(edited by Sadrien.3470)
New Builds !!!!!
For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.
I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.
Taking a break from GW2 to play various
Nintendo games..
For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.
I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.
Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough – 100% :P ( I like that better than ogre for a shatter build, but personal preference I guess – i want to put my fire+air sigils on gs to good use of a lot of critical hit double procs).
(edited by Sadrien.3470)
For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.
I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.
Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough ( I like that better than ogre for a shatter build, but personal preference I guess)
Ah that makes sense! I forgot about danger time. Anyway it looks good! I’m just interested in seeing whether high slow uptime or high quickness/alacrity uptime would be better for shatter, but both look pretty devestating to play with.
Taking a break from GW2 to play various
Nintendo games..
For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.
I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.
Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough ( I like that better than ogre for a shatter build, but personal preference I guess)
Ah that makes sense! I forgot about danger time. Anyway it looks good! I’m just interested in seeing whether high slow uptime or high quickness/alacrity uptime would be better for shatter, but both look pretty devestating to play with.
Yeah, ele has toppled from its perch ontop of all other classes, can it be mesmer that rises to claim it :O
For the double ranged shatter, I have a similar set up in mind, but I’ll probably take confounding suggestions over vuln on shatter, and then improved alacrity and quickness on shatter in chrono, but it’d be pretty similar.
I’d probably run ogre runes over pack runes though, just because the swiftness duartion would be pretty wasted.
Im running the pack runes for fury to keep my crit chance at 100% when combined with danger time. Mabye ill switch to scholar though if my crit chance remains high enough ( I like that better than ogre for a shatter build, but personal preference I guess)
Ah that makes sense! I forgot about danger time. Anyway it looks good! I’m just interested in seeing whether high slow uptime or high quickness/alacrity uptime would be better for shatter, but both look pretty devestating to play with.
Yeah, ele has toppled from its perch ontop of all other classes, can it be mesmer that rises to claim it :O
Unless tempest gives ele something new and viable to do that doesn’t involve being a boon monkey.
Taking a break from GW2 to play various
Nintendo games..
Can you explain how your condi phantasm one works? I think you used the wrong traits? Recheck the link you gave, I don’t think it is the one you intended to use.
edit: you gave the link for your double ranged shatter build three times.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
(edited by Daniel Handler.4816)
Those are all great but here’s the build I’m most excited about running
I think PU shatter should be pretty good.
decoy + desperate decoy + mass invis = a lot stealth and boons. Very high gank potential
Can you explain how your condi phantasm one works? I think you used the wrong traits? Recheck the link you gave, I don’t think it is the one you intended to use.
edit: you gave the link for your double ranged shatter build three times.
No!!! My stupid computer didn’t save when if fixed that… I thought I could get away without anyone noticing by correcting it quickly…. well I will fix it now.
Officially fixed links.. some traits might be off though I hurried for you Daniel!!!
(edited by Sadrien.3470)
All I get is ele trait tree.
This is a problem on your side try and reload the page.
Those are all great but here’s the build I’m most excited about running
I hate you for not taking gs with your rifle !!!! It confounds me to no end!
Those are all great but here’s the build I’m most excited about running :D
I hate you for not taking gs with your rifle !!!! It confounds me to no end!
I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s :D. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health :D
Those are all great but here’s the build I’m most excited about running
I hate you for not taking gs with your rifle !!!! It confounds me to no end!
I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s
. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health
Ik but the gs kiting is just too strong with a rifle… I used to run an axe sh sw/axe build :P I would eviscerate them for 12k then use a 12k final thrust in WvW. But I prefer gs rifle of sword or axe rifle.
Those are all great but here’s the build I’m most excited about running
I hate you for not taking gs with your rifle !!!! It confounds me to no end!
I’ve tried both, I prefer the sw/wh. It’ll be good to get that sword cd too lowering the 8s leap to 6.5s
. The WH + rage sig allow perma swiftness, the cripple/imob/chill remove, and the vigor + weakness procs which is good for those dodges and to drop on a thief in stealth (or anything nearby really). Finally, Final Thrust is such a fun skill to sneak in their on a quick weapon swap (hydro for chill to help land). Watch at 7:50 https://youtu.be/JXtyb6Dt590?t=440 I just love that bonus damage at -50% health
Ik but the gs kiting is just too strong with a rifle… I used to run an axe sh sw/axe build :P I would eviscerate them for 12k then use a 12k final thrust in WvW. But I prefer gs rifle of sword or axe rifle.
