New "mesmer bugs" thread, pls halp
Didnt see it but might have missed it, is the stealth visual glitch unique to Mesmer or apply to everyone (well, everyone being Thief and Mesmer)? I mean when you got the stealth indicator, but no visual stealth on your character. I dont play my Thief anymore so I cant remember
To illusionary leap you should also add that even within range (often when popping it right after seeing the range indicator go away), the clone fails to spawn, let alone run to the target. Happens to me at least a third of time trying to use iLeap.
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Bugs-Updated-2014-07-14/
While the list is quite extensive, if you ever find a new bug please post it there so I can add it to the list. Also, if you have some reference material to an already existing bug post it there as well so I can attach it to the listed bug.
First, thanks for doing this.
Couple things. For #19, I’m not sure this is bugged, in fact in my testing CS was extending daze duration by 50%, not 25, and it stacked with runes of mesmer. See this link: Daze Duration. I will try to re-test to validate but it may not be for awhile. Note my testing followed the OP of the thread you’re referencing so I imagine there were some changes.
Also #31 isn’t referencing a specific weapon. Did you mean to include the malicious sorcery issue here? That trait is what’s screwed up with the double CD. Taken alone it doesn’t lower the CD of scepter #2 triggered.
Didnt see it but might have missed it, is the stealth visual glitch unique to Mesmer or apply to everyone (well, everyone being Thief and Mesmer)? I mean when you got the stealth indicator, but no visual stealth on your character. I dont play my Thief anymore so I cant remember
That glitch is when you use a teleport skill while in stealth. I’ll verify that it is a mesmer-specific glitch and if it is, i’ll add it.
To illusionary leap you should also add that even within range (often when popping it right after seeing the range indicator go away), the clone fails to spawn, let alone run to the target. Happens to me at least a third of time trying to use iLeap.
I believe it’s the Bugs #7 that you’re experiencing. Are you sure it a different bug?
Couple things. For #19, I’m not sure this is bugged, in fact in my testing CS was extending daze duration by 50%, not 25, and it stacked with runes of mesmer. See this link: Daze Duration. I will try to re-test to validate but it may not be for awhile. Note my testing followed the OP of the thread you’re referencing so I imagine there were some changes.
Also #31 isn’t referencing a specific weapon. Did you mean to include the malicious sorcery issue here? That trait is what’s screwed up with the double CD. Taken alone it doesn’t lower the CD of scepter #2 triggered.
Could be. I did copy/paste a lot of content from the old thread and ANet MAY have fixed something. If it it fixed, I’ll take it down.
31 isn’t referencing any specific weapon because it happens with all weapon specific traits… And I was referring to the tooltip info, not the actual skill performance. I clarified that in the OP to avoid confusion. (I initially had some bugs listed separately under “Tolltips” section, which isn’t there anymore)
Thank you for taking the time to do this.
Whilst a new thread can give things a cleanup/refresh, I did like the fact the old thread showed how long some of these things had been around, plus the size of the thread and the number of replies/views made it stick out in the mass of bug threads! :-)
Thanks for doing this frifox.
Bug #9 – I would add that pathing issues can lead phantasms to stand there and do nothing upon summoning, similar to the iWarden. I have noticed this with the iDuelist and the iSwordsman, and it’s particularly prevalent in Drytop.
OoL #1 – I believe the Temporal Curtain Swiftness not stacking has been stated to be working as intended. Personally I don’t think that makes sense (Swiftness stacks duration so this contradicts the entire boon system), but if they’re not going to fix this then, since fixing tooltips is all the rage, the tooltip should be changed to reflect the situation.
Yeah, that’s why it’s called QoL section – aka not a bug but will improve Quality of Life for all mesmers.
Thanks for doing this frifox.
OoL #1 – I believe the Temporal Curtain Swiftness not stacking has been stated to be working as intended. Personally I don’t think that makes sense (Swiftness stacks duration so this contradicts the entire boon system), but if they’re not going to fix this then, since fixing tooltips is all the rage, the tooltip should be changed to reflect the situation.
they nerfed it for wvwvw. They dont want mesmer to give group perma swiftness
Thanks frifox, much appreciated! Such a huge timesink to do something like this, but it’ll pay off for us all one day, I hope.
I don’t know if I would list the unblockable projectiles Warden section as a bug. God knows the last thing we need is that being “fixed.”
(edited by maxinion.8396)
Just being straight up with everyone. No need to cover bugs, or how devs call them exploits, just because they make our class quite useful.