POF dodge worth ?
I honestly think there should be a trait, maybe even a minor trait that removes movement impairing conditions when you dodge (ie cripple/chill/immobilise), like Daredevil’s Unhindered Combatant trait does.
It would fit thematically too.
I honestly think there should be a trait, maybe even a minor trait that removes movement impairing conditions when you dodge (ie cripple/chill/immobilise), like Daredevil’s Unhindered Combatant trait does.
It would fit thematically too.
It would fit thematically. It would also be something nice, so we won’t get that.
Its fine if thief, the class that already had the highest mobility, gets something like that according to most players. But they wouldn’t hesitate to call for nerfs if mesmers got something even half as strong on our dodge.
Super Speed (should) negate cripple/chill
(nobody can dodge while immobilized, cept DD, so, that’s more or less fine)
and it (should) alleviate the lack of distance traveled from a real dodge roll
only problem is, the Super Speed doesn’t last long enough
all they need to do is up the blur duration and Super Speed duration and it’s probably fine
it’s still tricky trying to “roll” back, left, or right, because backpeddling is so much slower, and if you’re trying to cast, you’ll have to backpeddle instead of actually turning all the way around to run that way, if you really need to get out of a damaging field/ dangerous spot in a pinch, and are used to just dodging backward out of it
problem is, increasing the blur duration could have some wonky, unforeseen side effects, like making bunker mesmer even more of a disease like chrono was when Well of Precognition wasn’t the Smiter’s Boon of this game
(edited by Alpha.1308)
I honestly think there should be a trait, maybe even a minor trait that removes movement impairing conditions when you dodge (ie cripple/chill/immobilise), like Daredevil’s Unhindered Combatant trait does.
It would fit thematically too.
The supper speed trait could give resistance for the durr of the mirage cloak.
I honestly think there should be a trait, maybe even a minor trait that removes movement impairing conditions when you dodge (ie cripple/chill/immobilise), like Daredevil’s Unhindered Combatant trait does.
It would fit thematically too.
It would fit thematically. It would also be something nice, so we won’t get that.
Its fine if thief, the class that already had the highest mobility, gets something like that according to most players. But they wouldn’t hesitate to call for nerfs if mesmers got something even half as strong on our dodge.
If you think ppl are fine with dd then you dont play this game.