Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
It’s only low in organised groups.
PUGs are more of a wasteland where you’re at the mercy of the dungeon mechanics if you’re not on a carrying class.
So what’s more fun? A pick up group or an organized easy way? :o It really depends I guess xD I mean I think it’s more fun to go an easy path with noobs than with “pros”. But on the ohter hand I’m begging for an organized team at high fractales.
Being in an organized group means that your not held back by people doing stupid things due to lack of knowledge and frustrating you. In an organized group everyone is on the same page (most of the time) and the things that go wrong are usually silly mistakes or people messing around. Which is often a good laugh.
Ah c’mon. I have been doing dungeon content in groups back in the days, when you still had to dial in and pay for the minute.
I have progression raided AQ40 up to C’thun and Naxx40 (as feral druid mind you…) and long before WoW was announced, I raided in other games.
The key in every group content is, get the calls, get the transitions, know when to dps, know when to get out of the way.
If the group knows what to do, it is essentially free loot. It is absolutely no different in the dungeons in GW2. It is 100% the same. Can things go wrong? They can do so everywhere. Random players bring in some randomness which might cause turbulances, but in an experienced group,
dungeons
are
a
cakewalk.
Ah c’mon. I have been doing dungeon content in groups back in the days, when you still had to dial in and pay for the minute.
I have progression raided AQ40 up to C’thun and Naxx40 (as feral druid mind you…) and long before WoW was announced, I raided in other games.The key in every group content is, get the calls, get the transitions, know when to dps, know when to get out of the way.
If the group knows what to do, it is essentially free loot. It is absolutely no different in the dungeons in GW2. It is 100% the same. Can things go wrong? They can do so everywhere. Random players bring in some randomness which might cause turbulances, but in an experienced group,
dungeons
are
a
cakewalk.
I dont find it fun when a pug is pulling mobs and getting us killed just by being stupid and not LoSing properly. I can however have a laugh when people know what they are supposed to do but fail to execute anyway. And ofcourse dungeons are easier in organized groups, they are supposed to be. Not sure what you are trying to prove.
Probably cosley’s comment when he said, that dungeons are still challenging for him, even though he is in an experienced group… ^^
Some of them still provide a challenge in certain places. Everything becomes easier when rehearsed and when in a decent group. Doesnt mean it becomes a cake walk. Although the difficulty of most dungeons is a bit low for my taste. This is the reason weve been setting challenges and solo challenges recently.
You set challenges, because you want to get the excitement of your first kill back, when things were still fragile, challenging and it felt like an achievement.
Nothing wrong with that, even though it will never feel the same.
I’m just tired of the argument, that bosses and dungeons are the only real hard PvE content in GW2 while they are not.
The game is meant to be beaten, there are no raiding roadblocks. No gear gating, no restitences, whatever. If you cannot handle random people in your group, run with friends or your guild.
They are the only hard pve content. Theres nothing hard about open world.
You set challenges, because you want to get the excitement of your first kill back, when things were still fragile, challenging and it felt like an achievement.
Nothing wrong with that, even though it will never feel the same.I’m just tired of the argument, that bosses and dungeons are the only real hard PvE content in GW2 while they are not.
The game is meant to be beaten, there are no raiding roadblocks. No gear gating, no restitences, whatever. If you cannot handle random people in your group, run with friends or your guild.
Most of the dungeons are easy, but some require you to actually pay attention and to actually have a coordinated group (which all dungeons were initially advertise as requiring) such as high-level Fractals and Arah, so yes I’d say content like that is hard.
Content like CoF p1 isn’t because you don’t even have to dodge in the boss fights.
But if they are hard, why would you go there with a PuG and risk to fail?
Or if you do not go there with PuGs, why would you have a problem with PuG players to run whatever they want?
They are the only hard pve content. Theres nothing hard about open world.
Wanna see you solo any of the Krait-Witches and saying “easy” after it…
But if they are hard, why would you go there with a PuG and risk to fail?
Because people actually have social lives and aren’t available at my whim. Therefore it becomes a case of do I take my chances and hope the PUG is semi-competent, or do I just sit in Lion’s Arch and not run a dungeon at all.
Or if you do not go there with PuGs, why would you have a problem with PuG players to run whatever they want?
Because players running bad builds are making their dungeon experience not only harder for themselves, but even putting off people because they think they’re too hard. The sheer amount of misinformaton or misinterpretation of information, or simply misguided views makes so many players worsen their dungeon experience rather than trying to actually improve, and so improving the average quality of a PUG. For example, the average PUG in CoF p1 vaguely knew what to do. Now that there’s no one particular farming spot, PUGs aren’t interested in gearing properly or even playing properly anymore.
Wanna see you solo any of the Krait-Witches and saying “easy” after it…
Well duh, a group event/champion is meant to be challenging for one person. I might as well say to Kai that if dungeons are so easy then why don’t you solo them, but they’re both group content so that’s a pointless thing to say.
