Patch Notes 07/29

Patch Notes 07/29

in Mesmer

Posted by: schnitzel.9018

schnitzel.9018

Profession Skills
Engineer

Healing Turret:
Cleansing Burst: Added a skill fact for conditions removed: 2.

Guardian

Hammer Swing / Hammer Bash:
Fixed a bug preventing the number of targets skill fact from displaying.
Sanctuary:
Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.

Necromancer

Lich Form:
Deathly Claws: Added a pierces skill fact.
Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.

Ranger

Piercing Arrows:
Added pierces and targets per arrow skill facts to affected skills.
Mighty Swap:
Added a combat only trait fact.
Vigorous Training:
Added a combat only trait fact.

Warrior

Fan of Fire:
Added pierces and targets per arrow skill facts.
Combustive Shot:
Fixed a bug that caused the damage skill fact to display a lower amount than the actual damage when traited with Burst Mastery.

Where da Mesmer?

Patch Notes 07/29

in Mesmer

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Mesmers simply have no bugs to be fixed.

Patch Notes 07/29

in Mesmer

Posted by: Anton.1769

Anton.1769

No, Anet so scare mesmer reaction after last patch, so we see no mesmer “bugfixes” at this update)

Patch Notes 07/29

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Posted by: Iavra.8510

Iavra.8510

No nerfs \o/

Patch Notes 07/29

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Posted by: Curunen.8729

Curunen.8729

LOL

I guess all the tooltips are ok then?

Patch Notes 07/29

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

No nerfs \o/

Ninja nerfs probably, what would an update be without mesmer getting kicked in the teeth?

Patch Notes 07/29

in Mesmer

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Guys check GS auto, i think it’s faster/no longer need to cancel AA.

Snow Crows [SC]

Patch Notes 07/29

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Posted by: Zoser.7245

Zoser.7245

I do not notice any difference. At least, for me it works as usual.

Patch Notes 07/29

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Nevermind, it’s just faster in PvE.

Snow Crows [SC]

Patch Notes 07/29

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Posted by: maha.7902

maha.7902

NOTE – IT IS STILL BAD

Serah Mahariel – Death and Taxes

Patch Notes 07/29

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Such a hater.

Snow Crows [SC]

Patch Notes 07/29

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Posted by: MSFone.3026

MSFone.3026

Like an abused child, I’m not surprised but I still hoped this time would be different…

Patch Notes 07/29

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Posted by: Kadj.6725

Kadj.6725

Poor neglected thieves and eles, too.

Patch Notes 07/29

in Mesmer

Posted by: Erick Alastor.3917

Erick Alastor.3917

I want my tooltips fix too :|

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Patch Notes 07/29

in Mesmer

Posted by: Neptune.2570

Neptune.2570

Possibly the best patch for Mesmer in the past year.

Daliriant, Dr Octogon [Champion Illusionist]
Mellowpuff [Champion Hunter]

Patch Notes 07/29

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Posted by: Carighan.6758

Carighan.6758

Seems all our skill facts are ok. :o

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Patch Notes 07/29

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Posted by: Esplen.3940

Esplen.3940

Null Field skill fact is incorrect, please fix skill to match description ANet.

Patch Notes 07/29

in Mesmer

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Null Field skill fact is incorrect, please fix skill to match description ANet.

It must indeed say “Conditions cured per pulse : 1”

Snow Crows [SC]

Patch Notes 07/29

in Mesmer

Posted by: Absconditus.6804

Absconditus.6804

Since our Goddess is Lyssa, I’ll take the changes (that’s not written in the notes either) to the Lyssa backpiece, where it’ll now rotate between Lyssa’s two faces, as a positive patch to our profession. Best patch 2012-2014!

PS: I do believe it’s the first time we’ve seen anything towards the way she was presented in Guild Wars though, with her dark and bright dual-personality/embodiment appearance.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

Patch Notes 07/29

in Mesmer

Posted by: Fay.2357

Fay.2357

Since our Goddess is Lyssa, I’ll take the changes (that’s not written in the notes either) to the Lyssa backpiece, where it’ll now rotate between Lyssa’s two faces, as a positive patch to our profession. Best patch 2012-2014!

PS: I do believe it’s the first time we’ve seen anything towards the way she was presented in Guild Wars though, with her dark and bright dual-personality/embodiment appearance.

Yes…in the backpiece that was the center of a droprate fiasco and even after the ‘fix’ had a droprate of less than 1 in several thousand. How nice of them.

Patch Notes 07/29

in Mesmer

Posted by: Advent.6193

Advent.6193

It’s ANet, and Mesmer as a profession. Give it a week, one of ours will find something out of order.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

Patch Notes 07/29

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Posted by: Sebbl.2806

Sebbl.2806

This thread is golden.
And now throw cotton balls at me, because I’m going to play Mesmer and have fun nonetheless.

Patch Notes 07/29

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Posted by: Esplen.3940

Esplen.3940

Null Field skill fact is incorrect, please fix skill to match description ANet.

It must indeed say “Conditions cured per pulse : 1”

Nonono, fix skill to MATCH description. Pliss Anet, you did with iLeap.

