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Posted by: Sadrien.3470

Sadrien.3470

Omg we have too many trait choice that actually look viable, what shall we do !!!!

Here are some specs I have made:

Double ranged shatter – http://dulfy.net/gw2traits#build=AgMDuAKcBeQ~
Im thinking pack runes with zerker ami.

Condi phantasm -http://dulfy.net/gw2traits#build=AgMFvALcBlg~ using duelist + shatter to get 2 duelists every 16s ( thats a lot of bleed/confusion) + torment full rabid gear, staff sc/p + sw/t would you believe I’d take perplexity here too :P

PvE hybrid mabye :P – http://dulfy.net/gw2traits#build=AgMC-AV8Btg~ sw/p gs verata’s ( sinister )

Chrono Lockdown – http://dulfy.net/gw2traits#build=AgMBfAa0A-Q~ gs + s/p or staff full zerker . for staff use staff traits…

PU portal condis – http://dulfy.net/gw2traits#build=AgMDtAJ8Bqg~
staff sc/t portal build, full rabid, thinking undead runes, mabye MtD and blinding dissipation over their respective counterparts. This would have very high stealth uptime which is great for portals

PU zerker shatter – pre HoT – http://dulfy.net/gw2traits#build=AgMB2AKcA9g~ sw/t gs infiltrator runes :P

Ross’s phantarupt kittener -http://dulfy.net/gw2traits#build=AgMCfAFcBqg~ assassins armor with mesmer runes. S/s + sc/p

Double ranged condi shatter -http://dulfy.net/gw2traits#build=AgMCXAP0BnQ~
Either cele, rampagers, or rabid gs staff condition shatter spec.

Support shatter – http://dulfy.net/gw2traits#build=AgMCXAN8BKg~ staff s/f for most support options and melee capabilities to get more heals / cleanse to your allies. Soldiers amulet with lack runes for group fury. This build provides much of what shoutbow provides to its group. Playing with descent to madness, I would intentionally jump off certain spots to get chaos storm from falling. Using MoP, MoR, and heal skill mantra ( forgot name).

Condi rupt – http://dulfy.net/gw2traits#build=AgMC2AP0Bbw~ sc/p staff rabid, perplexity, undead or krait runes

Pre HoT LockDown -
http://intothemists.com/guides/5392-new_interrupt_mesmer
or
http://dulfy.net/gw2traits#build=AgMC7AP0AXw~ see into the mists for full breakdown of gear choices and trait variation

All Builds now updated for 6/23/15

I will be posting more into the mists guides for the versions of these builds that become viable and will link them to this thread

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: nearlight.3064

nearlight.3064

For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.

I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Sadrien.3470

Sadrien.3470

For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.

I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.

Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough – 100% :P ( I like that better than ogre for a shatter build, but personal preference I guess – i want to put my fire+air sigils on gs to good use of a lot of critical hit double procs).

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: nearlight.3064

nearlight.3064

For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.

I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.

Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough ( I like that better than ogre for a shatter build, but personal preference I guess)

Ah that makes sense! I forgot about danger time. Anyway it looks good! I’m just interested in seeing whether high slow uptime or high quickness/alacrity uptime would be better for shatter, but both look pretty devestating to play with.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Sadrien.3470

Sadrien.3470

For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.

I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.

Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough ( I like that better than ogre for a shatter build, but personal preference I guess)

Ah that makes sense! I forgot about danger time. Anyway it looks good! I’m just interested in seeing whether high slow uptime or high quickness/alacrity uptime would be better for shatter, but both look pretty devestating to play with.

Yeah, ele has toppled from its perch ontop of all other classes, can it be mesmer that rises to claim it :O

Have fun. Be Alive. K Thnx Bye.

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Posted by: nearlight.3064

nearlight.3064

For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.

I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.

Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough ( I like that better than ogre for a shatter build, but personal preference I guess)

Ah that makes sense! I forgot about danger time. Anyway it looks good! I’m just interested in seeing whether high slow uptime or high quickness/alacrity uptime would be better for shatter, but both look pretty devestating to play with.

Yeah, ele has toppled from its perch ontop of all other classes, can it be mesmer that rises to claim it :O

Unless tempest gives ele something new and viable to do that doesn’t involve being a boon monkey.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Can you explain how your condi phantasm one works? I think you used the wrong traits? Recheck the link you gave, I don’t think it is the one you intended to use.

edit: you gave the link for your double ranged shatter build three times.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Those are all great but here’s the build I’m most excited about running

http://dulfy.net/gw2traits#build=AggBtAK0BXw~

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Posted by: denis.9487

denis.9487

All I get is ele trait tree.

