New mesmer in WvWvW, advice needed!

New mesmer in WvWvW, advice needed!

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Posted by: Tallis.5607

Tallis.5607

Hello, fellow Mesmerians!

I made a new Mesmer, which is level 11 now.

Can someone give me some lowbie-mesmer advice as to what weapon/skill would be good in…
- a zerg
- a 3-4 group doing supply camps

I already know how to kill veteran guards and Dolyaks on my own, but that’s about it!

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

New mesmer in WvWvW, advice needed!

in Mesmer

Posted by: NatashaK.9418

NatashaK.9418

Feedback is really nice it a slot and makes you feel important even at level 11.
It’s really nice to carry a focus offhand because the #4 skill provides run speed.

New mesmer in WvWvW, advice needed!

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Posted by: Ayanavi.1904

Ayanavi.1904

Null Field is also pretty useful in a zerg, that many people being passively cleansed of conditions/boons is a real perk.

I’d advise staff if you plan on being a supporting unit (at low levels, this is a good place to be), because WoC causes conditions AND boons, and your clones proc it as well, meaning LOTS of conditions and boons to go around.

Also, iWarlock is a massive damage dealer in zergs against supply camps/tower lords/keep lords, and condition damage is the only way that I know of to kill determined lords/claimants.

Also, blast finishers into Chaos Storm grant AoE Chaos Armor.

So Staff/Sword+Focus seems like a good bet for lowbie Mesmer WvW, with the aforementioned Null Field/Feedback utilities. Maybe think of using Blink or Decoy for your third slot once you get it?

New mesmer in WvWvW, advice needed!

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Posted by: Arani.9057

Arani.9057

There’s good WvW utility employment for a Mesmer in the main push force (Zerg), as well a high desire for a Mesmer on the gank/yak/supply group, not to mention the spec ops/scout.

The utility spells depend more on if you are spec ops, Scrapper, anti siege or pure utility IMO. I’m a spec opsy type so forgive if my input is slanted that way. You can defiantly fit into multiple categories at once.

— Siege/Zerg—
We are very limited during the siege especially if not wieleding a GS, this doesn’t mean its the only option by far but against siege equipment doors and wall defenders its pretty much up there. The GS does more damage the further away you are… not so good for close up fun. great for sieges, an option for scrappers (although the Sword and scepter as a shatter weapon also great for duelers.) For sieges Time warp is heavily loved by the Zerg, as well as portal on command.


point defense/supply camps/solo—-
Staff is a great defensive weapon and rocks at close range even more than at range, as you can use i to trigger Chaos armor over and over with any field, as well as “jump” back with #2. Great for both the scrapper, and spec ops. With a staff you can solo any camp, your gear and expertise might effect how long it takes. A staff can render you unkillable in many non zerg situations.


Scrapping/1v1——
Any of the 1h weaps give good aspect to a dueler, I don’t use them anymore myself but their effectiveness dependent on builds, much as all of our weaps IMO.


Spec ops—-
Need defensive ability, survivability, mobility, as you will be sent head first into the nastyest choke points first, evade enemy forces behind enemy lines (keeps) for however long it takes them to rally up and get back to you and scout roads/towers/camps etc… Have to never really be decisively engaged so lose a lot of the 1v1 needs and more get in see what they got, maybe kill it, get out fast, perhaps even go right back in lol. Scepter is popular for the speed, Rune of the Centaur a must IMO, Staff great for defense too. Much of this also fits with gank group IMO.

I don’t heal at all, and never have, apologies I have no info whatsoever for this.

I use a GS/Staff exclusively now to cover all the roles for WvW the best. I hope this info is helpful.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

New mesmer in WvWvW, advice needed!

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Posted by: Tallis.5607

Tallis.5607

Looks like Staff & Greatsword seem to be the winner!

Traits.
- Feedback (against ranged attackers)
- Nullfield (clears boons & conditions)
- Portal

Elite Traits.
- Time warp (gives AOE quickness)

- Staff
—— For Winds of Chaos (gives Boons & Conditions)
—— For Phantasm Warlock (damages enemies with conditions).
—— For Chaos Storm (combo started) & then Chaos Armor (combo finisher that gives Boons & Conditions in AOE, woot).

- Greatsword.
—— Attacking in Siege
—— Scrapper builds

And, yes, the info is certainly usefull, thank you!

Some extra questions about sieging…
1. I see some Mesmers attacking targets (players and siege equipment) on walls with illusions/phantasms. How do they do that? When I try that, I always get a Blocking error, because I don’t have a clear line of sight

2. I see Mesmers blink themselves onto walls. How do they do that? When I try it, I always end up on the same side of the wall as I was

3. I once saw a Mesmer in my group create a portal outside a wall, then created one inside and let us all come in. I suppose that was done with blinking onto the wall?

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

(edited by Tallis.5607)

New mesmer in WvWvW, advice needed!

in Mesmer

Posted by: Arani.9057

Arani.9057

Some extra questions about sieging…
1. I see some Mesmers attacking targets (players and siege equipment) on walls with illusions/phantasms. How do they do that? When I try that, I always get a Blocking error, because I don’t have a clear line of sight

ALL clones require LoS and cannot bypass obstruction, but melee phantasms, or phantasms that spawn on target bypass most obstructions. GS is the primary siege weapon atm for this purpose.

2. I see Mesmers blink themselves onto walls. How do they do that? When I try it, I always end up on the same side of the wall as I was

This is a bug and done intentionally is an exploit. It was supposed to be fixed a few patches ago however I’m told it still happens. “Blink” does not intentionally let you bypass obstruction not does the other telephoning abilities we have (Aside from portal).

3. I once saw a Mesmer in my group create a portal outside a wall, then created one inside and let us all come in. I suppose that was done with blinking onto the wall?

A lot of non-mesmers don’t realize the first side of the portal was already dropped inside first. But Portal is 2 step drop one side then the other, 2-4 seconds later it’s active for use.

You can either drop one side run to the people you want to port (like when you are inside the keep and they are outside) then drop other side of portal, or drop one side on the people you want to port (like when you want to breach/portal bomb/bypass choke points) and run to the objective to port them to it.

The only accepted way to enter a keep is via a physical breach, a Mesmer portal who planted during said breach and waited for opportunity to get peeps in or to remain in a keep after its been taken by the enemy and wait for friendly forces to return and port them in. At some point walls/doors had to have gone down for the Mesmer to have gotten in unless it was a turn-over.

Jumping/glitching through or over walls is considered an exploit and tends to give us all bad name and hurt the profession… keeping in mind.

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

New mesmer in WvWvW, advice needed!

in Mesmer

Posted by: Osicat.4139

Osicat.4139