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Posted by: Jofu.9637

Jofu.9637

not complaining about PU builds but i just hate it that it’s the only way build to go.

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

not complaining about PU builds but i just hate it that it’s the only way build to go.

You talking about WvW roaming? Because it’s really not “the only way build to go” anywhere else.

And as far as roaming goes, there’s only like, 4 builds in the entire game that can roam anyway. That’s because it’s not supported gameplay, the only builds that can roam effectively have to have some way to escape/engage 1v3 or 1v4, which they are never going to balance around. They expect WvW to be dangerous, they expect people to travel in groups for safety.

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Posted by: Lahm.7056

Lahm.7056

not complaining about PU builds but i just hate it that it’s the only way build to go.

You talking about WvW roaming? Because it’s really not “the only way build to go” anywhere else.

And as far as roaming goes, there’s only like, 4 builds in the entire game that can roam anyway. That’s because it’s not supported gameplay, the only builds that can roam effectively have to have some way to escape/engage 1v3 or 1v4, which they are never going to balance around. They expect WvW to be dangerous, they expect people to travel in groups for safety.

Wouldn’t be able to say it better than this.

Stealth is the fulcral aspect that allows ‘safety’ in WvW roaming and unfortunately it’s limited to a few professions and builds. To be fair, Mesmers should be the last one complaining, granted that Power builds are not as efficient in 1vX situations than a condi build, but you still have the option to disengage a fight if you wish to (unless you get revealed and locked down hard) while any other profession beside Mesmer, Thief and Trapper Rangers will have to commit or try their chance at pulling a runaway.

Lancelot – Guardian – Deso – Hyperreal [PAL]
- Proudly not going to go DH -
I’m looking at you, Rev..

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Posted by: Noss.4105

Noss.4105

It’s not the only way to go. Mesmers have been good roamers since the start of GW2, without the new PU.

And there are definitely more than 4 builds in the game that can roam. You don’t have to be unkillable to do that.

edit: talking about WvW

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

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Posted by: Firelysm.4967

Firelysm.4967

It’s just funny that mesmers can run condi clear, condition application, stun breaks, reflections, dmg mitigation, a lot of stealth, blinking, daze, interupts all in one build PLUS going tanky with a lot of HP and taughness is just not fun, i think there has to be done something about this mesmer release of unbalanced madness that is not even fight. Most of people simply say kitten this build, and they leave are and refuse to fight 1v1, including me, simply because there is nothing fun about it to duel them, and every body have fairly small chance to win them except if you are d/d ele which is same rank of cancer anyways. I’m just tired of this build being so broken on so many levels.

It’s time for anet to start balancing PvE separately from PvP and WvW.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Jester.1236

Jester.1236

Once again
Balancing WvW does not mean….
Balancing people who want to duel 1v1 in a battleground game.

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Posted by: Cynz.9437

Cynz.9437

um… most mesmers run PU in pvp….

All is Vain~
[Teef] guild :>

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Posted by: Ross Biddle.2367

Ross Biddle.2367

um… most mesmers run PU in pvp….

Who are these “most mesmers”, and why aren’t they running more effective PvP builds?

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Posted by: Cynz.9437

Cynz.9437

um… most mesmers run PU in pvp….

Who are these “most mesmers”, and why aren’t they running more effective PvP builds?

PU is part of the effective builds atm…… i am talking about mesmers i see in tourneys~
idk about HJs

All is Vain~
[Teef] guild :>

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

um… most mesmers run PU in pvp….

Who are these “most mesmers”, and why aren’t they running more effective PvP builds?

PU is part of the effective builds atm…… i am talking about mesmers i see in tourneys~
idk about HJs

You sure about that? How are you determining whether a mesmer has PU or not?

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Posted by: ronpierce.2760

ronpierce.2760

um… most mesmers run PU in pvp….

Who are these “most mesmers”, and why aren’t they running more effective PvP builds?

PU is part of the effective builds atm…… i am talking about mesmers i see in tourneys~
idk about HJs

You sure about that? How are you determining whether a mesmer has PU or not?

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

They do it because damage is absolutely insane, and PU is safe and still highly effective. Same reason everyone runs vamp runes. Any way to cheese a death and burst (or burn) down a guy is basically the current meta.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: zinkz.7045

zinkz.7045

Once again
Balancing WvW does not mean….
Balancing people who want to duel 1v1 in a battleground game.

As if WvW is balanced at all… A game mode where for example a class like engy has been pretty much unwanted in large groups for 3 years and where for every mesmer in a zerg you have at least 6 guards.

P.S – I guess you missed it, but just because it is a battleground does not mean that is somehow for large groups only, when they put in bloodlust for example they stated that was for small group / roamers.

(edited by zinkz.7045)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

um… most mesmers run PU in pvp….

Who are these “most mesmers”, and why aren’t they running more effective PvP builds?

PU is part of the effective builds atm…… i am talking about mesmers i see in tourneys~
idk about HJs

You sure about that? How are you determining whether a mesmer has PU or not?

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

They do it because damage is absolutely insane, and PU is safe and still highly effective. Same reason everyone runs vamp runes. Any way to cheese a death and burst (or burn) down a guy is basically the current meta.

Yeah, and just so everyone knows I was totally aware of the torny meta pvp build and PU. PU is appropriate in that setting given you are assured your teammates keeping hold of the capture points. In general play, soloQ, ranked with a buddy, or even in a premade without comms, you’re throwing caution to the wind. Not that it matters of course. But its worth saying.

