Official Mesmer Patch Notes - 30/04/13'

Official Mesmer Patch Notes - 30/04/13'

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Posted by: fadeaway.2807

fadeaway.2807

Gotta agree with the above. The only reason I could find for mantras was as part of my phantasm build, where I ran around spamming mantra of pain and getting 2.6k heals over and over while the phantasms finished off the target.. and even that was pretty meh. I wished I had taken a more useful utility.

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Posted by: loseridoit.2756

loseridoit.2756

I kidda wish they kept the cast time for mantra and remove all the cooldowns.

Mantras still feels too clunky

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Posted by: KazNaka.4718

KazNaka.4718

Illusion of Life
Does this mean you will now die if you don’t kill anything during the vengeance state?

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Posted by: Xavi.6591

Xavi.6591

Illusion of Life
Does this mean you will now die if you don’t kill anything during the vengeance state?

Downed state, unless you have been downed too many times.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: jportell.2197

jportell.2197

WHAT THE *%$&^&$ this is such kittening BS… So ridiculous… They blinding befuddlement thing…. So once our target starts swinging and is no longer blinded does that mean we can reapply confusion? Or is it an ICD no matter what… If its no matter what then there goes ANY condition build that didn’t rely on glamours to begin with…. Anet you are so freaking kitten

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: jportell.2197

jportell.2197

I am not disappointed by any of this really.

Though I’m not perticularally “Yay!!!” For anything either.

Soo +1 Anet for nothing to bad.

This is all The balance we get till June. Lets hope May’s bug fixes are a good b-day present ;p

The blinding befuddlement has the possibility of wrecking my pvp confusion build :/

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: BlackDevil.9268

BlackDevil.9268

  • Blinding Befuddlement trait:
    • Increased duration of applied confusion from 1 second to 4 seconds.
    • Can now trigger only once every 5 seconds on any target that is blinded by the mesmer.

Sorry, but could someone explain me how they thought it was only applying 1 second confusion? I’m almost 100% sure it was (buffed) around 8 seconds… But hey, let’s just nerf chaos armor even more by reducing the non stackable time of it to 2 seconds now we’re already busy making confusion looking like a gamebreaking condition.

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Posted by: station.6421

station.6421

I guess it’s a lot easier to completely destroy builds instead of putting in the effort to balance them. I really don’t understand the thought process between half the nerfs they do…

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Posted by: LumAnth.5124

LumAnth.5124

Oh come on… Pretty much all that got nerfed is just confusion and a couple of highly specialized confusion heavy builds.

Phantasm and Shatter are pretty much untouched and those are basically the main builds we use anyway.

The only annoying thing about this update is that iZerker bug is still here.

Honestly, I actually think that we got relatively stronger now, Thieves, Eles and Engineers all got quite a few painful nerfbats in their face, so we will have easier time with those too.

So you’re saying Phantasm and Shatter build are the “go~to” builds?

Build diversity is a good thing.

Would you rather see mesmer and their mother go Shatter?

This is one less build for the Mesmer. Now everyone is gonna go running to shatter/phantasm builds and guess what?… People will complain… [X] get’s nerfed, one less build to play with again.

It’s like a cycle.

PS: I was a phantasm tank build, but I did have rabid gear for anytime I wanted to confusion bomb. I had 3 builds, glamour confusion, phantasm, and shatter. Let’s make that 1 less build

Sorry for the typos….
I’m usually typing on my phone

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Posted by: Savant.5276

Savant.5276

I kidda wish they kept the cast time for mantra and remove all the cooldowns.

Almost.

If they cut the “charge” time down so that it was an even 2 seconds (when traited) – and removed the cooldowns – that would be a kitten good start to making the playstyle more dynamic.

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Posted by: datawais.7209

datawais.7209

From the patch notes, I was hoping dodge-clones wouldnt go hitting random things anymore, but they still do :\

They attack what attacked you last, not your current target. So it’ll hit other critters you kite into, turrets, etc.

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Posted by: aIJay.8125

aIJay.8125

They did finally fix the Sharper Images trait though.

The bleed stacks don’t go away anymore when the illusion is killed/shattered

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Posted by: Richard Nixon.6573

Richard Nixon.6573

This is one less build for the Mesmer.

Actually, there’s more than one type of condition build for mesmers. You can either focus around maintaining Chaos Armor, and allowing the opponents to kill themselves off the confusion + blinds (which make confusion) that it generated, or you can spec into glamours.

