Q:
(edited by wolfpaq.7354)
Q:
Hey guys, I’m trying to put together a build for my phantasm mesmer and I’ve come across a problem that the wiki is giving contrary answers to.
Phantasmal Haste – as I’m sure many of you are aware, this major trait is broken for several mesmer phantasms. I believe that the sword 5 and greatsword 4 (swordman & berserker) have been broken since release, at least from what I’ve read.
However, I thought the trait still worked for the focus 5 (warden). But the wiki is giving contrary information.
Here: http://wiki.guildwars2.com/wiki/Phantasmal_Haste
We have a chart showing delays for every phantasm, which shows warden at an 8 second delay traited and untraited. However
Here: http://wiki.guildwars2.com/wiki/Phantasmal_Warden
We have a note that claims the delay is 9 seconds, 7.2 when traited. Which is correct? Or are neither correct and there are other delays entirely?
Before I go I’d just like to point out that it’s absurd that I have to come to a forum or conduct complicated tests to figure out for which skills a major trait is broken. Shame on you arenanet for not fixing such blatant bugs in your game.
(edited by wolfpaq.7354)
A:
Broken with the warden since they broke the warden back in December.
Just curious, how else did they break the warden? Does he still reflect projectiles?
If he decides to attack, yeah. A large portion of the time it just spawns and then engages your target in a staring contest.
Phantasmal Haste
http://wiki.guildwars2.com/wiki/Phantasmal_Haste
Reduces recharge on phantasm attack skills.
Recharge Reduced: 20%
Notes
This affects only the recharge times for the skill used by each phantasm, it has no effect on any player skills.
Bug Bug:
Illusionary Mariner, Phantasmal Berserker, Phantasmal Swordsman, and Phantasmal Warden are unaffected by this trait.
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