Henge of Denravi
New to mesmer, questions about condishatter
Henge of Denravi
I like the weapons… Heal, could be Ether. Runes, honestly that’s your choice. I’d take 4 off of inspiration and put it in dueling for DE. And sigils. Seems weird but if you can make it work, it’ll work! :p
So this build won’t work at all. There’s a couple reasons for that, but the primary one is that you don’t have DE (clone on dodge). DE is 100% not optional for any build that relies on clones, be that clone-death or shatter.
Other wonky things are that you’re taking blinding befuddlement, which is an awful trait. It has a 5 second icd and only applies confusion for 4s base. You have 3 total blinds (not counting the RNG on chaos armor), 1 of which is the scepter block that’s incredibly more powerful if you use it for the torment, and the other being a 30s cd signet. So that trait isn’t even remotely worth it.
Speaking of that signet, it’s not even remotely worth it (either of them). Signet of midnight is a worthless passive and an uninspiring active. You should drop that for blink, to get a stunbreak on the same cooldown and an invaluable movement skill. Signet of domination is simply not worth it for that slot. You have so many other powerful utilities that you could choose from that are worth far more than the flat 180 condition damage it applies. Personal favorites include Mantra of Resolve, pDisenchanter, feedback, and mantra of distraction.
You also really want to be using a rabid amulet. Rabid provides precision (crit chance) and toughness (defense). Mesmer already has very good base health so the vit from carrion isn’t worth it. The toughness adds enormous defense though, and the precision allows your illusions to crit (bleeds from sharper images), and allows you to crit (vigor from critical infusion —> more dodges --> more clones —> more defense --> more offense). Considering that change, it doesn’t really make sense to use scavenging runes, so you’ll want to use probably either undead or travelers, depending on preference.
Your sigils should be double energy (this is my personal preference, but I don’t feel that anything else is worth passing on significantly more dodges). Aside from those, you’ve got some options. Frailty sigils are absolutely worthless, because condition damage doesn’t scale with vuln. My personal preference is doom, since that provides another condition that you don’t have good access too. You can also take something like geomancy, corruption, or even generosity for more condition removal.
For your heal, generally ether feast is preferred. It’s a bit stronger than the mantra is unless you can continually spam the mantra (you never can), and it doesn’t require that brutal charge time.
For your adept trait in domination, I generally prefer rending shatter. I know I just mentioned that your conditions don’t scale with vuln, and they don’t, but there’s really no great choice for the adept trait in domination. Crippling dissipation is a solid choice certainly, but rending shatter applies more cover conditions on your burst to try and protect your torment from being cleansed.
For your master trait in domination, you can either take cleansing conflagration or shattered concentration. Particularly in this very boon heavy meta, I generally prefer shattered concentration, but depending on what you’re facing cleansing conflagration can absolutely be appropriate.
Overall, there are going to be two general options for the build to run:
- http://gw2skills.net/editor/?fhAQNArfGlknpMNOqhbtRsNIUPkjsSSSJDwwA-TpwHwAHLDA4UAAA
- http://gw2skills.net/editor/?fhAQNArfGlknpMNOqhbtRsNoTeicg6hckVWyAMMA-TpwHwAHLDA4UAAA
The first build takes dom, dueling, and illusions. The second takes dueling, inspiration, and illusions.
You’ll notice that I left a number of things blank.
- The third utility slot is mostly your own personal preference. I highly highly recommend taking some form of condition removal there.
- The second sigil on each weapon is again personal preference. I recommend doom, but other sigils can work too.
- Your runes are somewhat personal preference. Generally you’ll want to pick between travelers and undead, but there are other runesets that can also work reasonably well with this build.
- Your domination traits in build 1 are somewhat personal preference. The adept can be chosen between crippling dissipation and rending shatter, and the master can be chosen between shattered concentration and cleansing conflagration.
(edited by Fay.2357)
You can fight on point with MTD builds. After watching messiah’s video I gave the meta battle MTD build a go. It seems to be pretty good, with decent condi clense, a fair amount of boon hate, and its fast between points. I’m not entirely sure if geomancy is worth it over two energy runes, but it did seem to put out a fair deal of pressure in team fights.
I like to use nightmare runes in PvP; the fear-proc can be quite awesome at times, and the increased condi-duration and condi-dmg is nice as well.
For sigils, I personally run energy and doom on both weaponsets, like Pyro already suggested.