason i made the minstrel build is for tanking xera, helping pug runs and easy switching a heal-druid to condi if more dps is needed. But the main reason was for group support, healing the team. And with removing the rise balls u also lose the 10% healing effectiveness and with runes of the herald u also lose 175 healing power.

I’m not that experienced as healer so i ve no clue if it is that much, but if the protection of the runes make up for that i would definitely go for it.

And i can already make sure that the minstrel build is not silly, it relieves a lot of stress during xera and i ve carried some pug run to victory with it (fail druids). And for the exotic backpiece i ll probably not go cause i m wearing Ad Infintum for stat changes which is really handy with multiple build.