Time to upset everybody.
I think it was a good patch overall.
Please feel free to claim I’m a thief player without reading the rest of the post, preferably with capital letters. Its funnier that way.
Mind Spike: Reduced the base damage by 20%. This skill does an additional 50% damage to targets with no boons.
Its kind of an odd change really, it will make the MH Sword a little less potent against boon spamming, but hey, I guess its an almost pve buff.
Mind Stab: Reduced the aftercast by .4 seconds.
Neat. The skill is still bland and not great. but neat.
Illusionary Counter: This skill damage has been reduced to 50% of what it was. It now applies 5 stacks of torment for 8 seconds.
The leaked patch notes implied it was going to be 25%, so in comparison this isn’t to bad, but as a whole its not great. Overall the scepter is still in a not great place, from a condition standpoint, better, but worse overall.
Magic Bullet: Reduced the aftercast by .2 seconds.
Neat.
Into the Void: This skill now has a 1-second recharge before it can be used after placing Temporal Curtain.
When I first saw this, I was pretty upset. After testing its a PRETTY SHORT SECOND. So I’m perfectly fine with this change, it gives opponents a moment to react to the pull without detracting from the skills use. All in all, fine.
Signet of Illusions: Clones and phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
What can I say, other than it should have always been like this.
Siren’s Call
Bleed duration for players: Reduced from 2 seconds to 1 second.
Bleed duration for clones: Reduced from 2 seconds to 1 second.
Condition Mesmers are HILLARIOUSLY STRONG underwater, this is a pretty big nerf, so I guess only time will tell if it brings the bleed spam in check, or hurts it too much, either way, a nerf WAS in order.
Feigned Surge: Increased the damage by 33%.
HehehehehheuehuehuehuehuehueuheAAHAAAAAHHAAAAHAAAAAAA- I mean, I like this change.
Ineptitude: Fixed an issue that allowed this skill to be cast at infinite range.
As hilarious as it was, its about time this got fixed.
Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
Creating a clone was an exploit?
Is there some phantasmal dimension where this skill actually works?
Will it ever work?
Find out next week, same bat time, same bat channel.
Its never going to get fixed.
Signet of Midnight: Increased the blind duration to 5 seconds. Decreased the cooldown to 30 seconds.
I don’t entirely remember this being a stunbreaker, but then again I never really touched signets.
Illusion of Life: Fixed an issue so that Far-Reaching Manipulations no longer reduces the cast time of this skill.
Again, bugfixes that needed to happen.
Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds.
Now this is a good change, being immune to retal with any attack shouldnt be happening, and lets face it, the cooldown was a little short given how good the attack is.
Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.
200% was CUHRAZY, this became a clutch for METAGAAAAEEEM bandwagoners, and I’m glad its gone. Now that it actually applies properly this is still pretty useful, without being insanely powerful.
Split the hit point values of clones and phantasms by game type:
Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.
Decreased the clone base hit points by 25% in PvP and WvW.
Increased the clone base hit points by 28% in PvE.
Best changes in the patch.
By far.
The baseline for illusions was AWFUL in PVE. Overall, Signet of Illusions needed to be brought down, I knew this was going to happen, but I wasn’t expecting the baseline to be brought up, Phatasm health was a little to high in WvW and PvP, with a single skill slot you could run around with almost 6K spammable summons. It needs to be brought down and it was.
But it was brought down well in a well thought out way that improves them overall without breaking them, this is a fantastic change.
In fact, excuse me for a moment.
Increased the phantasm base hit points by 270% in PvE.
Increased the phantasm base hit points by 270% in PvE.
Increased the phantasm base hit points by 270% in PvE.
Increased the phantasm base hit points by 270% in PvE.
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