GS kiting is super sayan in wvw and I prefer the GS when running around large scale. But if something goes wrong in GS then it’s bad times. It also favors a slightly different trait setup. In PvP (where I mainly kshot) that sheer amount of mobility is unnecessary (the straight line distance is to great vs many of the paths you have to travel before hitting a wall, in otherwords), and the utility of the WH even just with swiftness, or weakness in a team fight just feels smarter to me. So yeah, WvW GS is a stronger choice for the insane landspeed, but you need things like warriors sprint and mobile strikes. Sw/wh lets you free up some trait choices, and I like it better in PvP by far.
Anyone else have comments on my builds? And Ross you like my new version of your spec?
Anyone else have comments on my builds? And Ross you like my new version of your spec?
Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.
Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us :)
Anyone else have comments on my builds? And Ross you like my new version of your spec?
Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.
Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us
Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?
(edited by Sadrien.3470)
Anyone else have comments on my builds? And Ross you like my new version of your spec?
Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.
Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us
Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?
Bingo. Disclaimer: That’s not to say phant fury isnt a strong contender, and in fact you could always take it and capitalize with a zerk ammy on top of that. I’m not settled on that trait pick.
Anyone else have comments on my builds? And Ross you like my new version of your spec?
Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.
Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us
Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?
Bingo. Disclaimer: That’s not to say phant fury isnt a strong contender, and in fact you could always take it and capitalize with a zerk ammy on top of that. I’m not settled on that trait pick.
It really depends on how much you are able to interrupt your opponent and if you are actually able to take advantage because the skills are on CD and your on your set with a pistol. This trait will be really strong sometimes, and very weak others. Phantasm fury, however, is a pretty large boost to damage and will help make swordsman damage more consistent. ( you might even hit 100% crit chance. ) And therefore it could be used for more consistent wins but the other trait could make tremendous playa if the stars are so aligned that day.
Anyone else have comments on my builds? And Ross you like my new version of your spec?
Yeah it’d work. You could probably drop phant fury if running assassins ammy, and since you’d be smashing through your shatter skills with DE and reusable phants you’ll have better overall DPS.
Danger Time is up in the air for me. If it just applies to you then bin it. Mesmers dont get a lot of mileage out of their own AA’s. If it were phants, sure. Instead Improved Alacrity means you’re atleast getting 1.33s of alacrity per shatter, which means more skill use, which is more of everything. Just think Thief init skill spam system and how OP that is. More skill casts can only be a good thing for us
Good point, ill change the danger time since its supposed to be your spec, but I don’t see what you think is a better trait to take in the dueling line than phantasmal fury though. Is it duelist discipline ?
Bingo. Disclaimer: That’s not to say phant fury isnt a strong contender, and in fact you could always take it and capitalize with a zerk ammy on top of that. I’m not settled on that trait pick.
It really depends on how much you are able to interrupt your opponent and if you are actually able to take advantage because the skills are on CD and your on your set with a pistol. This trait will be really strong sometimes, and very weak others. Phantasm fury, however, is a pretty large boost to damage and will help make swordsman damage more consistent. ( you might even hit 100% crit chance. ) And therefore it could be used for more consistent wins but the other trait could make tremendous playa if the stars are so aligned that day.
Exactly.
Another way to look at it: If you’re skilled enough, trait the pistol. If you’re lazy, drunk, average, or just don’t want to have to think about it, pFury.
Would anyone else like to post more theory crafted builds here?
For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~
“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/
http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.
pretty simple build condi shatter
http://dulfy.net/gw2traits#build=AgMF-AKsA-g~
lots of clones and shatter , condi cleanse with torch , lots of protection
you can go ci and pistol but probably less effective
or instead of chaos go chorno with shield
For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.
Phantasm won’t be getting fury from your party like you will.
Do you guys think that with the upcoming changes, there might be a viable (maybe descent?) Mesmer support build?
Maybe with the Chronomancer, being support might be viable
For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.Phantasm won’t be getting fury from your party like you will.
For PvE, Condi has been traditionally for open world or solo. Even with the changes to condi stacking making it more “viable” I doubt groups will want a condi mesmer. Reflects will still probably be based off of precision, ferocity and dmg multipliers which condi builds won’t have. So what group fury do you speak of?