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Posted by: tobascodagama.2961

tobascodagama.2961

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

I’m really glad you linked MetaBattle, because it nakedly reveals your fundamental fallacy: the complete inability to distinguish between “in meta” and “overpowered”.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: Cynz.9437

Cynz.9437

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

I’m really glad you linked MetaBattle, because it nakedly reveals your fundamental fallacy: the complete inability to distinguish between “in meta” and “overpowered”.

the whole point was: someone above claimed that PU has only place in wvw… which is wrong~

All is Vain~
[Teef] guild :>

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Posted by: Esplen.3940

Esplen.3940

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

I’m really glad you linked MetaBattle, because it nakedly reveals your fundamental fallacy: the complete inability to distinguish between “in meta” and “overpowered”.

But-but every build on MB is viable and stronk!

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Posted by: Ross Biddle.2367

Ross Biddle.2367

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

I’m really glad you linked MetaBattle, because it nakedly reveals your fundamental fallacy: the complete inability to distinguish between “in meta” and “overpowered”.

the whole point was: someone above claimed that PU has only place in wvw… which is wrong~

Yes, this can’t be denied :D

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Posted by: ronpierce.2760

ronpierce.2760

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

I’m really glad you linked MetaBattle, because it nakedly reveals your fundamental fallacy: the complete inability to distinguish between “in meta” and “overpowered”.

As Cynz said, I posted it to show that it isn’t just in WvW, its a core build in many walks of PVP. Is it too strong? Well there are a reason top-tier players gravitate toward these builds. Top tier players don’t play whats “fun” they do what gets the job done, but that still leaves it open as to whether its too strong or not. There’s no proper calculation for that, its generally based on consensus. However, many players (including many Mesmer players) tend to feel like PU’s 100% increased stealth duration is not only a bit too powerful, it’s cheap and not fun to deal with (i.e. dampens the fun of the game. See: Turret Engineer.)

So you could argue with me all day whether its OP or not, and frankly, I don’t care to have that argument, as it doesn’t really matter what I think. But the point is, its not a knock-off build, its very real outside of WvW (but also in WvW), so that’s something to consider.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: denis.9487

denis.9487

Well the ability to plus 1 a fight is what makes it so potent. Before the change that role was filled by a thief. So know if you want to play a sneaky stealthy plus 1 type player you have choices. The issue is stealth in general I feel you cannot target 1 of the stealth users. In order to balance stealth Mesmer thief need other options to be successful. The roles are filled by different players to achieve a goal to win in pvp.

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Posted by: Esplen.3940

Esplen.3940

However, many players (including many Mesmer players) tend to feel like PU’s 100% increased stealth duration is not only a bit too powerful, it’s cheap and not fun to deal with (i.e. dampens the fun of the game. See: Turret Engineer.)

Da hwut? The Prestige is silly because of the stealth duration you get from it with PU, but that’s not op since you’re not doing anything except stealthing. Running PU in WvW is strong because stealth is a get out of jail free card and the longer the duration, the more freedom you have.

In PvP, the point is to get the job done, not drop all your damage for suvivability (unless that survivability is just plain dumb, cough this cough and used for the sole purpose of trolling the enemy team or pressuring a point, which low access to moderate durations of stealth does not do).

The general concensus is that PU is not OP.

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Posted by: Mirmil.5074

Mirmil.5074

The general concensus is that PU is not OP.

Unless you are a thief that used to treat mesmer as a free kill and still hasn’t learned to use condi clean.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The general concensus is that PU is not OP.

Unless you are a thief that used to treat mesmer as a free kill and still hasn’t learned to use condi clean.

HIYO!

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Posted by: Sadrien.3470

Sadrien.3470

So, I want to comment. I would like to say that PU is completely balanced as long as you always break your portals making you roughly the same effectiveness as a thief :p. I would also like to say that PU condi is not viable for Spvp atm because PU Zerker should never die except to full team focus including large amounts of conditions…. because vamp rune s + stealth.

Have fun. Be Alive. K Thnx Bye.

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Posted by: Blades of Sabatine.5639

Blades of Sabatine.5639

1. I don’t think PU is over powered,
2. I believe PU can be used in spvp which I have proved buy it only situational. Let me explain.

First you have to be playing against not do strong team or teams that ate not well coordinated.
Secondly just like other people have said, for pressure on point, forcing the other team to pull members away from other points to help out.

The way I play pu in spvp is to run on enemies point and hold as much as possible. In 1v1 90% of the time I don’t lose a fight or allow the point to fully drop out unless been heavily pressured and therefore I bale out and return when the cost is clear.

Also if you do take out the guard at the point, is one less player to deal with making the fight 5v4 in our favour.

PU might not be used by top teams but my believe is it might be used to it full potential or maybe there is this agreement to not use it. I have no idea.

My 2kobo

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Posted by: Phent.9350

Phent.9350

For pvp PU is lame, Inspiration line is so much better(especially with burnnig flying everywhere) for conquest, camping in stealth isn’t optimal.

[None] mesmer/ele/engi/thief/necro

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Posted by: apharma.3741

apharma.3741

For PvP PU is alright but I would say inspiration line is better, heal on shatter and condi cleanse as well as healing mantras make the mantra heal viable. The GM can be chosen to suit flavours in shatter builds, it’s just all round good.

Interrupt builds don’t take PU.

Reason for this is there’s so much stuff torun around and LoS behind its almost its own special place as nowhere else in GW2 is it like that.

