Now while I do understand that needed is a subjective term and it will differ between whomever views it, keeping that in mind, let’s dive right in.
Dueling:
- Duelist’s Discipline: Bleeding stack duration is bugged. Perhaps a 2-3% recharge on daze since interrupts are all but useless on any boss or certain creatures thanks to the defiance bar.
- Evasive Mirror: Add it on block as well, maybe give 3 seconds of swiftness, lackluster compared to Blinding Dissipation
- Master Fencer: This was supposed to be Confusing Combatants or whatever the chance of confusion on hit was, I think we’d all like to see that restored.
- Mistrust: Add 2 stacks of confusion on Daze, same reason as Duelist’s Discipline. Change it to 2 stacks on interruption to keep it the same.
- Harmonious Mantras: Extend the % damage buff to phantasms.
Domination(Disclaimer: I don’t use this tree often, suggestions welcome):
- Rending Shatter: Increase stacks maybe to 2 or 3.
- Furious Interruption: I’m not really sure how to improve this one, maybe some swiftness on interrupt or superspeed, something to make it at least a little tempting
- Imagined Burden: I’ve seen it tossed around that this should deal damage on boon rip and all illusions should give might rather than just GS clones and I agree.
- Power Block: Add some minor damage and weakness duration on daze or something, same reason as before since interrupts are useless against any defiance bar foes.
- Illusionary Defense: Add 1 sec of protection per second if you have 3 illusions up.
- Master of Manipulation: Add 5 seconds of swiftness upon using a manipulation skill
- Chaotic Interruption: Lesser Boons and Conditions on Daze, interrupts useless against defiant foes, etc. etc.
- Prismatic Understanding: Remove a condition every 2 or 3 seconds.
Inspiration: - Add a heal on interrupt with a minor heal on daze somewhere here, maybe in Healing Prism or Mender’s Purity. Maybe have Mental Defense give 3 seconds of protection.
Illusions:
- Persistence of Memory: Change this back, you already fixed the shield cooldown.
- Shattered Strength: Change to 2 stacks, requires a blown shatter bar to even be remotely useful.
- Phantasmal Haste: Needs a better reason to be taken since you’re trying to encourage players to shatter more rather than just leave phantasms up.
- Malicious Sorcery: Add “Ether Clone hits 2 more targets around your primary target if you have the maximum number of illusions”
Chronomancer:
- Delayed Reactions: Add a small amount of slow on Daze, same reason as before.
- All’s Well That Ends Well: Increase Alacrity duration by 1 second to compensate for the 50% nerf
- Danger Time: You do 10% increased damage to slowed enemies
- Improved Alacrity: Add “Alacrity on you is spread to allies when you activate a shatter skill”, maybe the duration of spread alacrity could be halved or the trait could be given a small icd to compensate.
- Lost Time: Increase duration of slow slightly
Weapon Skills
- Across the board increases for sustained DPS, stop making mesmer the utility bots.
Staff:
- Winds of Chaos: Extend the duration of the burning or increase it to 2 or 3 stacks, it’s still not on par with how it was before the conditions were revamped. Increase the bounces by 1 or increase missile speed.
- Phantasmal Warlock: Better missile tracking, increased missile speed, make it extend condition durations by 1 or 2 seconds. Make it actually hybrid.
- Chaos Armor: Lower the cooldown, 35 seconds is overboard if Chaos Armor had an effect nearly as decent as Fire Aura or Shocking Aura (both of which have lower cooldowns), then maybe it’d be understandable.
- Chaos Storm: Increase the damage, lower the cooldown, switch some conditions to damaging, or something to make it actually impactful. For example, add 1 stack of confusion for 8 seconds on each hit, make it apply 2 conditions and boons per hit per target. Something to make it worth the cooldown.
Sword(Main and Offhand):
- Increase the AA damage, I don’t use power builds that often, but mesmers are so incredibly crippled in the DPS department, I think a lot of people would like to be more than just quickness/alacrity bots. And no, spike damage potential does not count as an offset to at least decent sustained DPS
- Blurred Frenzy: Great skill, up the damage a tad more
- Illusionary Leap: Give it some damage or something, other gap closers do some damage except this one. Don’t say, oh but you could use Mind Wrack to deal damage with it, it’s an entirely separate skill.
- Illusionary Riposte: Increase the speed of that wonky counterattack animation please.
Pistol:
- Magic Bullet: Give it some damage, not some massive amount but not a pittance.
Torch:
- The Prestige: Increase the burning duration and stacks to 3, it’s not even remotely impactful.
- Phantasmal Mage: Increase stacks to 2, lower the cooldown. Better missile tracking and speed. A ton of people have asked that this be converted to an AOE because of the inherent unreliability of bounce mechanics.
I personally believe Scepter, Focus, and Shield are in a good place, I am unsure about Greatsword, like Domination suggestions are welcome.
Utility Skills
- Arcane Thievery: Lower the cooldown, make the tracking better. Tried it in PvP for a short time, if it actually hits, it’s pretty nice. Having it hit is the problem
- Utility Phantasms: Lower the cast time, otherwise in a good place
- Well of Precognition: Ungut this, split it between PvE or PvP. I don’t know of anyone that takes this skill, maybe for extra alacrity if traited, but not for it’s intended purpose.
Suggestions are welcome, these are just what I think a decent baseline would be.
(edited by EpicTurtle.8571)