EDIT: Forgot to mention another thing. Even in groups, going full rampager +DD vs full sinister +p.Fury:
Rampagers has 321 less condi dmg but 15% higher crit base (5% lower after p.Fury) chance BUT 33% chance of duelists to stack 2 more bleeds on crit. Basically bleeds are ~10% weaker but you get 56% more of them with DD.
(edited by DuckDuckBOOM.4097)
For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.Phantasm won’t be getting fury from your party like you will.
For PvE, Condi has been traditionally for open world or solo. Even with the changes to condi stacking making it more “viable” I doubt groups will want a condi mesmer. Reflects will still probably be based off of precision, ferocity and dmg multipliers which condi builds won’t have. So what group fury do you speak of?
EDIT: Forgot to mention another thing. Even in groups, going full rampager +DD vs full sinister +p.Fury:
Rampagers has 321 less condi dmg but 15% higher crit base (5% lower after p.Fury) chance BUT 33% chance of duelists to stack 2 more bleeds on crit. Basically bleeds are ~10% weaker but you get 56% more of them with DD.
I was planning on not using a duelist, but each for his own. Your build would work better when focussing a single target. Reworking the build to be better anyways
Edit, decided to use pistol.
(edited by Sadrien.3470)
For your PvE Sinister build, confusion and slow are at odds.
http://dulfy.net/gw2traits#build=AgMC_AW8Bmg~
Minor changes that make this more interrupt + pistol focused with less shatter spam. I wouldn’t worry about p.fury in a hybrid build because rampager can make up a bit more precision if needed and you also want to crit yourself because confusion on sword cleave (8 confusion on BF). F2 for 8 AOE confusion, 8 torment and then resetting your duelists to barrage again. Having mistrust vs trash mobs can mean 10 stack of aoe confusion if you time a single MoD really well. Pistol 5 gives 4 aoe confusion. Focus offhand for slower but aoe illusions condition dmg + another aoe interrupt.
It lacks might stacks though and I think chaos can really help with that.
http://dulfy.net/gw2traits#build=AgMC_AOkBmg~“Main hand pistol PS mesmer”
Basically do nothing but pistol 5 which recharges itself and #4. Interrupts give might and #4 shares it every time. MoD for a bonus.
http://dulfy.net/gw2traits#build=AgMC9AOkBJg~
I really hope interrupt traits work in PvE =/http://dulfy.net/gw2traits#build=AgMBWAJcBOQ~
My take on a more team support shatter build that still brings a zerker amy. Self heal on shatter. AOE blind, condi removal and 100% vigor uptime on shatters. Swap to power block for weakness/alternative damage source. Personally, I’ve always felt that the shatter mesmer today is too selfish when it comes to defensive support while most of the meta builds can support/peel for each other. Slow from chronomancer can be nice but thinking about how often a mesmer can shatter and how much scarier stuff like stacking burning will get, I think inspiration is going to be the better choice.
Love the main hand pistol mesmer gg
Do you guys think that with the upcoming changes, there might be a viable (maybe descent?) Mesmer support build?
Maybe with the Chronomancer, being support might be viable
The inspiration line could be very strong on a shatter spec, I will add my version of a support shatter build.
Do you guys think that with the upcoming changes, there might be a viable (maybe descent?) Mesmer support build?
Maybe with the Chronomancer, being support might be viable
The inspiration line could be very strong on a shatter spec, I will add my version of a support shatter build.
Did they revealed the inspiration changes? i don’t recall seeing them
The traits seems so interesting, here is a support build i made
http://dulfy.net/gw2traits#build=AgMCrAP4BJw~
Pros
- Boon Sharing
- Healing on Mantras
- Lots of Reflections
- Confusion Presure with clones
- I think is easy to scape if the enemy try to focus you, using stealth and blink out of combat.
- I could change evasive mirror on dueling with blinding dissipation so i can shatter a lot and blind enemies arround me if they try to focus me, as now we will have IP baseline.
I’m not good at pointing at cons, this is mostly for SPvP Mesmer Support using Celestial Amulet maybe?
I would use Staff and Scepter/Focus (or maybe Sword/Focus?). Also Mantra of Recovery, Decoy, Blink and Mantra of Pain or Null Field. Elite would be Moa or Mass Invi.
Thoughs?
https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/
Vulnerability will affect conditions. This solidifies my use of sword/pistol+focus for both zerker and condi builds now.