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Posted by: Exciton.8942

Exciton.8942

I think PU shatter should be pretty good.
decoy + desperate decoy + mass invis = a lot stealth and boons. Very high gank potential

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Posted by: Sadrien.3470

Sadrien.3470

Can you explain how your condi phantasm one works? I think you used the wrong traits? Recheck the link you gave, I don’t think it is the one you intended to use.

edit: you gave the link for your double ranged shatter build three times.

No!!! My stupid computer didn’t save when if fixed that… I thought I could get away without anyone noticing by correcting it quickly…. well I will fix it now.

Officially fixed links.. some traits might be off though I hurried for you Daniel!!!

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: Sadrien.3470

Sadrien.3470

All I get is ele trait tree.

This is a problem on your side try and reload the page.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Sadrien.3470

Sadrien.3470

Those are all great but here’s the build I’m most excited about running

http://dulfy.net/gw2traits#build=AggBtAK0BXw~

I hate you for not taking gs with your rifle !!!! It confounds me to no end!

Have fun. Be Alive. K Thnx Bye.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Those are all great but here’s the build I’m most excited about running :D

http://dulfy.net/gw2traits#build=AggBtAK0BXw~

I hate you for not taking gs with your rifle !!!! It confounds me to no end!

I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s :D. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health :D

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Posted by: Sadrien.3470

Sadrien.3470

Those are all great but here’s the build I’m most excited about running

http://dulfy.net/gw2traits#build=AggBtAK0BXw~

I hate you for not taking gs with your rifle !!!! It confounds me to no end!

I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health

Ik but the gs kiting is just too strong with a rifle… I used to run an axe sh sw/axe build :P I would eviscerate them for 12k then use a 12k final thrust in WvW. But I prefer gs rifle of sword or axe rifle.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Those are all great but here’s the build I’m most excited about running

http://dulfy.net/gw2traits#build=AggBtAK0BXw~

I hate you for not taking gs with your rifle !!!! It confounds me to no end!

I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health

Ik but the gs kiting is just too strong with a rifle… I used to run an axe sh sw/axe build :P I would eviscerate them for 12k then use a 12k final thrust in WvW. But I prefer gs rifle of sword or axe rifle.

GS kiting is super sayan in wvw and I prefer the GS when running around large scale. But if something goes wrong in GS then it’s bad times. It also favors a slightly different trait setup. In PvP (where I mainly kshot) that sheer amount of mobility is unnecessary (the straight line distance is to great vs many of the paths you have to travel before hitting a wall, in otherwords), and the utility of the WH even just with swiftness, or weakness in a team fight just feels smarter to me. So yeah, WvW GS is a stronger choice for the insane landspeed, but you need things like warriors sprint and mobile strikes. Sw/wh lets you free up some trait choices, and I like it better in PvP by far.

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Posted by: Sadrien.3470

Sadrien.3470

Anyone else have comments on my builds? And Ross you like my new version of your spec?

Have fun. Be Alive. K Thnx Bye.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Anyone else have comments on my builds? And Ross you like my new version of your spec?

Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.

Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us :)

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Posted by: Sadrien.3470

Sadrien.3470

Anyone else have comments on my builds? And Ross you like my new version of your spec?

Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.

Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us

Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Anyone else have comments on my builds? And Ross you like my new version of your spec?

Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.

Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us

Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?

Bingo. Disclaimer: That’s not to say phant fury isnt a strong contender, and in fact you could always take it and capitalize with a zerk ammy on top of that. I’m not settled on that trait pick.

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Posted by: Sadrien.3470

Sadrien.3470

Anyone else have comments on my builds? And Ross you like my new version of your spec?

Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.

Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us

Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?

Bingo. Disclaimer: That’s not to say phant fury isnt a strong contender, and in fact you could always take it and capitalize with a zerk ammy on top of that. I’m not settled on that trait pick.

It really depends on how much you are able to interrupt your opponent and if you are actually able to take advantage because the skills are on CD and your on your set with a pistol. This trait will be really strong sometimes, and very weak others. Phantasm fury, however, is a pretty large boost to damage and will help make swordsman damage more consistent. ( you might even hit 100% crit chance. ) And therefore it could be used for more consistent wins but the other trait could make tremendous playa if the stars are so aligned that day.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Anyone else have comments on my builds? And Ross you like my new version of your spec?

Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.

Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us

Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?

Bingo. Disclaimer: That’s not to say phant fury isnt a strong contender, and in fact you could always take it and capitalize with a zerk ammy on top of that. I’m not settled on that trait pick.

