Necromancer VS Mesmer & Condition Damage

Necromancer VS Mesmer & Condition Damage

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Posted by: Stars.8576

Stars.8576

I’ve been sPvP’ing ever since the launch of GW2 (like the most of us), and I entered as a Mesmer. For me, I liked the idea of having a long range caster that destroys the opponent with conditions such as confusion.

BUT, this condition doesn’t seem to be reaching it’s full potential (yet). If coupled with other, long lasting conditions then sure, it would be fine. But almost never do I get a decent laydown of conditions on my target. Even with chaos storm, null field and chaos armour.

In contrast to this, i’ve noticed that Necromancers seem to be able to riddle targets with long-lasting conditions, and also being able to corrupt their boons. And most of their abilities are one-button hits: Meaning that they press a button and the conditions are instantly applied to their target, and it stacks in duration/intensity.

Give me more dangerous DoT’s. Please.

80 Warrior || 80 Thief || 80 Mesmer

Necromancer VS Mesmer & Condition Damage

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Posted by: Sarelm.8317

Sarelm.8317

Or, if that is the playstyle you desire, with long lasting dots, you could play a necromancer instead. From what I understand, the classes were made to be notably different from each other and to make a mesmer more like the necromancer seems to defeat that purpose.

You laugh because you think I’m joking. I laugh because I’m not.

Necromancer VS Mesmer & Condition Damage

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Posted by: Cartel Sunny.7394

Cartel Sunny.7394

Have to understand what else your abilities bring to the table.

Consider a group fight at clocktower for instance.

Necro can turn boons or bad conditions into conditions for targets, and apply those as strong long lasting conditions to a targets in aoe.

A condition/boon staff mesmer with 3 clones and illusionary elasticity can be pumping out tons of boons and conditions that SUPPORT the group.
3 clones plus the player autoattacking is 16 random conditions for enemies and boons for allies per autoattack. Not even including a chaos storm.

Yes there is a lack of control over our conditions and boons, that’s why mesmers when running a condition build are more support oriented than a necro.

Watch pvp vids of necros and mesmers as they become more common, figure out which play style you like the most.

Necromancer VS Mesmer & Condition Damage

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Posted by: Gingelyr.3648

Gingelyr.3648

Illusory Elasticity doesn’t apply to clones, Cartel Sunny.

Necromancer VS Mesmer & Condition Damage

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Posted by: Cartel Sunny.7394

Cartel Sunny.7394

Good to know. -3 then.

Necromancer VS Mesmer & Condition Damage

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Posted by: Mastodon.6012

Mastodon.6012

I have played a little bit with Mesmer condition but does the staff #2 – Phase Retreat clone, place the exact same Winds of Chaos as you? (As in – the clone’s is just as powerful as yours?)

If the clones is powerful, in a short time you can have a few Mesmer throwing tons of boons and conditions out as was stated before.

Necromancer VS Mesmer & Condition Damage

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Posted by: Embolism.8106

Embolism.8106

Clones use the old version of Winds of Chaos, the one that travels along the ground and completely fails against any minor change in elevation.

Necromancer VS Mesmer & Condition Damage

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Posted by: Xfraze.1704

Xfraze.1704

Clones use the old version of Winds of Chaos, the one that travels along the ground and completely fails against any minor change in elevation.

Is this on purpose? Do you think that if we ask politely enough we can get this changed?

Necromancer VS Mesmer & Condition Damage

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Posted by: Evil Elf.1948

Evil Elf.1948

Clones use the old version of Winds of Chaos, the one that travels along the ground and completely fails against any minor change in elevation.

Is this on purpose? Do you think that if we ask politely enough we can get this changed?

No idea, but I really hope so

Charr females need boobies! I love FF VII and FF XIII and FF XIII-2
[Evil Elf – 80 Mesmer][Evil Fluffy – 61 Necromancer] Underworld

Necromancer VS Mesmer & Condition Damage

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Posted by: Rhyse.8179

Rhyse.8179

Mesmer was designed as the manipulator class, and it’s ended up as just another (slightly harder to use) burst class. If you want long range pressure and manipulation of your foe, Necro is the best bet atm. I’ve got one going now and I’m stunned at how similar a conditionmancer is to the old domination mesmer of GW1.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259