Where PU is almost entirely necessary is WvW. Why do I say this? Stealth in WvW is so incredibly powerful for getting out of a situation that turns against you.

I mean look at what you see roaming nowadays. It’s high stealth and/or high mobility. I don’t see as many warrior roamers since the change to swiftness not affecting movement skills. What I have seen is an increase in thieves (both trapper condition and DP power), trap and power rangers, condi engineers with traited toss elixir s and PU mesmers.

They all have the same thing in common, stealth and mobility. Thief is still top of the pile but mesmers are giving them a run for their money.

The only way you can justify a nerf to Mesmer stealth in WvW is if you also nerf it for thieves. This would cripple them due to them being balanced around a mechanic which has had little to no counter play for 3 years. No, running around hitting thin air is not counter play.

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Posted by: tobascodagama.2961

tobascodagama.2961

Yeah, the Thief pile-on is funny, like facepalm funny. The same crap they’re throwing around at us right now is exactly why they got nerfed in the past. You’d think they’d catch a clue and realise that their arguments for nerfing Mesmer apply just as much to Thieves.

The smarter thing to do would be to build arguments that Thieves are too reliant on Stealth as a defensive mechanic. (Which, admittedly, a lot of the Thieves who don’t go around trolling other subforums have done and continue to do.)

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: StickerHappy.8052

StickerHappy.8052

Mesmers still defending PU is not OP? Countless players have said this is OP, even top tier ones.

FYI, PU is viable in PVP. Its about about ROLES people. Don’t use that “PU can’t hold a point” argument here.

Cynz is correct, PU is even meta now.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: DeceiverX.8361

DeceiverX.8361

It’s overpowered because of the boons it provides. Near-constant Aegis and Protection coming up every few seconds is absolutely insane and gives the mesmer much less counterplay than even thieves, as these boons randomly popping hard-counter any kind of strategic play, even when the opponent of the mesmer knows where it is while stealthed. Combined with clone bodyblocking, blur, and the lowest cooldown teleport in the game, the mesmer right now has next to no counter when in small-scale encounters. The only thing holding this build back from being “definitively OP” is that it cannot cap points while stealthed.

As far as WvW goes, condi dire PU is the single most unbalanced build to ever exist. Played correctly, it ha literally zero counters except for vastly outnumbering it, including directly revealing it through Sic ’Em, Analyze, etc, due to innate durability not seen on other professions with such access to stealth and its constant damage requiring no setup. It has become a staple in most organized group play both small scale and large scale due to its durability and extreme utility; keep and tower defense is almost ignored at the moment as there is next to always going to be a mesmer or three hiding somewhere to provide a portal as soon as RI goes. With no tells on stealth, it makes them much more difficult to spot than any other stealth-based class.

(edited by DeceiverX.8361)

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Posted by: StickerHappy.8052

StickerHappy.8052

It’s overpowered because of the boons it provides. Near-constant Aegis and Protection coming up every few seconds is absolutely insane and gives the mesmer much less counterplay than even thieves, as these boons randomly popping hard-counter any kind of strategic play, even when the opponent of the mesmer knows where it is while stealthed. Combined with clone bodyblocking, blur, and the lowest cooldown teleport in the game, the mesmer right now has next to no counter when in small-scale encounters. The only thing holding this build back from being “definitively OP” is that it cannot cap points while stealthed.

As far as WvW goes, condi dire PU is the single most unbalanced build to ever exist. Played correctly, it ha literally zero counters except for vastly outnumbering it, including directly revealing it through Sic ’Em, Analyze, etc, due to innate durability not seen on other professions with such access to stealth and its constant damage requiring no setup. It has become a staple in most organized group play both small scale and large scale due to its durability and extreme utility; keep and tower defense is almost ignored at the moment as there is next to always going to be a mesmer or three hiding somewhere to provide a portal as soon as RI goes. With no tells on stealth, it makes them much more difficult to spot than any other stealth-based class.

If you read my post, here we go again with the “it can’t hold points” mentality. It’s all about roles. PU shatter mesmer Role is not to hold points. People are forgetting that.

Is d/p thief built to hold points? No right?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Curunen.8729

Curunen.8729

PU is (over) powerful, sure – but it’s not “the only way to go”.

Especially with chrono around the corner, as well as inspiration, dom and duelling being solid. There’s a lot of variety – maybe more than we’ve ever had in the past.

Dom/duel/chrono or inspiration power is pretty kitten good.

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Posted by: Fay.2357

Fay.2357

This entire post has either been written from an extraordinarily misinformed perspective, or with the explicit purpose of lying.

Near-constant Aegis and Protection coming up every few seconds

Near constant aegis and protection? Hardly. If a Mesmer with PU uses the full 6 seconds of stealth, they still have a 32% chance of not even getting aegis a single time. Hardly ‘near constant’.

as these boons randomly popping hard-counter any kind of strategic play,

This makes zero sense. How does a couple of boons ‘hard counter’ any kind of strategic play? What they do is give slightly more protection to the Mesmer once they unstealth, hardly game changing. I guarantee you that if PU gave no boons, it would still be a meta shatter pick purely for the stealth duration.

Combined with clone bodyblocking

Really? Try targeting the Mesmer next time instead of just randomly spamming your skills in their general direction.

blur, and the lowest cooldown teleport in the game

Blur and the lowest cooldown teleport in the game? In a bursting build? If you’re a power bursting build, you need greatsword. Blur is on mainhand sword, and phase retreat is on staff. You’re mixing like 3 separate builds into one in a sad attempt to call mesmers op.

