Januz- Ele [ARG]
Need some help deciding
Januz- Ele [ARG]
From what I hear, especially in WvW, Thieves have a sort of skillcap. It’s not that you can’t improve after a certain point, because everyone can always improve, it’s simply that after a certain point they can’t really do much in a fight. When you’re going against someone who knows how to fight a thief, the thief won’t be able to insta-gib them.
Think of thieves as a one-trick pony with each build being a different pony, but almost all doing the same thing, just with a tweak here and there.
Mesmers, on the other hand, have a very high skillfloor and then a ridiculously high skillcap. What this means is thakitten typically takes a lot of skill and/or understanding to get good at playing a Mesmer, AND once you’ve made it over that hump, you won’t stop improving.
Plus, since Mesmers are built around Control (not necessarily crowd control) and Misdirection, there are hundreds of ways of doing everything differently. (part of why some people believe there is no skill cap on a mesmer.)
This is, of course, just a rough description of both. Considering I haven’t yet brought a Thief (or any class other than Mesmer) into WvW, keep in mind that my view is skewed.
this mesmer build bad, better go thief
I’m kill you’r bessies
I think you need to get to 80 and try some builds before posting what you think might be good. The build you posted isn’t very good.
And why not level both a Mesmer and a Thief?
Angry Intent [AI] | Yak’s Bend |
Ah, ignore what they’re saying about the build. It takes a bit to learn a class well enough to know how to create a build for it.
Speaking to mobility, thieves have easy access to it where mesmers have to work a bit for it. I use a focus and Runes of the Air. This keeps swiftness up reliably. Add in Blink, and I can stay at the front of the pack no problem.
So far as getting into range goes, the focus has great synergy with the 1h Sword. Pull with the focus, then Blink or iLeap to get into burst range. Eles often elude me, but catching other classes isn’t too difficult.
Which one is more fun? No idea. Thieves were giving me a bit of trouble, so I recently rolled one to learn the class better. He’s only lvl 11 right now though :P
Dragonbrand
Just think of what you wanna do.
Thieves shine at roaming solo and killing ppl that they find alone or in small partys for kiling and stealth ressing (wich i really hate, last time i drowned 7 persons and couldt kill a single 1….). If you plan on solo if you find some1 who can fight you back the normal outcome of the fight is the thief running away tho, in fact i dont bother with them anymore, they backstab me, i dodge or use an invul skill, hit them a bit and we part away from eachother, just like a rough way of saying hi :P
Mesmers imh tend to be more usefull in general, they are good roamers, not as good as thieves or d/d elems, but still good, have some great utility for zergs (probably where we shine more), we are good or small partys and we have spike dmg similar or maybe even higher than thieves if you build your char that way. On the other side, even when we seem to be able to do a lot of diferent things we cant do all at the same time as some ppl might think and to do our BIG burst we need to blow a lot of cooldowns toguether (iLeap + Dodge + Swap + Mirror Images + Blurred Frenzy + Mind Wrack with maybe even more skills) instead of just a backstab plus a couple of hits.
Also we mesmers are the class that ppl will allways find something to complain about. We had a lot of nerfs and now apparently ppl are watching at our phantasm builds to cry at wich is very good at 1 vs 1 (and only at 1 vs 1 normally) IF and BIG IF ppl stay and fight against us, normally they could just run and we can only wave at them with that build
Both classes share a big advantage also, we can pick our fights, if either mesmer or thief want to run, well we can do it thnx to our ports and stealths with thief being a lot easyer.
Edit: ill have to agree drongas, your build is kinda weird… seems like half phantasm with some shatter traits tho if you can pull it with that i dont see much problem. I suggest you take a loot at this builds to plan yours better:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat-Updated-9-5/page/21#post2057855
https://forum-en.gw2archive.eu/forum/professions/mesmer/Seven-Mirror-WvW-Mesmer-05-18-13/page/6#post2057171
https://forum-en.gw2archive.eu/forum/professions/mesmer/Builds-Kylia-s-Builds-Compilation/first#post2024465
(edited by Dess.4391)
1: I think Mesmer mobility isn’t bad at all, you just have to spec for it. With a focus and runes of air you can easily get 99% swiftness uptime, when traited phase retreat (600 range teleport away from target + clone) has only a 6 second cooldown, blink (900 range teleport) has only a 30/24 cooldown.
Both Mesmer and Thief rely on active defense/evasion more than other professions in my oppinion, so thy both have a high skill cap. I have only played my thief for like 10 hours in spvp so i can’t really go into details with that. I think the playstyle is pretty much alike: jump in, do burst damage when its safe, jump out, burst again etc.
2: when you find yourself in a zerg as a mesmer, but you’re still traited for roaming, you can easily swap utilities to glamours and get support skills: projectile reflection, aoe boon/condition removal and portal.
Greatsword deals pretty decent damage to zergs now because the auto attack cleaves, so you can carry one of those with you just in case.
And i guess thieves have venomshare and stealth reviving :p.
3: Mesmer!
If you’re intereste in what a mesmer looks like in a 1vsX (X>1), click the link in my signature.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.