It really depends on how much you are able to interrupt your opponent and if you are actually able to take advantage because the skills are on CD and your on your set with a pistol. This trait will be really strong sometimes, and very weak others. Phantasm fury, however, is a pretty large boost to damage and will help make swordsman damage more consistent. ( you might even hit 100% crit chance. ) And therefore it could be used for more consistent wins but the other trait could make tremendous playa if the stars are so aligned that day.

Exactly.

Another way to look at it: If you’re skilled enough, trait the pistol. If you’re lazy, drunk, average, or just don’t want to have to think about it, pFury.

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Posted by: Sadrien.3470

Sadrien.3470

Would anyone else like to post more theory crafted builds here?

Have fun. Be Alive. K Thnx Bye.

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~

“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/

http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.

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Posted by: messiah.1908

messiah.1908

pretty simple build condi shatter
http://dulfy.net/gw2traits#build=AgMF-AKsA-g~
lots of clones and shatter , condi cleanse with torch , lots of protection
you can go ci and pistol but probably less effective

or instead of chaos go chorno with shield

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Posted by: Sadrien.3470

Sadrien.3470

For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~

“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/

http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.

Phantasm won’t be getting fury from your party like you will.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Emtiarbi.3281

Emtiarbi.3281

Do you guys think that with the upcoming changes, there might be a viable (maybe descent?) Mesmer support build?

Maybe with the Chronomancer, being support might be viable

Anredhal Amethyst – Lain Amethyst – Orss Jerre

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~

“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/

http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.

Phantasm won’t be getting fury from your party like you will.

For PvE, Condi has been traditionally for open world or solo. Even with the changes to condi stacking making it more “viable” I doubt groups will want a condi mesmer. Reflects will still probably be based off of precision, ferocity and dmg multipliers which condi builds won’t have. So what group fury do you speak of?

EDIT: Forgot to mention another thing. Even in groups, going full rampager +DD vs full sinister +p.Fury:
Rampagers has 321 less condi dmg but 15% higher crit base (5% lower after p.Fury) chance BUT 33% chance of duelists to stack 2 more bleeds on crit. Basically bleeds are ~10% weaker but you get 56% more of them with DD.

(edited by DuckDuckBOOM.4097)

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Posted by: Sadrien.3470

Sadrien.3470

For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~

“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/

http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.

Phantasm won’t be getting fury from your party like you will.

For PvE, Condi has been traditionally for open world or solo. Even with the changes to condi stacking making it more “viable” I doubt groups will want a condi mesmer. Reflects will still probably be based off of precision, ferocity and dmg multipliers which condi builds won’t have. So what group fury do you speak of?

EDIT: Forgot to mention another thing. Even in groups, going full rampager +DD vs full sinister +p.Fury:
Rampagers has 321 less condi dmg but 15% higher crit base (5% lower after p.Fury) chance BUT 33% chance of duelists to stack 2 more bleeds on crit. Basically bleeds are ~10% weaker but you get 56% more of them with DD.

I was planning on not using a duelist, but each for his own. Your build would work better when focussing a single target. Reworking the build to be better anyways

Edit, decided to use pistol.

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: Sadrien.3470

Sadrien.3470

For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~

“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/

http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.

Love the main hand pistol mesmer gg

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Posted by: Sadrien.3470

Sadrien.3470

Do you guys think that with the upcoming changes, there might be a viable (maybe descent?) Mesmer support build?

Maybe with the Chronomancer, being support might be viable

The inspiration line could be very strong on a shatter spec, I will add my version of a support shatter build.

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Posted by: Emtiarbi.3281

Emtiarbi.3281

Do you guys think that with the upcoming changes, there might be a viable (maybe descent?) Mesmer support build?

Maybe with the Chronomancer, being support might be viable

The inspiration line could be very strong on a shatter spec, I will add my version of a support shatter build.

Did they revealed the inspiration changes? i don’t recall seeing them

Anredhal Amethyst – Lain Amethyst – Orss Jerre

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Posted by: Emtiarbi.3281

Emtiarbi.3281

The traits seems so interesting, here is a support build i made

http://dulfy.net/gw2traits#build=AgMCrAP4BJw~

Pros
- Boon Sharing
- Healing on Mantras
- Lots of Reflections
- Confusion Presure with clones
- I think is easy to scape if the enemy try to focus you, using stealth and blink out of combat.
- I could change evasive mirror on dueling with blinding dissipation so i can shatter a lot and blind enemies arround me if they try to focus me, as now we will have IP baseline.

I’m not good at pointing at cons, this is mostly for SPvP Mesmer Support using Celestial Amulet maybe?
I would use Staff and Scepter/Focus (or maybe Sword/Focus?). Also Mantra of Recovery, Decoy, Blink and Mantra of Pain or Null Field. Elite would be Moa or Mass Invi.

