Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer
(edited by Killua.8041)
It would be nice if we had some more glamours or fields to play around and support our group with, so I came up with this idea:
Chaos Field
Utility Skill – Glamour
60 second cooldown. (48s with trait)
Generates a random area field on the ground that does a specific effect which ticks every seconds and last 15 seconds. (Similar to Radiation Field’s design, but perhaps a radius similar to Chaos Storm)
Dark: Blind foes for 1s. (Or: Grants allies attacks Lifestealing.)
Ethereal: Confuse foes for 1s.
Fire: Cause Burning for 1s.
Ice: Cause Chill for 1s.
Light: Grants Retaliation or Remove a condition every second to up to 5 allies inside.
Lightning: Grants Swiftness or Vigor every second to up to 5 allies inside.
Poison: Cause Weakness or Poison every second.
Smoke: Blind foes for 1s. (Or: Grants stealth to allies every second. | Or: Blocks hostile projectiles.)
Water: Grants Regeneration every second to up to 5 allies inside.
(edited by Killua.8041)
That skill would be way too random to be taken…
What if the effect (and type of combo field) changed every 3 seconds, always going through 5 different combo fields?
And what if it only lasts 5 seconds instead of 15 to be balanced?
It’s awfully close in spirit to what Chaos Storm is all about (if not in duration, ahem) don’t you think?
Sounds too OP to be implemented
@Qelris Every field provides decent combos, so the randomness is part of its uniqueness.
@Carighan That could be interesting as well.
@EasymodeX Perhaps it could be something like 5s with a 30s cooldown. (24s with trait)
@Marxo Not really, chaos storm damages, buffs and debuffs at the same time. This field doesn’t do damage by itself and only provides 1 thing depending on the field that is up.
@EvGenius How is it op? The effects don’t stack on themselves as they last 1 second and ticks every second.
A Op chaos storm . I don’t think A-net will give us that. But why not take the idea and change it a bit.
Instead of all the randome effects make it have a set behavior.
Field lasts for 12 sek and it ticks every 3 sek.
1 enemys in it = stun to all
2 enemys in it = daze to all
3 enemys in it = blind (5sek) to all
4 enemys and to 10 = 1 stacks of confusion (3sek) for all
Ethernal combo field. Would fit perfect into the punish if you let me do what I want thing the mesmer does. The first tick would happen after 3 sec so you the enemy has time to react to it.
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