Patch Notes 07/29

in Mesmer

Posted by: Absconditus.6804

Absconditus.6804

Illusionary Leap doesn’t have a correct tooltip now either. It doesn’t even have a correct skill name! It should be Illusionary Charge But I’ll Potentially Stop To Admire Stuff, with a description explaining that the clone will charge towards your target, but randomly stop if it sees something interesting on the ground. Such things may include rocks, strands of grass, pebbles and ants.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

Patch Notes 07/29

in Mesmer

Posted by: Fay.2357

Fay.2357

Illusionary Leap doesn’t have a correct tooltip now either. It doesn’t even have a correct skill name! It should be Illusionary Charge But I’ll Potentially Stop To Admire Stuff, with a description explaining that the clone will charge towards your target, but randomly stop if it sees something interesting on the ground. Such things may include rocks, strands of grass, pebbles and ants.

Illusionary casual stroll is what we called it in the betas.

Patch Notes 07/29

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Posted by: amethyst.3264

amethyst.3264

Illusionary Leap doesn’t have a correct tooltip now either. It doesn’t even have a correct skill name! It should be Illusionary Charge But I’ll Potentially Stop To Admire Stuff, with a description explaining that the clone will charge towards your target, but randomly stop if it sees something interesting on the ground. Such things may include rocks, strands of grass, pebbles and ants.

Illusionary casual stroll is what we called it in the betas.

It should be Illusionary Charge But I Am Too Lazy To Climb Slope.

Patch Notes 07/29

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Posted by: Veruah.5302

Veruah.5302

Illusionary Wheelchair Rider:

Summon an illusion that rolls toward something, unless the most direct path between you and the target does not meet the ADA approved standards for slopes, crippling them. After the initial roll, the clone will execute the Mind Slash sword chain

Patch Notes 07/29

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Illusionary troll.

“You thought you could close this gap? Teleporting on the spot for the lulz!”

Patch Notes 07/29

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Posted by: Advent.6193

Advent.6193

Phantasmal Nerf.
“Honest, bro – I’m just a … bugfix. Yeah, that’s it.”

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

Patch Notes 07/29

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Posted by: Curunen.8729

Curunen.8729

Phantasmal Nerf.
“Honest, bro – I’m just a … bugfix. Yeah, that’s it.”

I’ve just had a great idea for iMage!

The bouncing attack causes an RNG debuff on enemy players hit – while under this debuff any skills used have a random chance of failing to function.

:p

Patch Notes 07/29

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Posted by: Veruah.5302

Veruah.5302

Oh oh oh!

But if it hits the Mesmer is increases chances of iLeap and Blink actually working!

All hail the new Sw/T meta!

Patch Notes 07/29

in Mesmer

Posted by: Curunen.8729

Curunen.8729

Oh oh oh!

But if it hits the Mesmer is increases chances of iLeap and Blink actually working!

All hail the new Sw/T meta!

That’s it! RNG buff on allies that makes broken skills work and a debuff on enemies that makes working skills break! xD

Patch Notes 07/29

in Mesmer

Posted by: Zoser.7245

Zoser.7245

Looking how bugfix works in us, be sure that we’ll receive the debuff + confusion and our enemy the retaliation buff + a rare aura that allows their ranged attacks to follow us even if we jump off the EOTM (??_?)

Patch Notes 07/29

in Mesmer

Posted by: Ansau.7326

Ansau.7326

Oh oh oh!

But if it hits the Mesmer is increases chances of iLeap and Blink actually working!

All hail the new Sw/T meta!

That’s it! RNG buff on allies that makes broken skills work and a debuff on enemies that makes working skills break! xD

NO NO NOOOO!!!

With the reputation of anet with bugs, that change would make buff enemies and make their broken things work, and ruin our fine things, like DE not creating clones, or PU making us revealed…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Patch Notes 07/29

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Posted by: schnitzel.9018

schnitzel.9018

Thx for ur respond. Amazingly Proud of 2k+ Viewer.

Hope such Thread will be here in the Future. <3

(edited by schnitzel.9018)

Patch Notes 07/29

in Mesmer

Posted by: Menaka.5092

Menaka.5092

Oh oh oh!

But if it hits the Mesmer is increases chances of iLeap and Blink actually working!

All hail the new Sw/T meta!

That’s it! RNG buff on allies that makes broken skills work and a debuff on enemies that makes working skills break! xD

If only confusion worked like that…

Patch Notes 07/29

in Mesmer

Posted by: Veruah.5302

Veruah.5302

Oh oh oh!

But if it hits the Mesmer is increases chances of iLeap and Blink actually working!

All hail the new Sw/T meta!

That’s it! RNG buff on allies that makes broken skills work and a debuff on enemies that makes working skills break! xD

NO NO NOOOO!!!

With the reputation of anet with bugs, that change would make buff enemies and make their broken things work, and ruin our fine things, like DE not creating clones, or PU making us revealed…

That would be a great theme for Chaos! We are the masters of RNG but our RNG mastery is tied to RNG!

Perfect!

Someone make me a dev.