As far as WvW goes, condi dire PU is the single most unbalanced build to ever exist.

Hardly. Dire is a severely suboptimal stat set to even use on a condie Mesmer instead of rabid.

Played correctly, it ha literally zero counters except for vastly outnumbering it, including directly revealing it through Sic ’Em, Analyze, etc, due to innate durability not seen on other professions with such access to stealth and its constant damage requiring no setup.

Literally everything said here is a lie. Revealing the Mesmer is a very direct counter. Even a tanky class will die rapidly when exposed to pressure from multiple people.

Also, constant damage with no setup? Condie Mesmer means shatter condies, and shatters require setup. The other primary application of conditions is the scepter torment block, and to say a reactive block-counter requires no setup is a unique stance to take.

It has become a staple in most organized group play both small scale and large scale

No it hasn’t. You’re just wrong.

keep and tower defense is almost ignored at the moment

This isn’t even remotely true on any active wvw server.

as there is next to always going to be a mesmer or three hiding somewhere to provide a portal as soon as RI goes.

This is why you sweep. Good players do it, and keep their objectives. Bad players don’t, and lose them.

With no tells on stealth, it makes them much more difficult to spot than any other stealth-based class.

This is a lie. Visual effects from the prestige can be seen even if you’re in stealth when you use it. Mass invisibility is a massive and obvious channel, and veil produces a distinctive persistent ground effect.

In conclusion

You’re wrong.

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Posted by: Mirmil.5074

Mirmil.5074

^^ This. I simply couldn’t agree more.
The whole “PU is OP” comes from people that can’t addapt to the fact that conditions are much better that they used to and get stuck in their all-offensive zerker builds without condi clean/transfer and just keep spamming their abilities at clones and keep dying from confusion procs.

I can’t count how many people managed to:
- AOE me to death
- Hide and then ambush me when I was attacking something else
- Focus me instead of my clones
- Simply run away – as typical PU build has no cripple and most damage comes from confusion on use damage, after a while all I could do is /wave
- Cleanse/convert to boons/transfer my conditions back to me and watch me melt

PU isn’t OP, but the game indeed has changed a bit. Adapt or perish.

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Posted by: apharma.3741

apharma.3741

Pyro you also forgot to rub the thieves nose in the -25% damage reduction they get from the SA line as a minor which is arguably better than all the boons from PU.

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Posted by: FJSAMA.2867

FJSAMA.2867

Pyro you also forgot to rub the thieves nose in the -25% damage reduction they get from the SA line as a minor which is arguably better than all the boons from PU.

Except swiftness… cause mesmer is slow…. or we could always use travel runes… but man vamp so good to burst and leave role…

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Posted by: Esplen.3940

Esplen.3940

Pyro you also forgot to rub the thieves nose in the -25% damage reduction they get from the SA line as a minor which is arguably better than all the boons from PU.

Except swiftness… cause mesmer is slow…. or we could always use travel runes… but man vamp so good to burst and leave role…

YOU CAN GET FREE +25% BY RUNNING CHRONOLOLOLOL…

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Posted by: DeceiverX.8361

DeceiverX.8361

This entire post has either been written from an extraordinarily misinformed perspective, or with the explicit purpose of lying.

Near-constant Aegis and Protection coming up every few seconds

Near constant aegis and protection? Hardly. If a Mesmer with PU uses the full 6 seconds of stealth, they still have a 32% chance of not even getting aegis a single time. Hardly ‘near constant’.

as these boons randomly popping hard-counter any kind of strategic play,

This makes zero sense. How does a couple of boons ‘hard counter’ any kind of strategic play? What they do is give slightly more protection to the Mesmer once they unstealth, hardly game changing. I guarantee you that if PU gave no boons, it would still be a meta shatter pick purely for the stealth duration.

Combined with clone bodyblocking

Really? Try targeting the Mesmer next time instead of just randomly spamming your skills in their general direction.

blur, and the lowest cooldown teleport in the game

Blur and the lowest cooldown teleport in the game? In a bursting build? If you’re a power bursting build, you need greatsword. Blur is on mainhand sword, and phase retreat is on staff. You’re mixing like 3 separate builds into one in a sad attempt to call mesmers op.

As far as WvW goes, condi dire PU is the single most unbalanced build to ever exist.

Hardly. Dire is a severely suboptimal stat set to even use on a condie Mesmer instead of rabid.

Played correctly, it ha literally zero counters except for vastly outnumbering it, including directly revealing it through Sic ’Em, Analyze, etc, due to innate durability not seen on other professions with such access to stealth and its constant damage requiring no setup.

Literally everything said here is a lie. Revealing the Mesmer is a very direct counter. Even a tanky class will die rapidly when exposed to pressure from multiple people.

Also, constant damage with no setup? Condie Mesmer means shatter condies, and shatters require setup. The other primary application of conditions is the scepter torment block, and to say a reactive block-counter requires no setup is a unique stance to take.

It has become a staple in most organized group play both small scale and large scale

No it hasn’t. You’re just wrong.

keep and tower defense is almost ignored at the moment

This isn’t even remotely true on any active wvw server.

as there is next to always going to be a mesmer or three hiding somewhere to provide a portal as soon as RI goes.

This is why you sweep. Good players do it, and keep their objectives. Bad players don’t, and lose them.

With no tells on stealth, it makes them much more difficult to spot than any other stealth-based class.