Then simply make you challenge. You say “open world is no challenge at all”. When what are you gonna do if you meet a harder champion? “Ugh, I’m not in a team so I’m not supposed to do this one” … just accept the challenge. “Group Event” just means “challenging Event” since they are doable – dungeons aren’t.
If you don’t think dungeons are soloable then you’ve probably not heard of Wethospu. Youtube his videos.
The difference is, in open world you purposely have to make yourself a challenge by tackling on group content solo, whereas in dungeons you have instances that are challenging for 5-man groups.
Pretty sure krait-witch is doable. I might try that.
But bare in mind group events are usually tailored for more than 5 players, so people can rally each other indefinately, wp rush and the boss wont focus one or even 5 targets permanently. Its only recently that they made it so you can fail meta events in open world. Dungeons are tailored for 5 players.
Open world boss events (not talking about group events, most of them are doable solo) tend to have unfair moves, be it unpredictable or just instagib or overkill adds..
They are meant to be unfair as people are expected to go down and there is nothing you can do.
They get easier with the amount of players participating normally. Everything get’s easy with a big zerk (besides Tequatl, he can be a bad kitten).
So yes, in a zerg, things are easy. But sometimes they are harder than any dungeon content. Try it off hours maybe.
Erm i havent found any non group events that I cant complete solo. Openworld mobs die so fast not really sure what you are finding difficult. The only challenge in open world is soloing group events or the odd champion.
If you don’t think dungeons are soloable then you’ve probably not heard of Wethospu. Youtube his videos.
Now this is a channel I like!
Was talking about temple bosses and stuff like that… Most group events are solo stuff anyway. Just wrongly labeled.
Anything that relies on number will never be “difficult”.
Sure, things like Teq (which needs to have that big number directed as needed) or few other meta events (Balthy/Grenth are quite harder compared to Dwayna/Melandru) can be “hard”.
But as you increase the numbers the skill level required to the single player lowers.
That’s why Anet likes to push WvW into blobbing, cause even the worst scrub can hop in follow the blue dot and say “I’m a WvWer”, and this makes him happy.
Or making the focus of PvE releases zergish events, just autoattack the world and you’re set.
(inbefore “due to that reasoning spvp > gvgs” or “then 40 man raids on wow are a joke?”. well, those a completely different subjects. anyway, my only point those is: the skill relies on the leader.)
(edited by AndrewSX.3794)
Kinda – also look at the new TA path, it’s not too easy neither too hard. It’s perfect and requires some smart moves. It’s not one of those brain afk – walk in a circle – faceroll paths like CoF. I like the way it is and also I’m really in love with the dialogues. Best Quote ever:
Pirate: "Our work is simple – if scarlet says kill, we kill, if Scarlet says steal, we steal and if she says “I’m bored” … COVER!!!"
Btw. I really like GS in many situations at CoF p2. I mean you can’t really stay melee against the flamethrower guys in the beginning, and the trashmobs before the door are also pretty ok with GS (not that GS > others, just staying it doesnt suck there!). But also at the “final boss”. I really really can’t attack that kittening stone melee. Where do I have to stay!? It allways tells me “miss miss miss” so I went range with GS and dealt dmg :|
You stack on the door and DPS them in melee. You can throw in CCs if your group lacks DPS but it’s not necessary otherwise. It’s actually harder at range since you can’t really avoid their flamethrowers anyway and ranging just means it takes longer to kill them, which in turn means more time to be burned by flames. Which is basically true for any dungeon encounter, by the way.
Can’t confirm nor agree with that. I allways start with Sword 3, Focus 5, Sword 3 again, then 2 and switch to gs while rollback, 4, 3, 2, and 1 on the farest target to hit them all in a line. Its easy to outrange them and by that time they are pretty hard hit. I would never melee them since after BF you don’t have anymore to evade the brun. They rarely die fast enough to not damage you any further. Also additional Illusions of the GS will will take aggro maybe and protect the team a bit. This is one situation I’ll allways use sw/focus GS over sw/x sw/y.
Can’t confirm nor agree with that. I allways start with Sword 3, Focus 5, Sword 3 again, then 2 and switch to gs while rollback, 4, 3, 2, and 1 on the farest target to hit them all in a line. Its easy to outrange them and by that time they are pretty hard hit. I would never melee them since after BF you don’t have anymore to evade the brun. They rarely die fast enough to not damage you any further. Also additional Illusions of the GS will will take aggro maybe and protect the team a bit. This is one situation I’ll allways use sw/focus GS over sw/x sw/y.
www.youtube.com/watch?v=4Iks7jDi8Ek#t=0m29s
Even in pugs with godawful players, generally people stack when you use focus correctly, unless they’re clueless and midway in between swapping to gs to get maybe a global in before the mobs die.
ib4 hurr 3 warrior guard mes group. I’ve yet run into any problems with stacking.
just wrote the numbers – normally I do 2 4 3 2 and fill gabs with 1 of course …
edit: not every party is perfect … but yes if the damage fits this is of course the better option!
(edited by Xyonon.3987)
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