Passive effect on Signet of Illusions

Passive effect on Signet of Illusions

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Posted by: Phloww.1048

Phloww.1048

I looked to see that it grants illusions health bonus by 200%. Does it really grant that much hp to my illusions or is it still 50% and tooltip bug? How does one find out how much health a clone/phantasm exactly have?

Passive effect on Signet of Illusions

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Posted by: Nuka Cola.8520

Nuka Cola.8520

don’t know but what i know is that in over EIGHT MONTHS they still haven’t fixed sig of illusions. 8 months and it still not applying its effect instantly, talk about omega fail from anet.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Passive effect on Signet of Illusions

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Posted by: Wisler.9485

Wisler.9485

They corrected the tooltip. Signet of Illusion already gave a 200% health increase. The only problem with this signet is, that it “pulses” its effect once every 10 seconds (but doesn’t stack on an illusion). This means it’s possible that an illusion gets the effect nearly immideately or that you have to wait quite a while until the illusion gets its health increase.

Passive effect on Signet of Illusions

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Posted by: Carighan.6758

Carighan.6758

The part I don’t quite get is this:
Yes, if it has to be an invisible buff I can see how applying it as the Illusion goes up could be difficult to solve.

But, why not have a “second version” of each Illusion?

  • Illusionary Berserker
  • Illusionary Berserker MkII, now with 3x the HP

If the player has the Signet-buff on him the moment he spawns anything, the other type spawns, problem solved, it simply has a lot more base HP.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Passive effect on Signet of Illusions

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Posted by: Dastion.3106

Dastion.3106

The part I don’t quite get is this:
Yes, if it has to be an invisible buff I can see how applying it as the Illusion goes up could be difficult to solve.

But, why not have a “second version” of each Illusion?

  • Illusionary Berserker
  • Illusionary Berserker MkII, now with 3x the HP

If the player has the Signet-buff on him the moment he spawns anything, the other type spawns, problem solved, it simply has a lot more base HP.

That makes sense, it’s how they do traits that alter skills. They aren’t modular, altering the original skills, they just replace the skill with a new version that includes the new effect. This is why when they buff a skill, it isn’t a rare occurrence for some or all of the traited versions of that skill to be forgotten, resulting in a loss in effectiveness when traited.

Passive effect on Signet of Illusions

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Posted by: Pyroatheist.9031

Pyroatheist.9031

@Dastion and Carighan: The problem with that implementation is that the signet is by nature a temporary buff. If you activate the signet, all your illusions need to be able to drop back down to normal hp, and if the actual summoned illusion was different, then that would be nearly impossible to do. The traits can do this because you can’t change them during combat, so what gets summoned will never go ‘out of date’ as it were.

Passive effect on Signet of Illusions

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Posted by: Entropy.4732

Entropy.4732

I’ve been running this signet with my phantom build, but didn’t realize it’s a pulse thing. Is it still worth it, or should I free up that utility slot for something else?

Styx Hemlock – Sylvari Mesmer – TFG – NSP

Passive effect on Signet of Illusions

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Posted by: Dastion.3106

Dastion.3106

@Dastion and Carighan: The problem with that implementation is that the signet is by nature a temporary buff. If you activate the signet, all your illusions need to be able to drop back down to normal hp, and if the actual summoned illusion was different, then that would be nearly impossible to do. The traits can do this because you can’t change them during combat, so what gets summoned will never go ‘out of date’ as it were.

That’s the problem. The current implementation tries to make it as if the Illusions are using the signet so that it can stop granting the bonus if it goes on CD. However, since the nature of the active effect is to facilitate Shattering it’s rather a moot point, logically you’re about to Shatter them anyhow, so they won’t be around to miss the refresh anyhow.

Just make it, “Illusions you summon have 200% more HP”, if it’s on CD then Illusions you summon during that period don’t get the bonus HP. Allowing illusions you’re about to Shatter to maintain their increased HP after the signet is used isn’t so overpowered that it necessitates the current unreliable method.

Passive effect on Signet of Illusions

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Posted by: Durzlla.6295

Durzlla.6295

Why don’t they just do the easiest thing possible? Make the Signet a 1s pulse and a 1s duration, problem solved, it’s still temporary buff and it’s more useful as a passive, I mean c’mon it can’t be -that- hard to fix it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Passive effect on Signet of Illusions

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Posted by: Dastion.3106

Dastion.3106

Why don’t they just do the easiest thing possible? Make the Signet a 1s pulse and a 1s duration, problem solved, it’s still temporary buff and it’s more useful as a passive, I mean c’mon it can’t be -that- hard to fix it.

It has something to do with server load from what I recall being said about a similar issue.

Passive effect on Signet of Illusions

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Posted by: Phloww.1048

Phloww.1048

Okay, thank you all. I’m aware that it doesn’t give the illusion hp buff right away. I figured that if this was really 200% increase, then it would be more useful.

Well, hopefully the next patch (which they said it’ll be more bug fixes) would fix this to be similar to the fury/retaliation/regeneration phantasm boon traits. Oh, and also swiftness stacking on Temporal Curtain.