Dom, Duel, Chaos is too good to let go now. Chaos gives condi dmg, condi duration and might. Dom+ sword now stacks plenty of vulnerability when paired with interrupts. Only think I’m torn on is power block. For PvP, I’ll still use it but for PvE, longer CD might reduce confusion but confusion is now split so it’s less of a big deal.
The math I just did for rampager vs sinister is off now with different scaling but I still think DD will be the way to go for more bleeds and vul from more interrupts.
The traits seems so interesting, here is a support build i made
http://dulfy.net/gw2traits#build=AgMCrAP4BJw~
Pros
- Boon Sharing
- Healing on Mantras
- Lots of Reflections
- Confusion Presure with clones
- I think is easy to scape if the enemy try to focus you, using stealth and blink out of combat.
- I could change evasive mirror on dueling with blinding dissipation so i can shatter a lot and blind enemies arround me if they try to focus me, as now we will have IP baseline.
I’m not good at pointing at cons, this is mostly for SPvP Mesmer Support using Celestial Amulet maybe?
I would use Staff and Scepter/Focus (or maybe Sword/Focus?). Also Mantra of Recovery, Decoy, Blink and Mantra of Pain or Null Field. Elite would be Moa or Mass Invi.
Thoughs?
Your builds lacks boon sharing or AoE vigor / heals. It’s not so much normal support as a glamour / pvp reflect build imo . This does not mean it won’t work.
My thoughts :
Taking CI gives much more support through cc and boon on shatters has more boon juggling capabilities (tons of safe stomps and AoE support).
Taking illusionary inspiration will grant all your boons to your allies whenever you use a phantasm skill, this is very strong, where as the glamour GM feels mediocre.
(edited by Sadrien.3470)
Chrono Lockdown – http://dulfy.net/gw2traits#build=AgMBfAa0A9Q~ gs + s/p or staff full zerker
I might not be a true theorycrafter but wouldn’t a build with shield work better than the greatsword? The aoe stun from the shield (plus destroying projectiles) can work as an effective lockdown technique on top of the new shatter too to quickly recharge your shield skill?
I might personally try this same build while holding a sword/shield + scepter/pistol build, changing the mirror skill because for my utilities i’d use well of action (damage and slow plus quickness for final tick), power lock and signet of domination and either gravity well or moa (probably gravity well). And ether feast for the heal i think.
Chrono Lockdown – http://dulfy.net/gw2traits#build=AgMBfAa0A9Q~ gs + s/p or staff full zerker
I might not be a true theorycrafter but wouldn’t a build with shield work better than the greatsword? The aoe stun from the shield (plus destroying projectiles) can work as an effective lockdown technique on top of the new shatter too to quickly recharge your shield skill?
I might personally try this same build while holding a sword/shield + scepter/pistol build, changing the mirror skill because for my utilities i’d use well of action (damage and slow plus quickness for final tick), power lock and signet of domination and either gravity well or moa (probably gravity well). And ether feast for the heal i think.
Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.
Taking a break from GW2 to play various
Nintendo games..
Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.
ah, makes sense. thanks for the knowledge.
Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.
ah, makes sense. thanks for the knowledge.
Yeah, in WvW roaming it was very much possible to drop the GS, since staff and sword together gave more combined survivability, and you don’t have the pressure of the clock in capping points to force you to go all in on bursting and locking down your targets to cap a point faster.
Taking a break from GW2 to play various
Nintendo games..
Despite not being the theorycrafter of this build, I can give you an answer. In any power based mesmer build for pvp you pretty much need the greatsword for its ranged burst damage. Without it, you’ll struggle to kill things fast enough and you won’t be able to catch up to enemies. Also the shield looks problematic in pvp because the cooldown times for its skills look to be a bit on the long side, while its phantasm doesn’t seem to be that strong in terms of raw damage.
ah, makes sense. thanks for the knowledge.
Yeah, in WvW roaming it was very much possible to drop the GS, since staff and sword together gave more combined survivability, and you don’t have the pressure of the clock in capping points to force you to go all in on bursting and locking down your targets to cap a point faster.
Gj with that answer, my answer was gonna be I like gs :p (jk).
I really want to play with melandru runes, poultry soup and time marches on, just to see the effect on cc conditions (is taunt also likely to be affected by minus stun duration?).
Should be able to take this on power shatter/phantasm with domination/duelling/chrono, trade some raw damage for toughness and I think I’ll enjoy that.
i’m going to be updating these builds for the benefit of all those who do not theory craft or just need more ideas.