On Crit Sigils.
If they apply conditions, they should be affected by your condition duration.
You’ve never seen your zerker proc sigil of fire. I can’t tell you what you saw, but that doesn’t happen, and it’s easy enough to test out yourself.
@Pyro. Thank you. but what about this scenario. I have a sigil of Ice on my MH that has a chance to inflict chill. and a sigil that increases chilled duration on my OH. so does the OH sigil increase the duration of the chill effect on my MH?
Is it also similar for armor runes?
Yes, the duration will be increased.
So meaning to say, for example 6th rune of grenth chills foes for 3 secs. but thats excluding the 2nd rune bonus of +20% chill duration? so its 3 secs + 20% more?
So meaning to say, for example 6th rune of grenth chills foes for 3 secs. but thats excluding the 2nd rune bonus of +20% chill duration? so its 3 secs + 20% more?
Exactly. What is shown in the runes/sigils is just the BASE duration of the effect they give (either a boon or a condition). That BASE duration is then increased by adding either the +boon duration or the +condi duration stat, which you can read on your hero panel.
Thank you for the replies.
My final questions.. I apologize in advance if this is common sense..
if you have 130% chilled duration.. how do you calculate it?
Ex. 3 secs chill = 6 secs x.30?
or 3 × 130%?
Thank you for the replies.
My final questions.. I apologize in advance if this is common sense..
if you have 130% chilled duration.. how do you calculate it?
Ex. 3 secs chill = 6 secs x.30?
or 3 × 130%?
Remember that % is a . Bring to decimal: 130 —> 1.3. That’s your multiplier. Base duration * multiplier = final duration.