Noob Question.
Movement speed decreased by 66% and skill cooldown increased by 66%,it also stacks. The chill condition affects all classes equally
IGN: Sparkly Darkness/Sinh Verdandi/Got D Boons
Guild: Anime And Manga Club [AMC]
It only affects their heal and utilities in terms of skill cooldown, but it still decreases their movement speed, so reducing the range of heartseeker, etc.
Ohh okay. They have an advantage over other classes by a bit in a chill scenario.
As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.
As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.
Ah, I didn’t even think about init gain, thanks for stopping by.
As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.
Erm… first off, initiave regen was buffed to 1 tick every 0,75 secs, and second, chill has no effect on this specific mechanic at all.
As a thief main, it also decreases our initiative gain from 1/s down to 0.3/s, meaning that if you happen to chill a thief, you’ve got a good chance of winning the match. A lot of thieves have condition clear in stealth though, and the ones that don’t have multiple utilities which clear chilled, crippled, and immobilized. So while chilled can really mess a thief up, we’ve got plenty of ways to counter being chilled.
Erm… first off, initiave regen was buffed to 1 tick every 0,75 secs, and second, chill has no effect on this specific mechanic at all.
Erm, it WAS .75 before December 10th, when it was buffed to 1 tick per second.
I stand corrected, I ‘overbuffed’ you thieves by accident.
Anyway, point two of my previous reply is perfectly true. Confirmed by Jon Peters here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Chilled-and-initiative/page/3
I stand corrected, I ‘overbuffed’ you thieves by accident.
Anyway, point two of my previous reply is perfectly true. Confirmed by Jon Peters here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Chilled-and-initiative/page/3
Ah, okay. I tend to have so much chill removal that it’s never been a bother.