On Mesmer bleed build for solo PvE
3. Based on the info in the build editor, the bleed duration from Duelist’s Discipline and Sharper Image are 11 and 9.25 seconds respectively. Let’s assume a hypothetical situation where you can always maintain 3 iDuelists. Since iDuelists attack every 6 seconds, does this mean the bleed stack is going to steadily increase over time? According to my simple spreadsheet “simulation”, starting from 0 bleed stack and all phantasms attack simultaneously at time = 0, the bleed stack after 2 minutes is 108 (sharper) + 66 (duelist) = 249606 DPS. The calculation also shows that the total damage accrued is over 15 millions.
I believe I’m missing something as the damage is just outrageous, even if I only achieve 20% of the stack. Furthermore, my experience so far indicates I can achieve at most about 40-50 bleed stack. Thoughts? Thanks guys.
Yes you are. You are forgetting the bleed decay in your assumption. Eventually the bleed stacks applied will decay as fast as they are being reaplied. Having a longer duration than reaplication only means that you get spillover into your next rotation. After that you get a higher decay as well and/or decay catches up to application.
Rotation 1:
12 bleeds from SI (9.25s) + 6 bleeds from DD (11s)= 18 bleed stacks
- no decay
Rotation 2:
12 bleeds from SI (9.25s – 6s = 3.25s) + 6 bleeds from DD (11s – 6s = 5s) +12 bleeds from SI (9.25s) + 6 bleeds from DD (11s) = 36 bleed stacks the first 3.25 seconds, 24 bleed stacks the next 2 seconds, 18 bleed stacks the last 1 second
- decay of bleeds from first rotation fully completed
Rotation 3:
12 bleeds from SI (9.25s – 6s = 3.25s) + 6 bleeds from DD (11s – 6s = 5s) +12 bleeds from SI (9.25s) + 6 bleeds from DD (11s) = 36 bleed stacks the first 3 seconds, 24 bleed stacks the next 2 seconds, 18 bleed stacks the last 1 second
- decay of bleeds from second rotation fully completed
Final rotation:
12 bleeds from SI (3.25s) + 6 bleeds from DD (5s)
- decay of all bleeds 1 rotation after stop of application.
Using your numbers this would mean you get a cap bleed damage per rotation of:
(12 × 1323 + 6 × 1617 = 25578 DPS) + (12(3.25/6) × 1323 (8599.5) + 6(5/6) × 1617 (8085)= 16,684.5 DPS) = 42,262.5 DPS
That is assuming your numbers are correct. To lazy to pull actual numbers atm.
(edited by Cyninja.2954)
Using your numbers this would mean you get a cap bleed damage per rotation of:
(12 × 1323 + 6 × 1617 = 25578 DPS) + (12(3.25/6) × 1323 (8599.5) + 6(5/6) × 1617 (8085)= 16,684.5 DPS) = 42,262.5 DPS
That is assuming your numbers are correct. To lazy to pull actual numbers atm.
Of course you are right! However, that is still a great DPS, no? That hasn’t included the DPS from torment.
25k, 250k, 42k DpS!? Holy poop you guys are horrible at math! O.o xD
Ok, here we go:
Duelist’s Discipline: 1,617 damage à 50% * 8 = 6,468
Sharper Images: 1,323 damage à 49.76% * 8 = 5,268
Phantasmal Duelist direct damage: 928 à 69.76% crit chance à 50% bonus damage = 1,252
(6,468 + 5,267 + 1,252) * 3 / 6.6s = 5,903 DpS without might and / or vulnerability.
DpS stands for “Damage per Second”, and is a completly different thing from burst damage or just “Damage”.
If you’d be able to set up 3 Phantasmal Duelists immediately, they would unload all their bullets and deal 38,961 damage, however since they have (traited with phantasmal haste) a 6.6s cooldown on this, their damage per second will be only 1/6th of this.
After 2 min you’d still have the same DpS, but you’d have dealt 708,381 damage in total.
Condi Chronos are a thing in veeery specific areas, like high level fractals, soloing hero points or under specific circumstances even an, or even, the optimal pick in raids.
I suggest you this build tough:
Depending on the situation and allies, the heal and utility skills may be better more supporty than solo dps.
Greez!
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
25k, 250k, 42k DpS!? Holy poop you guys are horrible at math! O.o xD
Ok, here we go:
Duelist’s Discipline: 1,617 damage à 50% * 8 = 6,468
Sharper Images: 1,323 damage à 49.76% * 8 = 5,268
Phantasmal Duelist direct damage: 928 à 69.76% crit chance à 50% bonus damage = 1,252(6,468 + 5,267 + 1,252) * 3 / 6.6s = 5,903 DpS without might and / or vulnerability.
DpS stands for “Damage per Second”, and is a completly different thing from burst damage or just “Damage”.
If you’d be able to set up 3 Phantasmal Duelists immediately, they would unload all their bullets and deal 38,961 damage, however since they have (traited with phantasmal haste) a 6.6s cooldown on this, their damage per second will be only 1/6th of this.
After 2 min you’d still have the same DpS, but you’d have dealt 708,381 damage in total.
Condi Chronos are a thing in veeery specific areas, like high level fractals, soloing hero points or under specific circumstances even an, or even, the optimal pick in raids.
I suggest you this build tough:
Depending on the situation and allies, the heal and utility skills may be better more supporty than solo dps.
Greez!
Looks correct. Hence my note that I was simply using someone elses numbers (at 8 in the morning).
Second mistake by TC was assuing the number shown by the builder was dps instead of total damage done.
Numbers are a lot more realistic with mesmer peak dps being around 24k in raids.
25k, 250k, 42k DpS!? Holy poop you guys are horrible at math! O.o xD
Ok, here we go:
Duelist’s Discipline: 1,617 damage à 50% * 8 = 6,468
Sharper Images: 1,323 damage à 49.76% * 8 = 5,268
Phantasmal Duelist direct damage: 928 à 69.76% crit chance à 50% bonus damage = 1,252(6,468 + 5,267 + 1,252) * 3 / 6.6s = 5,903 DpS without might and / or vulnerability.
DpS stands for “Damage per Second”, and is a completly different thing from burst damage or just “Damage”.
If you’d be able to set up 3 Phantasmal Duelists immediately, they would unload all their bullets and deal 38,961 damage, however since they have (traited with phantasmal haste) a 6.6s cooldown on this, their damage per second will be only 1/6th of this.
After 2 min you’d still have the same DpS, but you’d have dealt 708,381 damage in total.
Condi Chronos are a thing in veeery specific areas, like high level fractals, soloing hero points or under specific circumstances even an, or even, the optimal pick in raids.
I suggest you this build tough:
Depending on the situation and allies, the heal and utility skills may be better more supporty than solo dps.
Greez!
Thanks for the clarification!
Although this is disappointing, now the number makes sense. Never thought the number shown in the build editor is the total damage, I though it was the DPS!
It’s the same number as in the tooltip. Activate skill X, deal Y damage, cooldown Z.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”