"New"Mesmer Condition: Poison?

"New"Mesmer Condition: Poison?

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Posted by: Peacemaker Xeranan.4508

Peacemaker Xeranan.4508

Hey Everyone! With the new Dire equipment stat coming out, I thought it would be the perfect opportunity to talk about an idea I have been mulling over for a while.

While the Mesmer does have access to Poison via Chaos Storm, sigils and runes, would you be for or against giving the Mesmer more reliable access to the Poison condition- built into new or existing skills or traits?

What are your comments/concerns for thematic fit, build viability, and build diversity if the Mesmer was given more access to Poison?

"New"Mesmer Condition: Poison?

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Posted by: Nordic Natedog.4360

Nordic Natedog.4360

We have been asking to have stakitten proc of vulnerability removed and replaced with poison for quite some time. As a condition spec mesmer, I would be thrilled to death if that were to happen. I’d still probably carry one Doom sigil on my secondary set, but it would free up a sigil for my staff (once I have a stack of corruption).

Mag (PA)
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)

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Posted by: Advent.6193

Advent.6193

Tell me about it … how many Krait must I sacrifice for this power? :P Although, I’m still holding out for Mental Torment to be changed from +dmg to applies Torment.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Knote.2904

Knote.2904

Don’t think they should get more poison.

Torment I definately think so, it’s not like Mesmers are really that exclusive with confusion anymore…

Give scetpre auto’s Torment.

Turning Mantra of Pain into Mantra of Torment would be nice too.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I used it here, 10s every 10s

https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Poisoned-Apples/first#post2484121

Altered build but still run it, at least 9s every 10s.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Remove vulnerability from WoC and put 1 stack of short Torment (3sec) is what i would really like

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Peacemaker Xeranan.4508

Peacemaker Xeranan.4508

I used it here, 10s every 10s

https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Poisoned-Apples/first#post2484121

Altered build but still run it, at least 9s every 10s.

Hey Boss! Yeah I remember scoping your build a while ago. I think the poison uptime is impressive but to me you have to sacrifice a lot in terms of runes and sigils in order to get decent uptime on poison which only affects one target (unless the Doom sigil applies to all targets of a cleaving attack?).

This isn’t necessarily a bad thing, but other classes wanting to focus on condition damage don’t have to commit so much to get Poison. Or if they do, their efforts would be more rewarded. (outside of perhaps a warrior or a guardian wanting to run some sort of condi build).

Having played a condition Mesmer quite extensively, I can attest to the fact that we can down targets adequately with conditions. However, lack of reliable poison to- to decrease healing capabilities- makes Mesmers much harder pressed at countering bunker builds that have decent healing power compared to condition builds with poison.

Additionally, the rather short condition duration we have across the board makes it easy for targets to simply run away from condition stacks without much worry.

I think easier access to modest poison, would definitely help with the former issue and help assuage the latter as well.

This could be achieved by updating weapons like the scepter or staff or adding/modifying traits like this one:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Trait-Idea-Mind-Rake/first#post2668323