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Just tought about it. Since it has been announced that it will be fixed next week, it would be a good phant trait. But It seems unreachable (PvE):
We all would like to go for a 10/30/0/30/20 build, but where can we undo the 20 points?
0/30/0/20/0 is a must have I think. So we got 20 points left. 0/30/0/20/20 still seems less useful than 0/30/0/25/15 due the fact that atk speed is just rewarding if burst won’t kill the enemy or the phant won’t die too early. Or shall we really ignore the mantra trait? 0/20/0/30/20? 0/25/0/25/20? I think it’s still too far away since other traits are much more rewarding.
I was under the impression 10/30/0/10/20 or 10/30/0/20/10 were the go to builds for PvE anyway, so in the latter’s case its just a question of what is more important to you fixed Phantasmal Haste or Focus reflects.
I was under the impression 10/30/0/10/20 or 10/30/0/20/10 were the go to builds for PvE anyway, so in the latter’s case its just a question of what is more important to you fixed Phantasmal Haste or Focus reflects.
One of the main reasons for taking PH is the higher reliable uptime on warden reflects. It’s not an either or thing.
One of the main reasons for taking PH is the higher reliable uptime on warden reflects. It’s not an either or thing.
If that is the case, I would think 0/30/0/20/20 would be the route to go, as that would give you the highest possible reflect damage. Unless the 15% from the Illusion traits also boosts reflect damage, in which case 10/15/0/25/20 or 0/25/0/25/20, depending on if the 15%+100 power is better or if 100 Precision and 10% Crit damage is better.
Just tought about it. Since it has been announced that it will be fixed next week, it would be a good phant trait. But It seems unreachable (PvE):
We all would like to go for a 10/30/0/30/20 build, but where can we undo the 20 points?
0/30/0/20/0 is a must have I think. So we got 20 points left. 0/30/0/20/20 still seems less useful than 0/30/0/25/15 due the fact that atk speed is just rewarding if burst won’t kill the enemy or the phant won’t die too early. Or shall we really ignore the mantra trait? 0/20/0/30/20? 0/25/0/25/20? I think it’s still too far away since other traits are much more rewarding.
Wait – what’s getting fixed next week?
Wait – what’s getting fixed next week?
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-s-Bugged-Skills-Fixes-on-The-Way
I mean – how strong PH is depends on the duration of the attack of each illusion. The iSwordsman will become insanly strong compared to all other phants, aswell the iWarlock. However dps wise the duellist and warden will not recive as much of a buff. But the warden is just a different kind of illusion – the reflection uptime is gold.
20% less CD on attacks. That’s in theory 25% more attack speed, but reducing it by the time the illusions require to attack results into something like 10-20% depending on illusion. I think this trait is worse than putting 10 in dominon for the 15% +100 power or 25 in illusions. If you got both it’s even 32.25%.
So PH is a 2nd focus trait … :s Sometimes I wish we had 80 points to spend xD
I hope the patch makes swordsman attack same speed as current without the trait and attack even faster with new PH. Knowing ANet they just might keep current speed as “traited” and make him attack slower without PH…
I feel like 0/20/0/30/20 and just go all in on glamors.
I feel like 0/20/0/30/20 and just go all in on glamors.
For what exactly?
I feel like 0/20/0/30/20 and just go all in on glamors.
For what exactly?
I don’t know. Glamors are handy for a lot of things, but it is not adding to damage.
Become a permanent Wall of Reflection. 10/10/0/30/20, III – II – II/IX/VIII – III/X.
Not that you couldn’t do that with a standard 10/20/0/25/15 right now, but still XD
I feel like 0/20/0/30/20 and just go all in on glamors.
For what exactly?
I don’t know. Glamors are handy for a lot of things, but it is not adding to damage.
for a lot of things? like what? the terrible confusion dmg? the darn veilbotduty or the great feedback which is so useful vs the current hammertrain meta because there is a ton of rangers in zergs that just spam those projectiles….wait!
Though the other thing is getting the extra slot for either mantra heals or condition clear on heal, which is a pretty nice thing tied to recovery mantra.
Just Say No to 30 in inspiration. Take traits which actually increase damage instead.
I’m thinking 0/30/0/20/20. I’ll be trying this out at least.
Between 25/15 and 20/20 Inspiration/Illusion, you should always prefer the latter once Haste is fixed.
Why? Adaptability. PH is also a damage increase, but you can swap it for something else as the situation dictates.
Why? Adaptability. PH is also a damage increase
Once patch hits, expect a proper study on how much exactly PH improves dmg for each phantasm once again
Why? Adaptability. PH is also a damage increase
Once patch hits, expect a proper study on how much exactly PH improves dmg for each phantasm once again
This will be a very interesting study. Looking forward to the results!
Yeah but it’s not only about the damage increase, that was my point. If it’s close enough, I’d always prefer having another major slot so I can swap around as situation dictates.
I’m thinking 20/20 is good when the phantasm can stay up to hit repeatedly, while 25/15 is that good first hit before they get taken out.
I’ve been thinking about this some more, and assuming PH is worth taking once it gets fixed, I think 0/20/0/30/20 is a really solid spread. It won’t have the raw damage you get from some other spreads, but, 3 inspiration majors is just so strong in terms of being flexible with what you can do. You can go II/VIII/IX if you need full reflect uptime. You can go IV/X/Whatever and equip MoR if conditions and healing are needed, or II/VIII/X and equip MoP if Reflects and Group healing are needed for some reason. V can even come in handy if you don’t need the reflect uptime or the condition cleanse, but still want some more Phantasm uptime. You aren’t tied to using Mantras so much like when going 30 Dueling, but you still have 2 Dueling majors so if you want to swap in I for longer blinks, you can still keep either II or IV.
Domination 10 gives you more Phantasm damage, which is definitely good, but that’s about all you can find useful there. Dueling 30 gives more damage and some added flexibility, allowing either I, IX, or XI, and is also a strong choice. I’m just not sure if it is worth losing 15% phantasm damage + the 3rd Inspiration Major to get.
As much as I like all the inspiration traits, as you can clearly see in this thread… :
… I would say that 0/30/0/20/20 will be stronger. The phantasm damage will be lower indeed, actually 25% lower, wich will be visible in terms of nubers. However Since PH reduces the CD by 20% it may result into a dmg buff of 25% for iSwordsman / iWarlock, about 20% for iDuellist and iZerker and approximately 10-15% for iWarden wich is not mainly there for DD. The burst of those phants will be lower sadly. But over time about the same. They are also replaced much faster and your personal DpS gains a multiplier up to 28% wich is huge (ø20%~).
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