This is a lie. Visual effects from the prestige can be seen even if you’re in stealth when you use it. Mass invisibility is a massive and obvious channel, and veil produces a distinctive persistent ground effect.

In conclusion

You’re wrong.

I won’t bother with triple-nested quotes.

How is there a 32% chance at getting no aegis? Unless the distribution of odds isn’t even among the boons, I do wonder how you’re arriving at that conclusion.

Because it’s applying a random boon, and attempts to shut down the mesmer with single-target skills can and subsequently do often fail. Any single-time skill— CC, burst damage, whatever— is completely nullified here with no possible way of knowing. A player can plan his moves perfectly and know exactly where an opposing mesmer is, time his attacks based on cooldown cycles, etc., and have his plans to counter the mesmer’s stealth and possibly the rest of his future-planned moves, get shut down by RNG. This is bad design that creates unbalanced encounters. As you said, since the trait is still good because of the stealth, and my complaints are about the boons, and not about the stealth at all, why are you defending the boons? If it’s not needed, and it’s bad design, get rid of it. The mesmer doesn’t need more innate durability, anyways. It has better evasion at this point than the thief playing a non-acro build, which is a given considering the comparison (excluding Daredevil which is functionally bad at the moment from bugs as well), and the mesmer possesses more innate health and thus ability to soak damage that is more meaningful than the 25% reduction taken from just physical attacks from thieves. My argument makes no sense? Please, do prove me wrong with game design and mathematics paired with a community willing to admit that PU is fine as it is, outside of the mesmer community.

Single-target skills hit the first target connecting with the weapon’kittenbox. Even if the real mesmer is targeted, a clone-on-dodge or any clone on the side swung by will absorb the hit in full.

My bad, distortion. I’ve been playing a lot of D&D lately. The teleport is blink? As a utility, it’s the lowest-cooldown ground-target teleport in the game. Yes, Infil Arrow has no cooldown, but realistically speaking, outside of back-capping or just running away from combat, this ability isn’t used in combat situations as a reposition for subsequent attacks or damage. We won’t talk about the range difference and failure chances acting differently by range increment, either.

Dire isn’t mathematically the best PvP set ever designed? Sub-optimal? Are you kidding me? They removed this set from sPvP because it was so overpowered on every single class. They did the same for perplexity. Are you new or something and have no idea what the history of the game is or how to optimize for PvP? There’s a reason the celestial amulet after the crazy buff was used on everything, but also why it remained terrible despite having overall better stats in PvE. It’s not optimal for DPS, no, but this isn’t about PvE. Yes, you may be able to optimize better for damage on rabid, but you can do one better on sinister. Seriously, Dire is the best in the game. The only reason it’s not used in blobs is because the blob meta was designed to counter conditions and perform as much negation and area damage as possible with the fewest caveats. This is why you see might stacking tank frontliners paired with glass cannon backs at range of specific classes. Know your history.

T1 might have enough keep-campers to sweep out a few mesmers. Otherwise, though, it’s widely considered as breaking WvW defense at the moment.

Except mesmers in organized play are a thing. Not in sPvP (okay, it is being abused in HJ by a few (I’m looking at you, and you know who you are :P)), but obviously cele ele facerolling is much better there when the format prevents so many builds from being viable due to innate stat problems. I know of many guilds who run three to five mesmers partied to maintain permanent stealth within a keep or SMC, chain-portaling inside, etc. Some go as far as suggesting a boon duration build for maximizing aegis uptime as to allow for them to be unhittable from a single attack from a sweep from PU. Unless you get a lot of guards sweeping a large area, you’re not going to find remotely good mesmers. Any mesmer getting swept is just sub-par. A guildmate of mine is renowned on our server for always being inside SMC and never being swept out despite our enemy’s best efforts.

You’re looking at just the prestige offering a small particle effect, here, which is easy to do within the moments of non-stealth by using a shatter simultaneously. MI can be done in stealth with no tell, and even then if casted using clone on dodge or blink, say, TP is easy to cover. Use veil and basic positioning? All sources of stealth in the game not requiring a point-blank acquisition (traited steal and not using DA/mug AKA nobody) have a very obvious indicator (traps, Black Powder, SR) or a very obvious animation (BP/HS/Smoke, CnD, Hunter’s Shot, etc.) except for Blinding Powder.

But yea, don’t remove the boons from PU despite it not being necessary to be so good as to be included in the meta people are saying doesn’t exist? I could have stopped there.

(edited by DeceiverX.8361)

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Posted by: Mirmil.5074

Mirmil.5074

I really think you misunderstand how PU boon creation works: it gives a random boon (Aegis, protection, regeneration, might, swiftness) every second LASTING 3s (except might which lasts 5 seconds). So it is absolutely possible to have PU proc 6x swiftness.

In a best possible scenario after 6 seconds mesmer would end with 4 boons (might +3x 3s ones) two of each would have 2s duration left, one 1s and one 3s left, but chances for that are VERY low.

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Posted by: Fay.2357

Fay.2357

How is there a 32% chance at getting no aegis? Unless the distribution of odds isn’t even among the boons, I do wonder how you’re arriving at that conclusion.

A special form of wizardry that Iike to call ‘simple math’, though I actually did math slightly wrong. The real chance is 26.2%.

PU can choose from aegis, might, swiftness, protection, or regeneration. That means that every time a boon is granted, there is a 4/5 chance (or .8) that it will not be aegis. 6 second stealth means 6 boons are given. .8^6 = .262, or 26.2% chance.