Granted, both of those builds are trash now in WvW, but you get the point. Condition builds as a whole were hosed in WvW.

-1-800-GUILD-WAR? They can’t have my ’Brand… I have special eyes.
-Look, look with your special eyes!
-My Dragonbrand!

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Posted by: thetarot.8246

thetarot.8246

I particularly like the Blinding Befuddlement nerf. (Sarcasm)
“Increase duration of applied confusion from 1 second to 4 seconds”

Considering Blinding Befuddlement used to last 5 seconds, Not 1. It’s another nerf covered by a sugarcoated lie.

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Posted by: Ryn.6459

Ryn.6459

They did finally fix the Sharper Images trait though.

The bleed stacks don’t go away anymore when the illusion is killed/shattered

Can anyone confirm?

Ain’t gonna change the big picture right now, but I’m quite happy with this. Will help to have a viable bleeding build (more changes are needed).

Learning English, any correction is very welcome.

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Posted by: Mere Image.8376

Mere Image.8376

Oh come on… Pretty much all that got nerfed is just confusion and a couple of highly specialized confusion heavy builds.

Phantasm and Shatter are pretty much untouched and those are basically the main builds we use anyway.

The only annoying thing about this update is that iZerker bug is still here.

Honestly, I actually think that we got relatively stronger now, Thieves, Eles and Engineers all got quite a few painful nerfbats in their face, so we will have easier time with those too.

Give it a month when people start complaining about shatter builds. The problem here is their new policy. Noobs cry = nerf.

Server: Ehmry Bay
Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief

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Posted by: Carighan.6758

Carighan.6758

Well, “just confusion” is basically the only damaging condition we can apply at a regular basis. If i’m lucky i manage about 8 stacks of bleeding with 3 staff clones + sharper images + Sigil of Earth on my staff. A necro does this with simple “1” spamming…

But the general issue with conditions being too weak is not a Mesmer-specific issue. In fact I suppose the new Confusion damage makes sense, comparing other conditions.

And that’s more fair than comparing them to Warriors or Thieves, who need their entire damage cut by 50%, not just their confusion damage.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: theCOREYCOLAK.5698

theCOREYCOLAK.5698

Thief stealth was nerfed last month, resulting in an overall reduction of 33% damage, which was fixed this patch. As soon as Anet sees the error of their ways, I’m sure this will get re-patched next month.

Corey Goes Shatter (One Fabulous Mesmer)
Fort Aspenwood

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Posted by: Rahar.9872

Rahar.9872

So they not only reduced confusion damage by 50% but also made the Blinding Befuddlement trait entirely useless…

But thieves can go on doing 10k backstabs without using any cd’s and still won’t unstealth when it got blocked…time to backstab some pugs!

You know what? I’m tired of my main profession being the scapegoat to everything.

I’ve recently migrated to Mesmer because of people like you.

http://www.twitch.tv/loljumper/c/1817891

Watch that. Hear the laughing? That’s my reaction to any Thief in sPvP or WvW now.

It also doubles as disproving what I’m sure you, and people like you, think Thieves can do (and be successful doing so).

There. That’s my rage for the day.

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Posted by: Carighan.6758

Carighan.6758

The issue with Thieves (sorry to go offtopic) in WvW is not how much damage they do or don’t do, but how easy they can escape death. They may not be more dangerous than other opponents, but they can’t be killed unless they want you to stand a chance, really.

Which – given the treck back from respawning – is more of a QoL issue, I’m aware.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Winds.3087

Winds.3087

Mantras are still ain’t worth building around them.

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Posted by: Dastion.3106

Dastion.3106

Considering Mantra builds tend to rely on either A) Abusing Restorative Mantras to be a heal-bot or B ) Not using Mantras so as to maintain bonus dmg from Empowering Mantras. I think the logic that Mantras are lackluster skills is valid.

A band-aid trait is not a valid substitute for a solidly designed skill.

(edited by Dastion.3106)

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Posted by: selan.8354

selan.8354

Thief stealth was nerfed last month, resulting in an overall reduction of 33% damage, which was fixed this patch. As soon as Anet sees the error of their ways, I’m sure this will get re-patched next month.

oh please i really really hope soe as anet double nerfed confusion builds that had blinding befuddlement inbound.they went completely over the top with that and destroyed a ton of builds while not giving us ANYTHING to make up for this. condition mesmers got hit way too hard.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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