Phase Retreat used to move your character directly backwards from the direction you were facing. Now, it moves you away from your opponent.
So if you’d like so summon a clone, your travel direction can only be away from an opponent. That rules out the strafing flashes that leave you at the same distance (so you can continue dps), or any more offensive uses to land surprise shatters on people to the sides.
I’m sure I’ll get better with it, but it’s really frusterating and seems unreliable. A tricky last second dodge roll from an opponent can leave you in a really dangerous position. Say that warrior you’re targeting rolls at some thief behind you, now you’re shooting into their back lines, except you’re facing the wrong way. Or staring at some wall, or behind a pillar.
In the end it just feels like I’m losing a large part of the skill’s functionality. Was the intention to nerf Phase Retreat?