A player can plan his moves perfectly and know exactly where an opposing mesmer is, time his attacks based on cooldown cycles, etc., and have his plans to counter the mesmer’s stealth and possibly the rest of his future-planned moves, get shut down by RNG.

This is so completely false, I’m not even sure where to start. Countering a bursty build has nothing to do with killing them in stealth. It has everything to do with predicting the burst and avoiding it. If you know where they are and what they’re doing, then it’s child’s play to avoid the burst.

As you said, since the trait is still good because of the stealth, and my complaints are about the boons, and not about the stealth at all, why are you defending the boons?

I discussed the boons because you made laughably incorrect claims about them. I wanted to make a point.

Single-target skills hit the first target connecting with the weapon’kittenbox. Even if the real mesmer is targeted, a clone-on-dodge or any clone on the side swung by will absorb the hit in full.

No, that’s only true for a projectile attack. A true single target attack, say corrupt boon, backstab, or many others don’t actually have a real hitbox at all, they simply apply the effect on the target.

The teleport is blink? As a utility, it’s the lowest-cooldown ground-target teleport in the game.

Uh.

Yes, Infil Arrow has no cooldown

Lol.

but realistically speaking, outside of back-capping or just running away from combat, this ability isn’t used in combat situations as a reposition for subsequent attacks or damage.

No, this is absolutely false. SB5 is used for repositioning in combat, and general mobility whenever necessary. You can’t just say ‘oh, this ability isn’t actually used’. That’s ridiculous, of course it’s used, and used well.

Dire isn’t mathematically the best PvP set ever designed? Sub-optimal? Are you kidding me?

No, it’s not. And no, I’m not kidding you. Dire is suboptimal on any condition class that relies heavily on critical strikes, and that includes mesmer.

They removed this set from sPvP because it was so overpowered on every single class.

This is a lie. The set never was added to PvP, it was never removed.

They did the same for perplexity.

This too is a lie. Perplexity runes were never added to PvP, not removed.

Are you new or something and have no idea what the history of the game is or how to optimize for PvP? —snips random ad hominems and incoherent grousing--

I’m quite aware of how stats work in PvP, and how to optimize builds. I do have what might be considered a fairly extensive amount of experience and credibility on that topic.

T1 might have enough keep-campers to sweep out a few mesmers. Otherwise, though, it’s widely considered as breaking WvW defense at the moment.

Really, widely considered as breaking WvW defense? That’s amusing. There’s a lot of things people consider as widely breaking WvW defense (arrow carts, facerubbing doors, various other mechanics), but mesmers are not one of them. If they were really that bad, you’d see threads about it. There’s only one thread, and it’s on the third page.

Except mesmers in organized play are a thing. Not in sPvP (okay, it is being abused in HJ by a few (I’m looking at you, and you know who you are :P)), but obviously cele ele facerolling is much better there when the format prevents so many builds from being viable due to innate stat problems. I know of many guilds who run three to five mesmers partied to maintain permanent stealth within a keep or SMC, chain-portaling inside, etc. Some go as far as suggesting a boon duration build for maximizing aegis uptime as to allow for them to be unhittable from a single attack from a sweep from PU. Unless you get a lot of guards sweeping a large area, you’re not going to find remotely good mesmers. Any mesmer getting swept is just sub-par. A guildmate of mine is renowned on our server for always being inside SMC and never being swept out despite our enemy’s best efforts.

Competent enemies will always find a mesmer. You can use engies with lock on, stealth disruptor traps, or simply just watch for the prestige explosions which, as I mentioned earlier, are seen regardless of stealth. I’ve never had issues finding mesmers stealthing in my keeps, but that might just be because I’m good at this game shrugs.

In conclusion

You’re wrong again.

(edited by Fay.2357)

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Posted by: Jace al Thor.6745

Jace al Thor.6745

Pyro I see you making friends again. Good to see! Although I’d just report and move on instead of arguing since this will turn out like all the other nerf/QQ threads. No one listens to reason and starts flame baiting. Conversation becomes completely useless.

Sachyi Asuna. A [KING]’s Mesmer Unified Kingdom

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Dire isn’t mathematically the best PvP set ever designed? Sub-optimal? Are you kidding me?

No, it’s not. And no, I’m not kidding you. Dire is suboptimal on any condition class that relies heavily on critical strikes, and that includes mesmer.

Can confirm. Am knowledgeable about Mesmer.

PU... PU's everywhere...

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Posted by: Ross Biddle.2367

Ross Biddle.2367

They removed this set from sPvP because it was so overpowered on every single class.

This is a lie. The set never was added to PvP, it was never removed.

They did the same for perplexity.

This too is a lie. Perplexity runes were never added to PvP, not removed.

Are you new or something and have no idea what the history of the game is or how to optimize for PvP? —snips random ad hominems and incoherent grousing--

I’m quite aware of how stats work in PvP, and how to optimize builds. I do have what might be considered a fairly extensive amount of experience and credibility on that topic.

Can confirm these three also.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Freddy Mercury says No PU

https://youtu.be/v0dsUvOnOiI

If you want to argue with him, you have to go through his mustache first.

PU... PU's everywhere...

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Posted by: apharma.3741

apharma.3741

Freddy Mercury says No PU

https://youtu.be/v0dsUvOnOiI

If you want to argue with him, you have to go through his mustache first.

Oh my, not one of them dodged the 0.75s cast time mirror blade…so bad.

