Hi All,
This is my first post here…I think, I have played a Mesmer since release but I am a rather casual player if I do say so myself. I love my Mesmer and I know you are all very passionate about the class.
The countless posts I have seen about the uselessness of the new traits is quite staggering though, I don’t agree with most of it and would hope we could be more positive about the changes (please note: more positive and blindly optimistic are two different things and I am the former not the latter- which is why I will just touch on things that I see as a positive change to the class).
Power Block
I was excited to hear about this and saw the trait for what it was, when it came to us wrapped in a big bugged bow I was heavily disappointed, the ability to put 10 second cooldowns on skills that had never been susceptible to such a thing prior to the trait’s creation was frankly as OP as when phantasmal haste made phantasms have no cooldown between skills in beta. Now that it has been fixed, or as some would say “nerfed” has led to people stating the trait is now completely useless.
Had this trait been introduced properly without the bug I think Mesmers would have reacted differently, as it was bugged, it required very little skill to actually punish other players for using skills. Now it will properly punish another player based on the skill of the Mesmer waiting for the right time to interrupt (e.g healing skills, skills other classes have which have a small time-frame for opportunity to interrupt, Guardian’s Whirling Wrath/Binding Blade, Necro’s death shroud skills, Warrior Hambow builds- Pin Down is now far easier to interrupt with the change. etc etc). Interrupting ressing and finishing is still something you can do, its not as if it is no longer possible just as it has been since release. I feel this trait has its place and there will be more variety within lockdown builds, not every Tom kitten and Harry will play the same lockdown build, which is something i see as quite positive.
Bountiful Disillusionment
I see this skill as means to create more defensive and supportive shatter builds, I have tested this trait somewhat and found that it can be as effective as the normal shatter set up, the uptime on the boons is quite significant and it has good synergy with other traits that would normally be slightly underwhelming on their own (e.g confusing cry). Might stacking is also achievable which I felt was something regular shatter builds had a hard time doing with no investment in boon duration (this is without food buffs of course). I see this trait as a positive change by opening up more trait spreads for shatter builds.
Maim the Disillusioned
This trait. I was happy to see there is another thread were people are using this trait and having positive things to say about it. Along with the Crit Damage changes and this trait I feel condition-shatter is a much more viable playstyle and no longer overshadowed by PU condition builds. More variety yet again!
I have used this trait the most since the new traits were available and would invite anyone who likes a condition build to give it a go, you will not be disappointed, unless you prefer the passive PU playstyle…
Blind Optimism
Obviously I do see flaws in what has been introduced, and will not defend them, but for the time being why don’t we focus on the good stuff? I for one would hate for potential Mesmers to be turned away because of what they read in the forums.
Thank you for taking the time to read this, in case you didn’t:
TL;DR- Be more positive!