New "time" mechanic

New "time" mechanic

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Posted by: Thund.2795

Thund.2795

Speculation Time!

In my opinion the mesmer’s new mechanic, which seems to have to do with “time”, changes the use of illusions and will no longer be “shatter”. If this would seem too radical you have to consider that we have only the shield with this specialization!

In any case, the new illusions become like “pets” (so you don’t have to target a mob, or they don’t disappear when the enemy is killed) but these only live for a finite time! Above all illusions there will also be a kind of clock-timer that, when it reaches zero, it will “explode” the illusion automatically. Obviously they can also be killed before the phenomenon occurs, but if they are still alive and the timer reach zero these will give you an additional effect: integrating with the existing F1-F4 for instance if you keep active FX when your own illusion reaches 0 your next attack will do more damage / apply confusion / apply daze / makes you invulnerable (effect that only lasts a few seconds, you can’t keep these buff indefinitely). In this idea illusions have 16 second timer (so you can do at least two-three attacks) while the clones 8 second timer.

I am curious to know your ideas!

P.S. : sorry for my english, it’s not my native language, please forgive my mistakes!

New "time" mechanic

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Posted by: Morfedel.4165

Morfedel.4165

Speculation Time!

In my opinion the mesmer’s new mechanic, which seems to have to do with “time”, changes the use of illusions and will no longer be “shatter”. If this would seem too radical you have to consider that we have only the shield with this specialization!

In any case, the new illusions become like “pets” (so you don’t have to target a mob, or they don’t disappear when the enemy is killed) but these only live for a finite time! Above all illusions there will also be a kind of clock-timer that, when it reaches zero, it will “explode” the illusion automatically. Obviously they can also be killed before the phenomenon occurs, but if they are still alive and the timer reach zero these will give you an additional effect: integrating with the existing F1-F4 for instance if you keep active FX when your own illusion reaches 0 your next attack will do more damage / apply confusion / apply daze / makes you invulnerable (effect that only lasts a few seconds, you can’t keep these buff indefinitely). In this idea illusions have 16 second timer (so you can do at least two-three attacks) while the clones 8 second timer.

I am curious to know your ideas!

P.S. : sorry for my english, it’s not my native language, please forgive my mistakes!

Your english is excellent. However, your speculation seems… pretty detailed, lol

I think its clear they are using some kind of time mechanics or effects, based on the mesmer clock-faced video, but I don’t think we know enough to speculate effectively.

New "time" mechanic

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Posted by: Wyrden.4713

Wyrden.4713

i think we will get glamourlike skills, and our f1-4 skills r gonna be there to detonate those ‘glamours’

just my ytb channel

FeintFate~

New "time" mechanic

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Posted by: Jokubas.4265

Jokubas.4265

This isn’t something I really have any belief is true, but just to throw some speculation into the mix, my guess is that the F-skills are still Shatters, but instead of shattering illusions, they shatter “clocks.” Instead of being pseudo-pets, they will be ground effects used to control the battlefield.

New "time" mechanic

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Posted by: Kadj.6725

Kadj.6725

At the risk of being sad and boring, I don’t think our profession mechanic will change as far as specializations go. Our mechanic is too heavily tied to every single weapon we have; we have an illusion on ~2/5ths of our weapon skills, and four utility slot skills use illusions besides.

I think the time mechanic is that we’ll have devastating, but SUPER telegraphed AoEs; what we see in the video I think is an AoE on the ground that does nothing at first, but detonates a second later, knocking everyone inside of it down. Possibly unblockable/undodgeable.

They may function differently based on our illusions. Maybe the interval before detonation will be shorter, or the effect greater(knockdown for 1 second per illusion?).

Essentially, we’d have a great skill for mind games; am I going to create a clone before it goes off? Shatter early? Shatter late? How badly do you want to stay on this point?

New "time" mechanic

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Posted by: Thund.2795

Thund.2795

From a recent interview:

“[…] And their profession mechanic changes as well. That’s true with all the specialisations. You actually play the profession differently, not just in skills and traits, but in the core mechanics of those professions. Some of them will change an existing profession, some of them might give them entirely new profession abilities and remove other ones. It really varies specialisation to specialisation, but it really should feel like you are playing a new version of your old profession. […] We definitely looked at each profession and asked what are some of the things that we think this profession doesn’t currently do that we’d love for them to be able to do?”

Having added only the shield, I think it will be very important the mechanics’s change!
So, why don’t we begin to speculate? Someone could get it right!

Besides, after reading this, I think they could touch three different things:

- FAST CASTING: Mechanics that allowed you to cast faster spells and abilities. In this case it might change their cooldowns!
- LACK OF AOE: I think this is one of the gaps that currently has the mesmer, then maybe they can change the mechanics so that we can have this other play style.
- ILLUSIONS’S LIFE: Outside the bosses, one of the possible problems that the mesmer has is to not be able to maintain its illusions, especially when you face many enemies at once. Then another idea would be to change the mechanics to enable us to keep alive our illusions without having a target.

Come on! Other ideas?

New "time" mechanic

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I’m hoping for AOE debuff fields that you can shatter for area denial. Anything that makes Mesmer more useful in WvW zerging than just picking off the stragglers on the edge of a battle. I don’t like zerging but if a map push gets called out and I show up I would like to feel that I made more of a contribution than that.
Mesmer isn’t my main though so I could be missing something.

Kaa Mchorror NSP grenadier [hayt]