PU... PU's everywhere...

in Mesmer

Posted by: Esethia.9257

Esethia.9257

Sure PU is annoying, but lets talk about cele d/d ele first..

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Posted by: messiah.1908

messiah.1908

its so funny

when ppl play condi pu everyone just qq and how uneffective it is
and no one played pu in pvp
no every mesmer (almost) play pu cause the meta players start to play it cause of the huge burst every class got so pu become a must and suddenly it become OK to play power pu

is it more effective – yes and no as you may stay alive longer but your dps get lower the more you abuse stealth.
is it more ennoying – yes
does other build perform better – yes
does pu trait needed – yes and no

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Posted by: Noss.4105

Noss.4105

its so funny

when ppl play condi pu everyone just qq and how uneffective it is
and no one played pu in pvp
no every mesmer (almost) play pu cause the meta players start to play it cause of the huge burst every class got so pu become a must and suddenly it become OK to play power pu

is it more effective – yes and no as you may stay alive longer but your dps get lower the more you abuse stealth.
is it more ennoying – yes
does other build perform better – yes
does pu trait needed – yes and no

People play PU because of the impact it has on your defense and offense. And before you had to invest heavily to get PU, now it’s only 1/3 of your trait points, and as IP is baseline shatter mesmers don’t have to spend points in illusions.

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

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Posted by: Chorazin.4107

Chorazin.4107

It’s hilariously busted in WvW.

Jury is still out in PvP tho no? What with the sustain D/D eles have floating about.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: apharma.3741

apharma.3741

It’s hilariously busted in WvW.

Jury is still out in PvP tho no? What with the sustain D/D eles have floating about.

No more busted than thieves in WvW.

Though as many have said change the torch trait and a Mesmer can’t stealth for huge amounts of time in keeps anymore as they have 8s and was it 24s of non stealth in cycles of about 72s which offers tons of counterplay.

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Posted by: DeceiverX.8361

DeceiverX.8361

How is there a 32% chance at getting no aegis? Unless the distribution of odds isn’t even among the boons, I do wonder how you’re arriving at that conclusion.

A special form of wizardry that Iike to call ‘simple math’, though I actually did math slightly wrong. The real chance is 26.2%.

PU can choose from aegis, might, swiftness, protection, or regeneration. That means that every time a boon is granted, there is a 4/5 chance (or .8) that it will not be aegis. 6 second stealth means 6 boons are given. .8^6 = .262, or 26.2% chance.

A player can plan his moves perfectly and know exactly where an opposing mesmer is, time his attacks based on cooldown cycles, etc., and have his plans to counter the mesmer’s stealth and possibly the rest of his future-planned moves, get shut down by RNG.

This is so completely false, I’m not even sure where to start. Countering a bursty build has nothing to do with killing them in stealth. It has everything to do with predicting the burst and avoiding it. If you know where they are and what they’re doing, then it’s child’s play to avoid the burst.

As you said, since the trait is still good because of the stealth, and my complaints are about the boons, and not about the stealth at all, why are you defending the boons?

I discussed the boons because you made laughably incorrect claims about them. I wanted to make a point.

Single-target skills hit the first target connecting with the weapon’kittenbox. Even if the real mesmer is targeted, a clone-on-dodge or any clone on the side swung by will absorb the hit in full.

No, that’s only true for a projectile attack. A true single target attack, say corrupt boon, backstab, or many others don’t actually have a real hitbox at all, they simply apply the effect on the target.

The teleport is blink? As a utility, it’s the lowest-cooldown ground-target teleport in the game.

Uh.

Yes, Infil Arrow has no cooldown

Lol.

but realistically speaking, outside of back-capping or just running away from combat, this ability isn’t used in combat situations as a reposition for subsequent attacks or damage.

No, this is absolutely false. SB5 is used for repositioning in combat, and general mobility whenever necessary. You can’t just say ‘oh, this ability isn’t actually used’. That’s ridiculous, of course it’s used, and used well.

Dire isn’t mathematically the best PvP set ever designed? Sub-optimal? Are you kidding me?

No, it’s not. And no, I’m not kidding you. Dire is suboptimal on any condition class that relies heavily on critical strikes, and that includes mesmer.

They removed this set from sPvP because it was so overpowered on every single class.

This is a lie. The set never was added to PvP, it was never removed.

They did the same for perplexity.

This too is a lie. Perplexity runes were never added to PvP, not removed.

Are you new or something and have no idea what the history of the game is or how to optimize for PvP? —snips random ad hominems and incoherent grousing--

I’m quite aware of how stats work in PvP, and how to optimize builds. I do have what might be considered a fairly extensive amount of experience and credibility on that topic.

T1 might have enough keep-campers to sweep out a few mesmers. Otherwise, though, it’s widely considered as breaking WvW defense at the moment.

Really, widely considered as breaking WvW defense? That’s amusing. There’s a lot of things people consider as widely breaking WvW defense (arrow carts, facerubbing doors, various other mechanics), but mesmers are not one of them. If they were really that bad, you’d see threads about it. There’s only one thread, and it’s on the third page.

Except mesmers in organized play are a thing. Not in sPvP (okay, it is being abused in HJ by a few (I’m looking at you, and you know who you are :P)), but obviously cele ele facerolling is much better there when the format prevents so many builds from being viable due to innate stat problems. I know of many guilds who run three to five mesmers partied to maintain permanent stealth within a keep or SMC, chain-portaling inside, etc. Some go as far as suggesting a boon duration build for maximizing aegis uptime as to allow for them to be unhittable from a single attack from a sweep from PU. Unless you get a lot of guards sweeping a large area, you’re not going to find remotely good mesmers. Any mesmer getting swept is just sub-par. A guildmate of mine is renowned on our server for always being inside SMC and never being swept out despite our enemy’s best efforts.

