While necro got happily, inflict x7 torment with scepter each 10 second , without relying on the enemy, and in one hit, us (the mesmer) we have to inflict x5 torment with illusionary counter , depending on the enemy attack, that also it’s easy to dodge, because the enemy discovers and react fast, if illusionary counter outside unblockable and hit out fast, will offset by liabilities cost, but, once again, the Mesmer becomes secondary condition.
We can never have a focused and single dps condition with mesmer? We should have a unique condition dps in the mesmer, like the action of torment and confusion, to differentiate ourselves from the rest of the profession condition, because now the necro can do exactly the same as us with torment.
Unique condition dps how for example “wastrel´s demise”, action akin to torment or confusion condition, dps for second and double dps if the enemy uses dodge and not evade any attack, or use an skill without success (when this skill is failed or the enemy dodged, or interrupted) or a new effect, does more damage on each second, per each skill (only weapon) unused, or double damage while the enemy doesn’t attack and nor are using any skill, thus, forcing the enemy to use the skills, would condition the counterpart of confusion, would give more life to the game mesmer condition, especially in pve, offset by the confusion condition.
To make it more straightforward and simple:
Wastrel (Unique condition only for mesmer)
Is a condition that deals damage each second and additional damage time while the enemy not attacking or not using any skills.
The formula for wastrel’s damage is:
(0.45 * Condition Damage) + (0.18 * level) + 1.5 damage per stack per second while using skill or attack.
(0.0625 * Condition Damage) + (0.575 * Level) + 3.5 damage per stack per second while not using any skill o attack.
On the other hand, the scepter need to press more to objective with conditions, so far is a clone shows, and in turn, it is very annoying to have to replace a phantasmal if we control 3 for one clon, it need modify the AA (auto attack) of the scepter, specialized conditions, such as mace AA revenant (x2 Torment and 1x Poison), or scepter AA necro (x2 Bleed and x1 Poison) then the same with the scepter of Mesmer (x2 Torment and 1x Confusion).
AA Scepter:
Distressing Ether: Shoot a bolt of energy that torment at your target. (x1 Torment) (4s)
Tormentor Ether: Shoot a second bolt of energy that torment at your target. (x1 Torment) (4s)
Confounding Ether: Shoot a third bolt of energy that confuse the target. (x1 Confusion) (4s)
On the other hand, the scepter clone would use the same chain of AA scepter attack (x2 Torment and x1 Confusion), because we can only invoke clon with Counter Illusionary or other skill, so it would compete on the same level with the one-handed sword, both have one skill to invoke their clone. Remember that the clone of one-handed sword, until now, the clon use the AA chain sword, and clon scepter use single bolt ether.
Illusionary counter should be modified, block the next attack (continued channeler until to block), when you block, so instant and fast applying Torment and creating a clone that casts attacking, very similar to clone illusionary leap, which attacks just when to invoke, now if counter illusionary successfully blocked, counterspell is usable for a short time, counterspell shoot out a bolt that blinds and wastrel foes in a line. If illusionary counter expires and does not block any attack, then shoot counterspell.
I would like that too, we get new sound for Illusionary counter, a sound effect similar a echo of memory, is a effect sound very mesmer and successful
Illusionary Counter
Block the next incoming attack. When this skill ends, you cast counterspell. If an attack is blocked, counter applying torment and creating a clone, and counterspell is usable for a short time.
- Illusionary counter blocked:
Damage: 672
x5 Torment (8s)
Block Duration: 2s
Range: 900
-Counterspell
Damage: 34
Blind (5s)
x3 Wastrel (8s)
Number of Targets: 5
Range: 900
And finally, confusing images remains weak, a little more pressure could compete, should increase slightly more damage confusion, or at least some buffo on trait grandmaster malicious sorcery.
Would line base attack speed of scepter increase 15% (only skill scepter, only affects activation time skill of scepter, no overall other skill)
Malicious Sorcery
Blows with the scepter in confusing enemies, have a chance to cause wastrell. Reduces recharge on scepter skills.
Chanche on hit: 50%
x1 Wastrel (5s)
Recharge Reduced: 20%