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Posted by: Dondagora.9645

Dondagora.9645

Today I decided I wanted to pick a random rune and try to make a build with it for fun. What I found, however, might be a hidden buff to Mantra of Recovery[though I might have just missed this].

What I found was that any rune with an ability that says “on Heal Skill[or Healing Skill]” now procs on the Mantra of Recovery’s healing charges, meaning we can have an on-demand use of the rune’s ability every 10 seconds. This means, for example, the Rune of Adventure gives an automatic half-refill of endurance, giving us another dodge for DE. Or Rune of Water AoE healing, or Rune of Grenth AoE chilling.

Again, I just stumbled on this while experimenting so I’m not sure if this is big or new news, but since I haven’t seen anything about it I believe this might be a ninja buff?

(edited by Dondagora.9645)

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Posted by: Flufferz.8907

Flufferz.8907

The one I use a lot is rune of the centaur, you have perma-swiftness for everything you do. If you go into spvp though untraited mantra is pretty weak and requires some trait points to make it worthwhile for smaller on-heal perks.

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Posted by: Fay.2357

Fay.2357

This is how the functionality always has been, no changes here.

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Posted by: Dondagora.9645

Dondagora.9645

This is how the functionality always has been, no changes here.

Really? Huh, never mind then. I thought I heard that Mantra of Recovery’s charges didn’t proc Rune.

Well then, kill the thread.