New Runes & Movement Speed
I’ve been suggesting speed improvements for mesmers here and there, especially with regards to the bugged temporal curtain, and I second this idea. Signet of speed is one of the best and balanced solutions IMO. Others may be:
- a new rune (or 2 runes) which are actually universally useful for power mesmers and condition mesmers with +25% movement speed increase
- replacement of +33% daze duration in Runes Of Mesmer with a +25% movement speed increase; now yes, at this moment I’m sure some lockdown mesmers start yelling at me, so maybe a buff of 6th effect with speed or a separate similar rune (previous option) is a better idea
- a separate trait that can give us a movement speed increase (what about replacing Compounding Celerity with a +25% speed buff?)
- as a lighter option to the above one, a trait which increases only out of combat speed which balances it with profession mechanics used to evade in combat
20 level 80s and counting.
Yeah, I don’t mind having to invest in a trait if we must, similar to the way engineers now have a 25% speed boost if they go 20 into inventions.
It’s just really frustrating to have to either use a runeset that gives swiftness on heal, or travelers.
Being left behind in WvW is not fun
- a separate trait that can give us a movement speed increase (what about replacing Compounding Celerity with a +25% speed buff?)
Yes please, great idea. When we have illusions out, we certainly aren’t running long distances anyway.