“Maybe I was the illusion all along!”
Phantasmal haste.
“Maybe I was the illusion all along!”
It’s still buggy as usual but very good for some of the Phantasms. Especially Swordsman benefits a lot, constant leap-finishers.
Downside is the placement. Plus once you’re there you really want to go 25 deep for IC, and then you are left with only 45 points to use. This “locks” your build, as you want 25 in Inspiration for all the core phantasms traits, then 10 in domination and 10 in duelling for +15% damage and +Fury.
Very powerful Phantasms, but very weak otherwise. Plus your Phantasms don’t proc bleeds, which is highly annoying. Still, I don’t think 10/10/0/25/25 would be weaker than 10/15/0/25/20.
Swordsmen don’t benefit at all. It doesn’t work wih them.
Uh? It used to work at least one time when I tried, lowering the attack-interval to 3,2 seconds.
Just checked wiki, it says 3,2s is baseline. Has this always been that way? I ran the trait for a long time, and I could have sworn it was 4,0s without it.
Uh? It used to work at least one time when I tried, lowering the attack-interval to 3,2 seconds.
Just checked wiki, it says 3,2s is baseline. Has this always been that way? I ran the trait for a long time, and I could have sworn it was 4,0s without it.
I personally provided the numbers for the phantasmal haste wiki page, and I did that quite a few months ago. To my knowledge it has never worked.
I do use it, but not for full phantasm builds. If I’ve got 25+ in Illusions and Chaotic Dampening in a build, I’ll handle tougher group battles by quick dropping a triad of warlocks. Faster attacks also means they’re more likely to squeeze out another shot before I explode them, which I think is more the intent of it being in the Illusions line.
If those times are right, it really does need normalizing or fixing. Badly. I like doubling up on swords, and if swordsman is getting nothing, that’s broken. Meanwhile, warlock getting closer to a 35% speed boost is also pretty messed up for a phantasm that already hits like a truck. I’ll happily abuse it. But it’s still messed up.
Random musing: A more interesting implementation might be something like: “When shattered, phantasms perform one last attack.” Maybe toss on a run speed buff too so they don’t lag too far behind. Something like that might integrate phantasms better into an Illusions oriented build. But warden might have issues with that. Ah well.
(edited by Clockwork Bard.3105)
Pretty sure anything less than 3 sec for I-swordsman would be pretty broken anyways.
But my gripe is still more with the others.
“Maybe I was the illusion all along!”
If it were a flat 20% all around, it would not benefit Swordman more than other things. 20% faster is 20% faster. For the 3.2 second Swordsman, that’s about 0.53 seconds shaved off. For the 5.57 Warlock, that’s about 0.93 seconds off. If 20% is too much (and I’m open to the possibility that it is), then that’s fine, but a percentage is a percentage, whether the target number is big or small. I don’t see a benefit to excluding certain phantasms.