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Posted by: StickerHappy.8052

StickerHappy.8052

How does chill affect thieves?

does it only affect their heal and utilities?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: insaneseagull.7063

insaneseagull.7063

Movement speed decreased by 66% and skill cooldown increased by 66%,it also stacks. The chill condition affects all classes equally

Server: Far Shiverpeaks
IGN: Sparkly Darkness/Sinh Verdandi/Got D Boons
Guild: Anime And Manga Club [AMC]

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Posted by: Pyroatheist.9031

Pyroatheist.9031

It only affects their heal and utilities in terms of skill cooldown, but it still decreases their movement speed, so reducing the range of heartseeker, etc.

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Posted by: StickerHappy.8052

StickerHappy.8052

Ohh okay. They have an advantage over other classes by a bit in a chill scenario.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Viking Jorun.5413

Viking Jorun.5413

As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.

Ah, I didn’t even think about init gain, thanks for stopping by.

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Posted by: Soulseek.2867

Soulseek.2867

As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.

Erm… first off, initiave regen was buffed to 1 tick every 0,75 secs, and second, chill has no effect on this specific mechanic at all.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.

Erm… first off, initiave regen was buffed to 1 tick every 0,75 secs, and second, chill has no effect on this specific mechanic at all.

Erm, it WAS .75 before December 10th, when it was buffed to 1 tick per second.

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Posted by: Soulseek.2867

Soulseek.2867

I stand corrected, I ‘overbuffed’ you thieves by accident.
Anyway, point two of my previous reply is perfectly true. Confirmed by Jon Peters here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Chilled-and-initiative/page/3

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I stand corrected, I ‘overbuffed’ you thieves by accident.
Anyway, point two of my previous reply is perfectly true. Confirmed by Jon Peters here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Chilled-and-initiative/page/3

Ah, okay. I tend to have so much chill removal that it’s never been a bother.