New idea for torment
According to the wiki, the damage formula for torment is (0.11)x(conditiondamage) + 32. This is much more than 75% of bleeding while standign still, this is just shy of poison damage (which is (0.1)x(conditiondmg) + 84
And it stax. And deals double damage while moving.
Using your example condition damage of 1700 (which is kinda low for a mesmer) you would be dealing (0.11)x(1700)+(32) = 219dps/stack while they are stationary and 438dps/stack while they are moving. In your scenario, where your target is trying to flee, they will probably at least START moving. Illusionary Counter puts 5stax on the target, which would be (5)x(438) =2190dps. For 8s: (2190)x(8s) = 17 520dmg overall.
Perhaps I’m doing the math wrong, but as this is the only formula I’ve seen, its what I’ve been using to theorycraft. 2k dps from one skill is NOT underpowered or underwhelming at all. And this is with ONLY 1700 condition dmg, mesmers can get quite a bit more.
(edited by Oberon Vex.1389)