New skill, make enemy boons expire faster

New skill, make enemy boons expire faster

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Posted by: OriOri.8724

OriOri.8724

In true mesmer fashion we should get a new skill that places an effect on everyone in the area that causes boons on enemies and conditions on allies to expire quicker. Not get rid of them, not swap them, not disable them, but simply make them tick down quicker. After all thats certainly something that a trickster with control over time should be able to do.

New skill, make enemy boons expire faster

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Posted by: Curunen.8729

Curunen.8729

Now this kind of idea I like.

New skill, make enemy boons expire faster

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Posted by: Takashiro.8701

Takashiro.8701

I would like to see this as an effect change on null field tbh. Make all boons on enemys and condis on you (and allies) expire faster. Instead of the 1 boon/condi removal which does pretty much nothing in the current state of the game anyways.

New skill, make enemy boons expire faster

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Posted by: OriOri.8724

OriOri.8724

I was actually thinking about modifying Arcane Thievery to this, sort of stealing the time instead of the actual boon.

New skill, make enemy boons expire faster

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Posted by: Xaylin.1860

Xaylin.1860

I was actually thinking about modifying Arcane Thievery to this, sort of stealing the time instead of the actual boon.

Now that would be a nerf unless it became an area effect with a small CD (e.g. 10-15s)…

But making enemy boons expire faster does sound interesting as a mechanic for Mesmers. I would love to see this on Sword AA (1st and 2nd hit) since they apparently feel that boon removal on each hit was too much. Although I obviously would prefer it that way.

New skill, make enemy boons expire faster

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Posted by: Carighan.6758

Carighan.6758

What if it had 15s CD, but also no duration. You just tag someone with it and as long as you can stay within X range, it stays on, making their boons expire faster and yours last longer.

I’d go one step further maybe, and bring back a bit of the old elite-feel of GW1:

Arcane Theft – utility skill
Start draining magic off a targeted enemy, making their boons last 20% shorter while yours last 20% longer. Will refresh itself indefinitely as long as you stay within 900 range.
Duration: 1s

Temporal Theft – elite skill
Start draining time off a targeted enemy. Their boons will last 20% shorter and conditions on them will last 20% longer, meanwhile your boons will last 20% longer while conditions on you last 20% shorter. As long as you stay within 900 range, this continuously refreshed.
Duration: 1s

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

New skill, make enemy boons expire faster

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Posted by: Xaylin.1860

Xaylin.1860

Wouldn’t that be way too Nullfield-y?

I’d personally also like to keep some kind of condition removal on Manipulations. Not that are current options are too sexy anyway. But I wouldn’t like to see even less options.

New skill, make enemy boons expire faster

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Posted by: OriOri.8724

OriOri.8724

I was actually thinking about modifying Arcane Thievery to this, sort of stealing the time instead of the actual boon.

Now that would be a nerf unless it became an area effect with a small CD (e.g. 10-15s)…

But making enemy boons expire faster does sound interesting as a mechanic for Mesmers. I would love to see this on Sword AA (1st and 2nd hit) since they apparently feel that boon removal on each hit was too much. Although I obviously would prefer it that way.

I envisioned it as an AOE effect for sure, and I don’t really want to lose the potential of null field (actually nullifying boons/condis) to just make them tick down faster which is why I thought it would be better fit for Arcane Thievery. I don’t know what a suitable CD would be though without anyone providing potential numbers for how it would work (how much faster it would make condis/boons tick down on you/enemies respectively)