(edited by Lyndis.4653)
Phantasmal warden issue
its been reported last december when they introduced the so called iwarden improvemnt which broke this phantasm that used to be the most reliable phantasm….
[AVTR]
Isle of Kickaspenwood
its been reported last december when they introduced the so called iwarden improvemnt which broke this phantasm that used to be the most reliable phantasm….
They then fixed it in a patch.
Only they didnt…..
They continue to “improve” it to this day.
Here we go
November 26th 2013, day of patch.
https://www.youtube.com/watch?v=V2sT6iEqQvc
7 Months broken and counting. Many threads. Mentioned in every build thread to date.
Alright sorry to bring this again^^’
The “fix” happened while I was not playing so I thought it was race related. I just went through the whole bug thread to get better informed (yeah I should have done that before posting) and it’s becoming funny how buggy mesmer is :/
At least we can summon chairs :x
its been reported last december when they introduced the so called iwarden improvemnt which broke this phantasm that used to be the most reliable phantasm….
They then fixed it in a patch.
Only they didnt…..
They continue to “improve” it to this day.
oh yeah thats right 3 months later they proudly announced they fixed it…well they then managed to somehow break it even more……the improvement is remarkable! itstead of not attacking at all it only fails to attack 70-80% of the time now and reflects like 1 projectile if u are lucky…but then again it does spawn a looot of the time and waits like 4 secondds and then randomly chases after someone without attacking.
im looking forward to the next fix, (for example blink fix)maybe blinking on bridges will teleport us under the map in future or insta 1 shots us…
[AVTR]
Isle of Kickaspenwood
Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.
I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.
What do you guys think? Cool bug fix or totally lame?
Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.
I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.
What do you guys think? Cool bug fix or totally lame?
But if it was intended, we’d see similar changes across the board.
For example:
Warrior axe throw – now has a 50% chance to boomerang back and inflict 3000hp damage on the Warrior
Guardian staff buff – 66% chance to lock in an infinite loop while preventing any movement*
Thief basilisk venom – 33% chance to trigger an effect called “Maybe it needs to be sharpened first?” and turn the Thief into stone instead.
Engineer grenades – 33% chance to fumble.
Etc and so on.
*Asuran Guardians are stuck in an endless spin loop while a disco ball appear over their heads and “You spin me right round, baby” plays.
Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.
I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.
What do you guys think? Cool bug fix or totally lame?
But if it was intended, we’d see similar changes across the board.
For example:
Warrior axe throw – now has a 50% chance to boomerang back and inflict 3000hp damage on the Warrior
Guardian staff buff – 66% chance to lock in an infinite loop while preventing any movement*
Thief basilisk venom – 33% chance to trigger an effect called “Maybe it needs to be sharpened first?” and turn the Thief into stone instead.
Engineer grenades – 33% chance to fumble.
Etc and so on.
*Asuran Guardians are stuck in an endless spin loop while a disco ball appear over their heads and “You spin me right round, baby” plays.
Sounds like an awesome April Fools prank! Except we’re having April Fools everyday, that’s what we get for cheating people with mesmers lol.
delete you mesmer……save a slot. you’ll thank me later
MARA (EU) Gunnar’s Hold
Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.
I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.
What do you guys think? Cool bug fix or totally lame?
But if it was intended, we’d see similar changes across the board.
For example:
Warrior axe throw – now has a 50% chance to boomerang back and inflict 3000hp damage on the Warrior
Guardian staff buff – 66% chance to lock in an infinite loop while preventing any movement*
Thief basilisk venom – 33% chance to trigger an effect called “Maybe it needs to be sharpened first?” and turn the Thief into stone instead.
Engineer grenades – 33% chance to fumble.
Etc and so on.
*Asuran Guardians are stuck in an endless spin loop while a disco ball appear over their heads and “You spin me right round, baby” plays.
Nope. Only Mesmers. Its our special feature. If we still can do anything other, than veil/portal boting > its a bug and they will fix it eventually.
delete you mesmer……save a slot. you’ll thank me later
+10000
Don’t waste your time on this class.
Next patch will nerf/break something for Mesmer again, guaranteed.
delete you mesmer……save a slot. you’ll thank me later
+10000
Don’t waste your time on this class.
Next patch will nerf/break something for Mesmer again, guaranteed.
“Phase Retreat now cannot cast without a target.”
…after all, it does summon a clone.
You can quote me on this one in 6 to 12 months.
(edited by Curunen.8729)
“Phase Retreat now cannot cast without a target.”
…after all, it does summon a clone.
You can quote me on this one in 6 to 12 months.
Oh please not, and don’t give them that idea ><. That would vastly reduce staff’s viability against stealthy thieves.
It only summons a clone when you have a target, otherwise you just blink and purple buttery fly.
“Phase Retreat now cannot cast without a target.”
…after all, it does summon a clone.
You can quote me on this one in 6 to 12 months.
Oh please not, and don’t give them that idea ><. That would vastly reduce staff’s viability against stealthy thieves.
Dont worry. U still would be able to click on this skill. Just nothing would happen and skill will go on cd
“Phase Retreat now cannot cast without a target.”
…after all, it does summon a clone.
You can quote me on this one in 6 to 12 months.
Oh please not, and don’t give them that idea ><. That would vastly reduce staff’s viability against stealthy thieves.
Dont worry. U still would be able to click on this skill. Just nothing would happen and skill will go on cd
Feature. Not a bug.
Don’t worry, it’s just a floater issue ^wink^
I’m usually typing on my phone
It only summons a clone when you have a target, otherwise you just blink and purple buttery fly.
This is an unintended bug.
Decoy likewise will be fixed to require a target.
.
.
…
;)
I noticed that this has become worse since the recent patches. To the point where I’ve stopped running focus as a primary weapon set. Before he would stand there, or chase his foe once in a while (annoying but manageable). However recently it seems to happen nearly half the time for me. It is getting very annoying, especially since I’ve been running mesmer since beta releases and have enjoyed the focus item much of that time.
warden is OP in PvE
Don’t feel bad about highlighting skills that aren’t functioning as stated or intended.