Hi all, ever since playing the fabulous mesmer profession I’ve had some things that bugged me. Like how condition builds get damage (bleeds) from clones but power builds dont; how your precious phantasms die in large battles everytime the target mob dies and lately how the sword leap clone dies in group fights before you can leap yourself.
3 GM traits that could make for some interesting new builds:
First one, easy to implement as it was standard in beta:
Tangible Illusions
Your clones now do 10% of your own weapon damage.
(Maybe more, maybe less, would need to be balanced; I don’t remember how much damage they did in BETA or why it was removed).
Second one, also easy to create since there’s already a trait that grants fury:
Pragmatic Summoner
Newly summoned clones and phantasms have aegis.
And a third, less likely to be implented trait:
Strong Minded
You no longer need a target to summon phantasms and clones, but your maximum amount goes down to 2.
(Summoning and targeting would work like necro’s minions.)
80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]