Old "friends" - Skills from GW1
Mirror Wall – Glamour
Places a Mirror Wall. Enemy projectiles crossing the wall are duplicated, also hitting the attacker. Friendly projectiles crossing the wall are duplicated, striking a second nearby target. Enemies crossing the wall create a clone of themselves which will attack them, allies will create a clone which attacks their current target.
Duration: 8s
Cooldown: kitten
Clone: Attacks with main attack, causing no damage. Clones will not create any secondary effects and cannot be controlled.
Don’t forget “Vision of regret, Backfire, Empathy, Diversion, Blackout, Psychic Instability, Illusion of Pain, Crippling Anguish, Energy Surge, Fevered Dreams, Guilt, Illusionary Weaponry, Migraine, Panic, Shared Burden, Web of Disruption, Shatter Delusions and many more”
- VoR, Backfire, Empathy are somehow implemented as confusion, so we shouldn’t need skills like that just some ways to apply confusion.
- Diversion is already a shatterskill that is extremely viable
- Blackout & Panic: here
- Energy Surge “here”: … wait! did you even read? You’ve quoted this skill!
- Web of Disruption here
- and so on… pls read the whole threat before adding requests like that :P
BUT Thank you for requesting Illusionary Weaponary!
Illusionary Weaponary
Elite Spell (Manipulation)
For the duration of illusionary weaponary your autoattack damage is devided by the number of your clones. While active all of your clones will deal a percentage of the usual damage that is also linked to their number.
Duration: 15s
Cooldown: 60s
- Your damage:
0 clones: damage*1
1 clone: damage*0.67
2 clones: damage*0.5
3 clones: damage*0.33 - Clones Damage:
1 clone: dmg*0.5
2 clones: dmg*0.33
3 clones: dmg*0.25
Equinox [EqnX]
Riverside[DE]
I don’t know much about GW1, i just play GW2 for 1yr.
I’d like to see some skill/trait/utility that combines confusion+quickness. That is, buff your enemy with quickness for some seconds and then some stacks of confusion. If the enemy doesn’t pay attention he/she’ll suffer confusion dmgs (more easily than ever), but if he/she’ll be able to cleanse confusion stacks… well XD…
Some traits that increase Illusions potential would be great too, such as grant them Swiftness (my berserkers can’t always hit someone running away, such as Eles, Thieves or Warrs), or Aegis (in WvW Illusions just die like they were snow in the summer).
A very useful elite signet could grant us to have 1 more Illusion slot (that is, passive effect: your max Illusion is 4, not 3).
Traits that grant blind/confusion with glamours, c’mon! 20 trait pts for just 1 blind and 1 confusion stack? It isn’t a little bit too weak? Plus, since confusion punishes skill use and because its dmg has been halved in WvW, i would like our confusion sources increase the time by 1-2 sec. Engi and even Necros can stack more confusion than Mesmers.
I would work on those things first…
http://wiki.guildwars.com/wiki/Ignorance
Hex Spell. (8…18…20 seconds.) Target foe cannot use signets.
Change to: Interrupting an opponent puts their signets on cooldown.
/bump cuz there are new skills coming with HoT :P
I guess my improve to Time Warp would really fit the chronomancer
Equinox [EqnX]
Riverside[DE]
Love this thread! Wastrel’s Demise is my fav!
http://wiki.guildwars.com/wiki/Ignorance
Hex Spell. (8…18…20 seconds.) Target foe cannot use signets.
Change to: Interrupting an opponent puts their signets on cooldown.
My Idea:
Ignorance
Utility: Glamour
Places a field that prevents enemies from getting new boons and allies from new conditions.
- Ignor Conditions(1s)
- Ignor Boons(1s)
- Number of Targets: 5
- Pulses: 11
- Duration: 10 seconds
- Radius: 240
- Combo Field: Ethereal
- Range: 1,200
- Cooldown 60s
Ether Lord
Utility: Manipulation
Loose all Energy to gain Distortion.
- Energy Costs: 100
- Distortion: 3s
- Cooldown: 40s
- Breaks Stun
Symbolic Celerity
Trait: Inspiration (replaces Compounding Celerity)
Reduce cooldowns time for each signet you have equipped:
- Recharge Reduced: 10%
Equinox [EqnX]
Riverside[DE]
(edited by Me Games Ma.8426)
Dang! After the 2nd page I’m out of popcorn! I need more and continue reading those awesome skills! :>
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Fevered Dreams
Elite Glamour
Protect yourself to redirect all incoming condition damage to foes in the target area.
(This skill does not protect you from incoming conditions. It only prevents the damage for a specific time.)
- Duration: 6s
- Radius: 240
- Cooldown: 120s
- Range: 1,200
Fragility
Trait: Domination Master Trait
Deal a small amout of damage every time you apply torment or bleeding.
- Damage: Half the damage of “Halting Strike”
- Internal Cooldown: 5s
Frustration
Trait: Domination Minor Adept (replaces Illusion of Vulnerability)
Inflicts confusion every time you interrupt a foe.
- 2xConfusion(5s)
Hex Eater Signet
Heal Signet
Passive:
Allows the Mesmer to have 4 Illusions
- Additional Illusion: 1
Active
Destroy all you Illusions to Heal yourself and nearby allies.
- Heal per Illusion: 2,250+(0.2*Healing Power)
- Ally Heal per Illusion: 650+(0.2*Healing Power)
- Radius: 240
- Cooldown: 30s
Equinox [EqnX]
Riverside[DE]
I would like to see Fevered Dreams or Extend Conditions as an elite. XD
I would like to see Fevered Dreams or Extend Conditions as an elite. XD
Yeah, that’d be soo great!
Equinox [EqnX]
Riverside[DE]
Best thread, good bump.
Illusionary Weaponry (2)
Trait Inspiration Grandmaster
Your Clones deal damage. Each Clone deals 33% of the damage you would deal.
Equinox [EqnX]
Riverside[DE]
I’ve just discovered something…
1 year ago I came up with this trait Idea in this thread. 2 months later Arenanet gave us a trait called “Power Block”. Did they actually read or is this a coicidence?
Masterful Distraction (Inspired by Signet of Distraction)
Trait: Domination Grandmaster Minor (Replaces Wastrel’s Punishment)
Interrupted Skills will have a 10s cooldown.
- Additional on interrupt disable: 10s
Equinox [EqnX]
Riverside[DE]