PVE HoT question

PVE HoT question

in Mesmer

Posted by: Yashuoa.9527

Yashuoa.9527

Is there anything know how the builds will look like for mesmers in pve in HoT?
I havent done any pve on mesmer at all, but I know that the to go builds had a sword in both sweapon swaps.

Will that still be the case in HoT? Or will we get to see variation?
As in two completely different weaponsets to swap too?

PVE HoT question

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Posted by: Jerus.4350

Jerus.4350

Is there anything know how the builds will look like for mesmers in pve in HoT?
I havent done any pve on mesmer at all, but I know that the to go builds had a sword in both sweapon swaps.

Will that still be the case in HoT? Or will we get to see variation?
As in two completely different weaponsets to swap too?

Some are contemplating using staff for quick/safe illusion pops to start fights for continuum rift, but other than that I think sword will still be the go to unless we’re forced to range by something.

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

If you mean for dungeons/fractals/raids then probably something of the sort like this: http://gw2skills.net/editor/?vhAQRAsc8dncfCtqh9fCmfCUrhlVjqcDGhAo+Yj2pFd6OjrD-TxRBABXt/o8oQ9Biq+DZKxe4EAAwTAwMlgBAOAGuwFOg1Xf91Xf9Ge4hHe4hHDQeA-e

Domination might be better than dueling we have to wait and see. You can take shield if you need more personal survive ability or more stuns or more quickness. You can take pistol if your phantasms will stay alive longer that way. You can go with Well of Precognition if your team needs more survivability. etc etc

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

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Posted by: Nineaxis.1826

Nineaxis.1826

If you mean for dungeons/fractals/raids then probably something of the sort like this: http://gw2skills.net/editor/?vhAQRAsc8dncfCtqh9fCmfCUrhlVjqcDGhAo+Yj2pFd6OjrD-TxRBABXt/o8oQ9Biq+DZKxe4EAAwTAwMlgBAOAGuwFOg1Xf91Xf9Ge4hHe4hHDQeA-e

Domination might be better than dueling we have to wait and see. You can take shield if you need more personal survive ability or more stuns or more quickness. You can take pistol if your phantasms will stay alive longer that way. You can go with Well of Precognition if your team needs more survivability. etc etc

Is there a strong reason for Illusions being mandatory for a DPS-focused build? Seems like the main thing it provides is cooldown reductions, which Chrono brings passively through alacrity (and not just for you, but the whole party). Both dueling and domination provide damage buffs that don’t seem worth dropping, while the benefits of the Illusions traits can be gotten elsewhere:

- Illusionary Retribution: doesn’t really matter.
- Persistence of Memory: alacrity already provides cooldown reduction
- Illusionist’s Celerity: alacrity already provides cooldown reduction
- Phantasmal Haste: Domination gives +15% damage plus 12.5% from Vulnerability, which beats 20% more from faster attacking.
- Master of Misdirection: alacrity already provides cooldown reduction
- Master of Fragmentation: buffs Mind Wrack crit chance by 10%, while Domination buffs its damage by 15 or 30%. Other effects are underwhelming in most PvE situations

To me at least, it seems like Domination/Dueling/Chrono makes for a stronger PvE DPS build – something like this:
http://gw2skills.net/editor/?vhAQNAs8ancfCtfi9fCuqBUrhFVjiMAKgirsDKhBoOZn2qF-TxBBABYt/o8AgTCgh6FGV9nyUiFwDA4MlgBAOAGuwR4g1Xf91Xf9Ge4hHe4hLDg+YA-e

Fay [redt] / Mesmer / Tarnished Coast

(edited by Nineaxis.1826)

PVE HoT question

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Posted by: Fay.2357

Fay.2357

If you mean for dungeons/fractals/raids then probably something of the sort like this: http://gw2skills.net/editor/?vhAQRAsc8dncfCtqh9fCmfCUrhlVjqcDGhAo+Yj2pFd6OjrD-TxRBABXt/o8oQ9Biq+DZKxe4EAAwTAwMlgBAOAGuwFOg1Xf91Xf9Ge4hHe4hHDQeA-e

Domination might be better than dueling we have to wait and see. You can take shield if you need more personal survive ability or more stuns or more quickness. You can take pistol if your phantasms will stay alive longer that way. You can go with Well of Precognition if your team needs more survivability. etc etc

Is there a strong reason for Illusions being mandatory for a DPS-focused build? Seems like the main thing it provides is cooldown reductions, which Chrono brings passively through alacrity (and not just for you, but the whole party). Both dueling and domination provide damage buffs that don’t seem worth dropping, while the benefits of the Illusions traits can be gotten elsewhere:

