[Official Dev Change] Echo of Memory "shave"

[Official Dev Change] Echo of Memory "shave"

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

https://forum-en.gw2archive.eu/forum/game/gw2/Upcoming-Balance-Changes-Week-of-December-14-2015/first

First nod to balance changes, Chrono block changes landing tomorrow.

[Official Dev Change] Echo of Memory "shave"

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Well, for PvE it’s bittersweet (when do they ever split balance…), since it’s a nerf to the block but a buff to the phantasm ramp up as the phantasm will summon earlier.

Given the campaign at the SPVP subforums I see history repeating itself just as mesmers saw in Vanilla launch where it was a barrage of nerfs for pvp purposes until the class was crippled. Lots of bitter thieves/warriors angry about their time in the sun fading.

[Official Dev Change] Echo of Memory "shave"

in Mesmer

Posted by: GLaDOS.5897

GLaDOS.5897

Maybe faster to summon the 1st phantasm, but since it will be trickier to proc the block, so will be the summoning of the 2nd phantasm :/

Taaun We – Vizunah Square (EUW/FR)

[Official Dev Change] Echo of Memory "shave"

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Maybe faster to summon the 1st phantasm, but since it will be trickier to proc the block, so will be the summoning of the 2nd phantasm :/

Not really, PvE mobs attacks are plenty predictable and autoattacks/incidental damage is fairly easy to predict.

Will make large scale events like wyvern and Tangled Depths a lot worse though given our squishiness and how hard mobs hit.

But that’s more an issue with their garbage PvE design (not that the PvP is being handled any better, maybe in the next decade they’ll see the good in splitting PvE/PvP balance).