Competent enemies will always find a mesmer. You can use engies with lock on, stealth disruptor traps, or simply just watch for the prestige explosions which, as I mentioned earlier, are seen regardless of stealth. I’ve never had issues finding mesmers stealthing in my keeps, but that might just be because I’m good at this game shrugs.

In conclusion

You’re wrong again.

Indeed, 32% is quite different from 26.2%. Apparently the "special form of wizardry called “simple math”" was too difficult for you the first time around. I understand you think you’re good at this game and thus think you are more knowledgeable than I, but please, do consider not being so condescending when you are blatantly wrong on things like mathematics which aren’t even up for debate.

In the other 73.8%, you’re getting one or more aegis procs lasting half or more of the stealth’s duration. Against a single-target hit for counter-play or burst, forced de-stealth via CC, etc., the odds of acquiring aegis increase tremendously as the fight progresses. It effectively nullifies counter-stealth tactics, which, if you have ever played a thief, are declared as being CC and burst, be it single target or AoE. With clones, obviously the AoE is more preferential. We can then of course look over the variable duration of stealth and its effects, as well as possible outcomes for individual cases of aegis or other burst-counter boons such as protection, their durations, chances of occurring, uptime, etc., but I feel like that’s too much math for this thread.

Your statements regarding countering a bursty build are not responses to what I mentioned; from the text, I read this as though you are talking about avoiding damage from a stealthed power mesmer. I am not talking about avoiding damage from a power shatter PU build.
I am talking about actually shutting one down by killing it, and as any stealth build is countered, that comes from learning how to kill it in stealth, which is genuinely the only thing that matters in both PvP and WvW; if a guard build was discovered with 100% damage immunity uptime incapable of dealing damage, we would see PvP comps be five guards; similarly, if stealthed targets could flip points in sPvP, we’d only see teams of thieves and mesmers running stealth uptime-builds. We’d also see roaming squads of five of said guards because the entire tactical purpose of roaming is flipping small camps and diverting attention away from objectives, fights, etc. It’d also probably be the most potent dueling build in the game, as it would exhaust resources and allow for strikes eventually or just simply never lose. PU’s boons’ unpredictability makes the mesmer difficult to shut down through intelligent counterplay or simply out-smarting them on principle that the mitigation is effectively completely random with no real indicator as to what can be performed. Even if the mesmer reveals himself for a very brief period of time, and the boons on him are recorded, within the timefame of a second, any plans of mitigation may or may not be futile in various ways with no ways of knowing which ones are. Beyond one second, the possibilities are further limited.

In regards to my comment on IArrow, you didn’t read the rest of the sentence. It is not a good enabler, and has the obvious setbacks compared to blink of not being a stunbreak, 900 range, subsequent worse limitations on climbing terrain, consumes global cooldown resources, etc. I know you probably think it’s a really good skill, because shortbow used to counter the mesmer as a whole through CBomb and the AoE auto, but any thief worth his salt playing D/P will not use IArrow as a reposition tool during combat to enable a damage sequence (AKA, switching from shortbow) because he will not have the initiative to reliably commit to a fight again unless the intention is an outright execution, in which case CBomb could have been used initially, or shortbow not at all and just spammed 2 or 3. It is used and it is useful for repositions, but only on the defensive, which is what I said above.

As far as dire goes, yes, it is sub-optimal on classes that rely on crits for conditions… when playing for condition damage. Fortunately for PU condi mesmer, it isn’t really reliant on crits. It uses one trait, which nets the worst DoT condition in the game at the moment for a very short duration. Not exactly build-defining, here. Actually, pretty much every single highly-rated condi roam build suggested for the mesmer uses dire gear. Mathematically, Soldier’s and Dire gear have been proven as the most optimal sets in the game in terms of damage dealt vs damage taken on all builds except the D/D elementalist due to boon acquisition offsetting these gains. It does less damage, yes, and I said that in my initial post, but the PvP-effectiveness has proven to be bar-none, especially in a build focused entirely on sustaining presence in a long fight.

Dire and Perplexity made it into the test server for PvP and internally. Dire was shut down almost immediately and its plans to be released in sPvP canned due to its blatantly overpowered stat distribution with no real way to make it fair aside from just reducing numbers, which then just made it sub-optimal no matter what, and PU went through several iterations with a planned release in the initial game on 4/15/14. Results from the test server and community theorycrafting from those on not on the test server created a huge outrage that proved mathematically that the runes, even in post-nerf state, were too powerful for the live game and would destruct the format as a whole.

As far as WvW goes, it’s a frequent complaint in-game. Much less pressing than bad/stale matchups, server population issues, siege bugs, etc., but one nonetheless. You also have some people happy because of it since they get to ktrain offensively and not need to worry about defensive measures since it’s likely going to be mesmer portaled, anyways. I know I’ve personally stealth-recapped a tower with another mesmer on my own against a group of about sixty or so trying to bunker in and fortify for a keep treb attempt, and with all of the people there, you’d expect one would notice or hit us from the mobility skills and sweep attempts provided.

But whatever. Like you said, PU doesn’t need the boons, and that’s what my claim is which is making it so ridiculous. I could care less about the stealth, but apparently any disagreement with you makes me deficient at math and an unskilled player.