- Illusionary Retribution: doesn’t really matter.
- Persistence of Memory: alacrity already provides cooldown reduction
- Illusionist’s Celerity: alacrity already provides cooldown reduction
- Phantasmal Haste: Domination gives +15% damage plus 12.5% from Vulnerability, which beats 20% more from faster attacking.
- Master of Misdirection: alacrity already provides cooldown reduction
- Master of Fragmentation: buffs Mind Wrack crit chance by 10%, while Domination buffs its damage by 15 or 30%. Other effects are underwhelming in most PvE situations

To me at least, it seems like Domination/Dueling/Chrono makes for a stronger PvE DPS build – something like this:
http://gw2skills.net/editor/?vhAQNAs8ancfCtfi9fCuqBUrhFVjiMAKgirsDKhBoOZn2qF-TxBBABYt/o8AgTCgh6FGV9nyUiFwDA4MlgBAOAGuwR4g1Xf91Xf9Ge4hHe4hLDg+YA-e

Illusions drops the cooldown of continuum split, and continuum split is the primary skill that gates everything else that you do. Saying that ‘alacrity already provides cooldown reduction’ is silly. Obviously alacrity provides cooldown reduction, but you want as much as possible.

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

In addition to what Fay said the idea is with chronophantasma you want to shatter when you have 2-3 phantasms that haven’t already been shattered.

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

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Posted by: Sollinton.6842

Sollinton.6842

Might want to take a look here as well:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Rabid-or-Sinister-ascended-armor/first#post5589630

AlpatheWhite is getting some very interesting numbers for condi Chrono.

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Posted by: Nineaxis.1826

Nineaxis.1826

Illusions drops the cooldown of continuum split, and continuum split is the primary skill that gates everything else that you do. Saying that ‘alacrity already provides cooldown reduction’ is silly. Obviously alacrity provides cooldown reduction, but you want as much as possible.

So the question is what is worth more:

  • Illusions for Continuum Split cooldown being 78.5s (down from 90s), and 20% reduced recharge for Phantasm skills, on top of what cooldown reduction alacrity provides
  • Domination for 12.5% more damage across the board, 15% more damage from phantasms, and 15/30% more damage from shatters

Some thoughts:

  • 11s off Continuum Split would only be majorly relevant if using it on cooldown. Unless I’m mistaken, the main purpose of using it would be to get two Time Warps (+some additional skills) off. After the second, it goes on a 180s cooldown. How many PvE encounters last long enough for Time Warp to come back up, even with alacrity? How many encounters would make use of multiple Continuum Splits?
  • How much does the phantasm skill cooldown reduction contribute to your skill rotation? Over the beta weekend, running Dom/Duel/Chrono, the weapon swap cooldown was the time gate I was hitting on summoning additional phantasms, not the recharge on skills. Is the extra cooldown reduction, on top of alacrity, for phantasm summoning skills necessary?
Fay [redt] / Mesmer / Tarnished Coast

PVE HoT question

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Posted by: Fay.2357

Fay.2357

Illusions drops the cooldown of continuum split, and continuum split is the primary skill that gates everything else that you do. Saying that ‘alacrity already provides cooldown reduction’ is silly. Obviously alacrity provides cooldown reduction, but you want as much as possible.

So the question is what is worth more:

  • Illusions for Continuum Split cooldown being 78.5s (down from 90s), and 20% reduced recharge for Phantasm skills, on top of what cooldown reduction alacrity provides
  • Domination for 12.5% more damage across the board, 15% more damage from phantasms, and 15/30% more damage from shatters

Some thoughts:

  • 11s off Continuum Split would only be majorly relevant if using it on cooldown. Unless I’m mistaken, the main purpose of using it would be to get two Time Warps (+some additional skills) off. After the second, it goes on a 180s cooldown. How many PvE encounters last long enough for Time Warp to come back up, even with alacrity? How many encounters would make use of multiple Continuum Splits?
  • How much does the phantasm skill cooldown reduction contribute to your skill rotation? Over the beta weekend, running Dom/Duel/Chrono, the weapon swap cooldown was the time gate I was hitting on summoning additional phantasms, not the recharge on skills. Is the extra cooldown reduction, on top of alacrity, for phantasm summoning skills necessary?

Nope, you’re using CS basically off cooldown. You don’t double cast time warp, because that wastes it. You use CS to reduce the effective cooldown of time warp to the cooldown of CS, namely forty five seconds. At that point in time you also doublecast all the rest of your wells for alacrity and quickness upkeep.

PVE HoT question

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

Illusions drops the cooldown of continuum split, and continuum split is the primary skill that gates everything else that you do. Saying that ‘alacrity already provides cooldown reduction’ is silly. Obviously alacrity provides cooldown reduction, but you want as much as possible.