Thoughs?

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/
Vulnerability will affect conditions. This solidifies my use of sword/pistol+focus for both zerker and condi builds now.

Dom, Duel, Chaos is too good to let go now. Chaos gives condi dmg, condi duration and might. Dom+ sword now stacks plenty of vulnerability when paired with interrupts. Only think I’m torn on is power block. For PvP, I’ll still use it but for PvE, longer CD might reduce confusion but confusion is now split so it’s less of a big deal.

The math I just did for rampager vs sinister is off now with different scaling but I still think DD will be the way to go for more bleeds and vul from more interrupts.

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Posted by: Sadrien.3470

Sadrien.3470

The traits seems so interesting, here is a support build i made

http://dulfy.net/gw2traits#build=AgMCrAP4BJw~

Pros
- Boon Sharing
- Healing on Mantras
- Lots of Reflections
- Confusion Presure with clones
- I think is easy to scape if the enemy try to focus you, using stealth and blink out of combat.
- I could change evasive mirror on dueling with blinding dissipation so i can shatter a lot and blind enemies arround me if they try to focus me, as now we will have IP baseline.

I’m not good at pointing at cons, this is mostly for SPvP Mesmer Support using Celestial Amulet maybe?
I would use Staff and Scepter/Focus (or maybe Sword/Focus?). Also Mantra of Recovery, Decoy, Blink and Mantra of Pain or Null Field. Elite would be Moa or Mass Invi.

Thoughs?

Your builds lacks boon sharing or AoE vigor / heals. It’s not so much normal support as a glamour / pvp reflect build imo . This does not mean it won’t work.

My thoughts :

Taking CI gives much more support through cc and boon on shatters has more boon juggling capabilities (tons of safe stomps and AoE support).
Taking illusionary inspiration will grant all your boons to your allies whenever you use a phantasm skill, this is very strong, where as the glamour GM feels mediocre.

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: castlemanic.3198

castlemanic.3198

Chrono Lockdown – http://dulfy.net/gw2traits#build=AgMBfAa0A9Q~ gs + s/p or staff full zerker

I might not be a true theorycrafter but wouldn’t a build with shield work better than the greatsword? The aoe stun from the shield (plus destroying projectiles) can work as an effective lockdown technique on top of the new shatter too to quickly recharge your shield skill?

I might personally try this same build while holding a sword/shield + scepter/pistol build, changing the mirror skill because for my utilities i’d use well of action (damage and slow plus quickness for final tick), power lock and signet of domination and either gravity well or moa (probably gravity well). And ether feast for the heal i think.

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Posted by: nearlight.3064

nearlight.3064

Chrono Lockdown – http://dulfy.net/gw2traits#build=AgMBfAa0A9Q~ gs + s/p or staff full zerker

I might not be a true theorycrafter but wouldn’t a build with shield work better than the greatsword? The aoe stun from the shield (plus destroying projectiles) can work as an effective lockdown technique on top of the new shatter too to quickly recharge your shield skill?

I might personally try this same build while holding a sword/shield + scepter/pistol build, changing the mirror skill because for my utilities i’d use well of action (damage and slow plus quickness for final tick), power lock and signet of domination and either gravity well or moa (probably gravity well). And ether feast for the heal i think.

Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: castlemanic.3198

castlemanic.3198

Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.

ah, makes sense. thanks for the knowledge.

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Posted by: nearlight.3064

nearlight.3064

Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.

ah, makes sense. thanks for the knowledge.

Yeah, in WvW roaming it was very much possible to drop the GS, since staff and sword together gave more combined survivability, and you don’t have the pressure of the clock in capping points to force you to go all in on bursting and locking down your targets to cap a point faster.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Sadrien.3470

Sadrien.3470

Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.

ah, makes sense. thanks for the knowledge.

Yeah, in WvW roaming it was very much possible to drop the GS, since staff and sword together gave more combined survivability, and you don’t have the pressure of the clock in capping points to force you to go all in on bursting and locking down your targets to cap a point faster.

Gj with that answer, my answer was gonna be I like gs :p (jk).

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Posted by: Curunen.8729

Curunen.8729

I really want to play with melandru runes, poultry soup and time marches on, just to see the effect on cc conditions (is taunt also likely to be affected by minus stun duration?).

Should be able to take this on power shatter/phantasm with domination/duelling/chrono, trade some raw damage for toughness and I think I’ll enjoy that.

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Posted by: Sadrien.3470

Sadrien.3470

i’m going to be updating these builds for the benefit of all those who do not theory craft or just need more ideas.

Have fun. Be Alive. K Thnx Bye.