The PU changes on mesmer r a joke, a rly bad joke… at least I gotta hope so.
PU right now, especially with mass invis, is pretty broken. In WvW where roaming in groups is a thing i highly doubt that ppl didn’t happen to run into 5 ppl groups with at least 2 mesmers. not to mention how strong mass invis allready is in a premade group with access to teamspeak or any other form of communication, the bonus stealth-duration, made it rediculous.
yes, other classes, mostly lookin at thief here, can stealth a whole groupe for a very long time too, BUT…. if a thief does so, u r mostly forced to stand really close to him and if taking shadow refuge, forced to stand in a specific area, for a certain duration, otherwise you won’t even be stealthed and punished with the reveald debuff instead. mass invis affects all allies in 1200 range which means both mesmer and his teammates r pretty much unbound to where they stand and what they do, they don’t have to gather together, the mesmer isn’t forced to stand fairly still, placing a smoke field and using explo finishers, no. still the mesmer and his teammates will disappear for 10 kittening seconds, cuz the mesmer menaged to hit 1 button, with his f4 there won’t be even that much counterplay in interrupting him before the cast finishes. as said, mass invis in a premade group is allready pretty strong to beginn with and i’m not a mesmer main, so i’m not sure whether teammates are affected by the bonus stealth-duration or not.
Capturing and defending a keep, became frustrating for a lot of people. i’ve seen a lot of people here writing about those 1-hit mesmers and i do agree, that the mesmer has other things rather than PU to should have taken a look at, but there are also a kitten lot of other mesmers running around with tank gear, only equipted and traited to hide in a keep, till they can port in their zerg. finding some of those, while they sit 24/7 in stealth is a huge pain in the kitten , especially in the borderlands bay, where a mesmer can get pretty mobile in the water without really relying on stealth in case of revealed debuff caused by a stealth trap, he will simply swim that time out. jump into the water, get out, blink up the ledge to save time (since a lot of classes still would have to walk that way) and if ur opponent gets to u jump back into the water and repeat… oh no wait, you should be able to stealth again now.
this whole thing about other classes being able to put on the revealed debuff is bullkitten… yes, there are classes that can put on a revealed debuff, but at first by far not every class has access to such abilities and the classes that have, don’t have great abilities to do that, any other ability is most likley to be a better choice overall. being forced into something that comparably weak feels kitten. one could argue, that if you play against a condi class, one is forced to play with more condi remove, but thing is, a lot of condition removing traits/skills are still usefull against none condition classes/builds (a removed imobelize is a removed imobelize after all) and any class can be encounterd as a condition version, whereas access to stealth is not a common thing. i don’t want to be foced to play with reveal, because mesmer and this PU kitten has become the flavor of the month, especially in wvw. oh and i was only talking about the bonus stealth duration, not about the mesmer fully regenerating himself in stealth and reengaging as nothing happened, hitting like a brick from a far away distance. it’s just not fun to play against.
but as said, i really think that a lot of other traits/ratios would need a closer look on rather than PU. PU should just be removed, none mesmers kitten about it and mesmer mains say that it ain’t even that great, end the debate :P
also sorry for my bad english.
EDIT: i like how every swearword is replaced by kitten… i like kittens
(edited by Jashugan.4820)