TL;DR at the end
Let me start by saying that most of the changes on mesmer’s traits are good and I fully understand this is a work in progress.
Also, these are my thoughts as a (mostly) pve player.
I’ve tried to consider how mesmer’s traits work in pvp in the most popular builds so this wouldn’t cripple them in any way.
Watching the stream I noticed that grandmasters traits are now more build-defining than before (Mental Torment, Deceptive evasion etc.).
With the rebalancing of the Domination line we have 2 clear routes: Shatter and Interrupts.
We have, however, really good traits that benefit builds that rely on direct damage and phantasms damage, namely the old Empowered Illusions and the new Fragility minor which is an amazing trait to have.
*But..when we get to GM traits we are presented with 3 choices: *
- A shatter trait
- A interrupts trait
- Greatsword Cooldown & bonus Power
Greatsword training is currently in testing with the main mechanic being reducing cooldowns by 2% every GS Auto-Attack from the player and his clones.
Power from wielding a GS has also been buffed from 50 up to 100.
In this current state this is nowhere near an actual grandmaster trait.
Firstly, it forces a useless trait to a mesmer that wants the line and don’t care about shatter, interrupts or GS.
Secondly, we have other examples of the same kind of trait: Ranger has received the same trement regarding LB.
But… the new “Lead the wind” gives flat 20% recharge, 10% attack speed increase and piercing arrows.
Plus, with the new Remorseless trait, ranger has an option that doesn’t lock the grandmasters in a specific build.
Let’s not even bring up something like Forceful Greatsword – which is a master trait.
In my opinion Greatsword Training should be moved back to master tier – either leaving as it is in its new iteration or brought back to the original state.
Furious interruption could be merged with Power Block, or Shattered Concentration could be merged with Mental Torment (considering balancing numbers if necessary ofc).
Now we have one empty Grandmaster slot.
My solution would be to look at the Illusion traitline, which is mostly based on shatters and conditions.
Here we have 2 really good traits for pure damage/phantasms builds: Compounding Power and Phantasmal Haste.
Since most of the other traits in the new iteration are focused on conditions and shatters, my solution would be to merge these two traits in something like:
Phantasmal Master:
" Gain increased damage for each of your active illusions.
Reduces recharge on phantasm attack skills.
Damage Increase: 3%
Recharge on phantasm attack reduced: 20%"
This trait would become a Grandmaster in Domination, making the 3 choices really impactful on the gameplay.
As for the 2 trait slots in Illusion I think they could find more meaningful and better sinergizing traits easily.
TL;DR
Greatsword training as a grandmaster is lackluster – should be moved back to master tier.
Compounding Power and Phantasmal Haste from the Illusion line should be merged and turned into a Domination Grandmaster.
Filling the missing traits in Illusions with better sinergizing ones.
What do you guys think?