Phantasmal Mariner
honestly i’m fine with the damage nerf. it was ridiculous before, 7-9k damage while invuln is pretty op, now it’s more 4-5k, more inline with other phantasm damage.
not to mention the trident got huge buffs, even more than before. the whaler does insane bleed AND direct damage now, and it attacks more often(i think).
From the patch notes: Phantasmal Mariner: This phantasm now attacks more often, but does damage in line with its attack rate.
I do not have a record of the damage it did before the patch, so I am unable to say whether or not the damage was affected. However, I extensively tested the recharge times, and I can say with 100% accuracy that it does NOT attack faster. Prior to the patch, the skill recharge was at 10.4 seconds, both with and without phantasmal haste. After the patch, this is exactly the same. Not only did they fail to make it work with phantasmal haste, they also failed to even change the basic skill attack timer.
Cooldown and attack rate are not the same thing. Saying the cooldown did not change, while saying that you have no idea how fast the actual attacks were or how much damage they did makes you look like you have no idea how to construct an argument.
I did as little water combat as I could, so I cant comment about the damage. The Phantasmal Haste is a valid note – but has it ever worked with mariner? Most underwater skills seem to work differently than on land, and that’s been across most classes.
From the patch notes: Phantasmal Mariner: This phantasm now attacks more often, but does damage in line with its attack rate.
I do not have a record of the damage it did before the patch, so I am unable to say whether or not the damage was affected. However, I extensively tested the recharge times, and I can say with 100% accuracy that it does NOT attack faster. Prior to the patch, the skill recharge was at 10.4 seconds, both with and without phantasmal haste. After the patch, this is exactly the same. Not only did they fail to make it work with phantasmal haste, they also failed to even change the basic skill attack timer.
Cooldown and attack rate are not the same thing. Saying the cooldown did not change, while saying that you have no idea how fast the actual attacks were or how much damage they did makes you look like you have no idea how to construct an argument.
I did as little water combat as I could, so I cant comment about the damage. The Phantasmal Haste is a valid note – but has it ever worked with mariner? Most underwater skills seem to work differently than on land, and that’s been across most classes.
I don’t think you understand how this is calculated. The skill recharge is the time from the beginning of the skill animation, to the beginning of the next skill animation. This time period remained exactly the same from before the patch to after the patch. By definition, the phantasmal mariner does NOT “attack more often”. Additionally, it has never worked with phantasmal haste, along with several other phantasms, and that is simply another bug that needs to be fixed.
You’re right, my mistake. I was thinking celerity.
Good thing they always nerf damage first, instead of actually fixing things.