So the question is what is worth more:

  • Illusions for Continuum Split cooldown being 78.5s (down from 90s), and 20% reduced recharge for Phantasm skills, on top of what cooldown reduction alacrity provides
  • Domination for 12.5% more damage across the board, 15% more damage from phantasms, and 15/30% more damage from shatters

Some thoughts:

  • 11s off Continuum Split would only be majorly relevant if using it on cooldown. Unless I’m mistaken, the main purpose of using it would be to get two Time Warps (+some additional skills) off. After the second, it goes on a 180s cooldown. How many PvE encounters last long enough for Time Warp to come back up, even with alacrity? How many encounters would make use of multiple Continuum Splits?
  • How much does the phantasm skill cooldown reduction contribute to your skill rotation? Over the beta weekend, running Dom/Duel/Chrono, the weapon swap cooldown was the time gate I was hitting on summoning additional phantasms, not the recharge on skills. Is the extra cooldown reduction, on top of alacrity, for phantasm summoning skills necessary?

Yeah part of it might be whether you are doing raids or dungeons or fractals. In raids the reduced cd on f5 would be pretty useful.

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

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Posted by: Yashuoa.9527

Yashuoa.9527

So I can conclude that 1h sword is still in both weapon swaps in HoT?

PVE HoT question

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Posted by: TheFrighteningFrenchFry.3275

TheFrighteningFrenchFry.3275

So I can conclude that 1h sword is still in both weapon swaps in HoT?

Yes. If you want to see the extended version of it check this out: https://forum-en.gw2archive.eu/forum/professions/mesmer/PvE-The-New-Chronomancer-Dungeon-Rotation/first#post5517768

Goes on for a couple of pages with a lot of other discussion.

Necro>warrior confirmed ty nemesis for single handedly saving the gw2 community!!

/s

PVE HoT question

in Mesmer

Posted by: Yashuoa.9527

Yashuoa.9527

So I can conclude that 1h sword is still in both weapon swaps in HoT?

Yes. If you want to see the extended version of it check this out: https://forum-en.gw2archive.eu/forum/professions/mesmer/PvE-The-New-Chronomancer-Dungeon-Rotation/first#post5517768

Goes on for a couple of pages with a lot of other discussion.

Thanks.
15char

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Posted by: Endless.5960

Endless.5960

I’m still not convinced alacrity will provide enough of a bonus to shatter cycles to counteract the loss of celerity and PoM, the 20% recharge on sword skills in dueling allows you to pop out a swordsman a few seconds after you shatter them too. 2 phantasms is a 4 second recharge reduction from PoM, 3 or 4 seconds of alacrity at 66% reduction doesn’t even come close to that. Alacrity is a global recharge bonus though, so you benefit from recharge on other skills. Its whether thats worth it. And it’s not clear so far how often you’ll have alacrity up, i need to do a lot more experimenting before i decide what to drop for chrono.

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Posted by: Xyonon.3987

Xyonon.3987

Mesmer never had just ONE build. There will be multiple builds ofc. You may need inspiration for reflect and support, domination and duelling for personal dps etc. Same goes for the weapons. There’s always a situation for any weapon in our kitten nal.

What bugs me the most is the lack of space for mantra of pain. Not sure if it’s worth to take it. For solo ofc, but in a pt you probably even abandon harmonious mantras.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

PVE HoT question

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Posted by: Endless.5960

Endless.5960

Illusions drops the cooldown of continuum split.

There is no longer a trait that grants CDR to shatter skills – that has become baseline.


Mesmer never had just ONE build. There will be multiple builds ofc. You may need inspiration for reflect and support, domination and duelling for personal dps etc. Same goes for the weapons. There’s always a situation for any weapon in our kitten nal.

What bugs me the most is the lack of space for mantra of pain. Not sure if it’s worth to take it. For solo ofc, but in a pt you probably even abandon harmonious mantras.

Not technically true, there was a baseline reduction in recharge times. But if you choose the Illusion spec-line; The minor trait Master of Misdirection reduces shatter recharge by 15% (as well as increasing confusion duration by 33%)

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Posted by: Xyonon.3987

Xyonon.3987

mb i totally forgot about that one for a sec shame on me!!!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

PVE HoT question

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Posted by: Fay.2357

Fay.2357

Its whether thats worth it. And it’s not clear so far how often you’ll have alacrity up, i need to do a lot more experimenting before i decide what to drop for chrono.

If you’re playing even remotely well, you should have easy permanent alacrity. Your team should have at least 80% uptime.

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Posted by: Xyonon.3987

Xyonon.3987

So we go full support Mes with illusions, inspirarion and chronomancer? sword shield + sword focus? :P

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”