Q:
Phantasmal Disenchanter--is spawning in melee range a bug?
I run a balanced shatter/phantasm spec, and I always wanted to add the disenchanted to my arsenal for those pesky boss fights that require condition/Boon management.
But it’s quite impossible to keep it alive due to the fact that it spawn directly in melee range of its target.
Is this a flaw with the phantasm? Or is it intended to balance out, it’s boon stripping/condition removal utility?
Right now it’s just impossible to use effectively…
No one can be 100% sure of ANet’s intention with the skill, but I doubt it is intended. Most people come to the same conclusion as you about it’s survivability (it doesn’t.)
Yeah it’s pretty tedious in many ways; best way to work around it at the moment is to drop a chaos storm on it to get it an Aegis buff, or throw down some blinds or a knockback.