“Those who are closest to death are often the best at preventing it.” Zal Varata
Phantasam upkeep is frustrating for mesmers who run builds centered around their use. While I understand clones fading as soon as their target dies (as they’re distractions at best and useless at worst) I really feel like Phantasams should have a separate more persistent mechanic.
Put simply I would like to see our phantasms function the same way that Kasmeers do. They persist until destroyed or until you exit combat. A lot of phantasms bring utility that affects multiple targets including allies, and tying a multi target mechanic to a single target rule has never made much sense to me. This forced upkeep is one of the main reasons I’ve transitioned from Mesmer to Necro/Guardian, and again we have several NPCs that frequently employ persisting illusions so it doesn’t make much sense why players cant.
This doesn’t even need to be a mechanic overhaul, we can make persisting illusions tied to a mesmer trait, or a signet passive, or heck even a rune set. I wouldn’t mind running a specific set of Superior Runes if it meant my illusions stuck around.
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