Phantasmal Healing/The Prestige/Dom Trait IX

Phantasmal Healing/The Prestige/Dom Trait IX

in Mesmer

Posted by: Phloww.1048

Phloww.1048

While testing various traits, skills, and weapons in Hearts of the Mists, I found that Phantasmal Healing works on ALL phantasms (including iDisenchanter and iDefender) and not just iDuelist, as in constant regeneration given (shown every 3 secs, but renews every 3 secs) once you are nearby the phantasm (~300 range). This is a good fix, which would explain the Illusionary Membrane nerf.


The Prestige….while it no longer is affected by Prismatic Understanding, there are still some tricks to using it (some have already been mentioned before, but I’ll state them here). I asked a guildie to watch me use The Prestige and then various other skills and to see if he can visually see me while using those skills. I’ve also tested using Null Field and then The Prestige before using other utility skills to try to create combo blast finishers. Here is what I’ve found:

You STAY hidden and stealth AND can create the 2 combo blast finishers if using the following skills:
- Power Return (after casting Mantra of Recovery)
- Power Cleanse (after casting Mantra of Resolve)
- Power Lock (after casting Mantra of Daze)
- Power Break (after casting Mantra of Concentration)
- Signet of Midnight
- Feedback
- Mirror Images (even though you are targeting a target, YOU are not dealing the damage)
- Diversion (shatter skill)
- Distortion (shatter skill)

You LOSE hidden BUT still have “stealth” effect AND can create the 2 combo blast finishers if using the following skill:
- Blink

Note: Decoy use its own icon effect (invisible) instead of the stealth icon that The Prestige uses and the latter skill acts different depending on order. Here’s what I found while standing inside Null Field:

Combo field —> Decoy --> The Prestige = create both combo blast finisher.

However,

Combo field —> The Prestige --> Decoy = create INITIAL combo blast finisher, but NO 2nd one.

You LOSE hidden AND stealth AND the 2nd combo blast finisher if using any skills that has casting or channeling time, deal damage (including Mantra of Pain), hit escape, or dodge.

There are also some interesting tricks utilizing The Prestige:

With at least 1 illusion active or Illusionary Persona:
- Rending Shatter + Illusionary Retribution + Vigorous Revelation + Shattered Strength (+ optional Confusing Cry and/or Master of Reflection) use with either Diversion or Distortion while using The Prestige near the target = deal vulnerability, confusion, blind (initial Prestige), and burn (ending Prestige) while granting vigor, might, (+ optional retaliation or “reflection”) and both combo blast finishers (assuming you’re standing on a combo field)

Using with Blink
- While people will see you if you Blink, however, you can still make both or one of the combo finishers (i.e. – combo field —> Blink inside it --> create ending combo blast finisher)

Using certain runes that trigger upon using healing skills
- Use The Prestige —> Power Recovery, you get the bonus from trigger while still remaining stealth until Prestige ends. You can use this to run away, surprise opponents, provide AoE blast finishers quicker to allies.

Boons
- You can still receive retaliation boon from iMage even if you’re under The Prestige (but that does kinda give away your position) AND can receive regeneration from Phantasmal Healing.


While Cleansing Conflagration (Domination major trait IX) does reduce cooldowns on torch skills by 20%, the wiki doesn’t confirm if removing conditions is 1 or more; the tooltip doesn’t specify if it can remove multiple or just torch skills remove conditions (in general since there’s 2 skills). Here’s what I found:

- The Prestige does remove 1 condition only at ending, not initial use.
- Illusionary Mage removes 1 condition upon summoning, even when not facing the target (was crippled and running away from target npc)

I like to know if anyone else has come up with the same results.