Phantasm/Clone health

Phantasm/Clone health

in Mesmer

Posted by: frifox.5283

frifox.5283

Looks like the health pools have been updated since the time whoever posted the data on the wiki. Here are the current values.

PvE

  • Clone – 4,277
  • Phantasm – 5,969
  • Defender – 12,794

PvP

  • Clone – 2,507 (2,495 underwater)
  • Phantasm – 3,499 (3,482 underwater)
  • Defender – 7,500 (7,463 underwater)

WvW

  • Clone – 2,495
  • Phantasm – 3,482
  • Defender – 7,463

The biggest difference from the data on wiki is the pve phantasm/defender values. Phantasms are 7,955 -> 5,969 and defender is 19,943 -> 12,794. I really hope that was just an error on the original testers part and not a some kind of stealth nerf to phantasm health pools in PvE. PvP health pools are more or less still the same

Phantasm/Clone health

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Are you sure about your pve numbers? They do not follow with what the patch notes stated a while ago.

Phantasms used to all have the same hp. Pvp was increased by 55%, and pve by 270%, making the factor from pvp—> pve = 2.783.

Your numbers give a factor of 1.7. Unfortunately, both your defender and normal phantasm numbers align with that 1.7 factor, so it’s looking like a stealth nerf.

Phantasm/Clone health

in Mesmer

Posted by: frifox.5283

frifox.5283

Retested it in LA on test dummies, cursed shore, and coe explorable (all lvl 80 areas). The numbers in OP still correct. I even equipped signet of illusions and phantasm health increased by exactly 50%. Activating signet caused health to immediately drop to 5,969 & 12,794 for the phantasm & defender respectively.

Next, I had a friend join me in both downleveled and lvl 80 areas and we compared the health values I was seeing with the number showing on his health bar. In both cases our numbers were identical. This only reaffirms that the health pool values I’m seeing really are correct.

Phantasm/Clone health

in Mesmer

Posted by: Xavi.6591

Xavi.6591

It might be a bug.

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