Phantasmal Healing

Phantasmal Healing

in Mesmer

Posted by: Chris.6105

Chris.6105

Only a short little Suggestion.

I have no real problem with the mesmer, i even like the the problem of deciding between ignoring shatters and shattering three phantasms.

I only see one little problem. The way phantasmal healing works: http://wiki.guildwars2.com/wiki/Phantasmal_Healing

Not only is AoE Regeneration a nice buff for the already strong phantasms, it makes it even harder to shatter them. It is not easy to detect, when the next phantasm will inflict the boon, so there is a high danger to shatter them without having the boon granted.

Furthermore there is a high chance, that each phantasm will us its skill at least once. 10 seconds are a lot of time. There is a high chance, that they will die before the regeneration is inflicted. I also often shatter phantasms instantly after they uses their skill, this will also hinder the regeneration to be inflicted.

I suggest, that the regeneration is either inflicted when the phantasm attacks (duration depands on phantasm) or on pantasms death/shatter.

Phantasmal Healing

in Mesmer

Posted by: Dante.3754

Dante.3754

Something like this is always going to be hard to track. The best solution would just be summon a ton of phantasms to stack regen so they come off cd before you run out of regen. I wouldn’t want phantasms to grants it on shatter though because then, well, you lose the phantasm.

On attack however could be used but the regen would have to nerfed hard. The regen is a 50% uptime and because many phantasms attack every 4 seconds (about) the regen would be only 2 seconds. This would cause a problem if the phantasm couldn’t attack for w/e reason resulting in a lot less regen. It would also cause the problem of procing illusionary membrane (protection on regen) a lot faster causing that to be nerfed as well.

Phantasmal Healing

in Mesmer

Posted by: Voodoo Tina.4180

Voodoo Tina.4180

I think it’s the design. Some traits reward you to shatter, some reward you to not shatter.

Most of my builds use a mix of those traits, so I’m not overly pressured to do something for traits sake, but can do whatever the situation requires. For example, if I don’t shatter I get protection+regeneration+ increased phantasm damage, if I do I get vulnerability+confusion+vigor+shatter effect. Then I’ll have a few on death traits too, just because sometimes they die before I can use them, and at least then I feel they’ve done something.

You can also go the other way and build exclusively around maintaining illusions, shattering illusions, or letting them die. Depends on how you want to play really.

Phantasmal Healing

in Mesmer

Posted by: Carighan.6758

Carighan.6758

To be honest I’d just make it trigger on attack, with a duration equal to the inter-attack delay.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Phantasmal Healing

in Mesmer

Posted by: Jairyn.6913

Jairyn.6913

To be honest I’d just make it trigger on attack, with a duration equal to the inter-attack delay.

I would love this.

Phantasmal Healing

in Mesmer

Posted by: Okuza.5210

Okuza.5210

The wiki data was incorrect when you posted this. Most are 4s on, 4s off as of 12/3 patch. The duelist is still every 3s.

I just fixed the wiki page to show the correct (as of 12/3) behavior.

(edited by Okuza.5210)

Phantasmal Healing

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Phantasms now produce an aoe regen pulse immediately upon being summoned since the latest patch. This allows you to spam phantasms for additional aoe regen and not worry about shattering after the pulse has occurred.

@Okuza: You are completely wrong. The repulse times are still exactly the same, namely duelist at 3 seconds regen every 3 seconds, and everything else 5 seconds regen every 10 seconds.

Phantasmal Healing

in Mesmer

Posted by: Okuza.5210

Okuza.5210

That contradicts what I observed in game, but it’s basically only off by 1s (5s on, 5s off compared to 4s on/off).