Phantasmal warden issue

Phantasmal warden issue

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Posted by: Lyndis.4653

Lyndis.4653

Hello there, I recently decided to create a new mesmer so I could play as a cute little asura instead of a classic human as I created during launch.

While leveling my new mesmer I noticed that phantasmal warden (focus phantasm) tends to not start its attack at all quite often (10-20% of the time maybe) and I almost never had this issue with my human mesmer.

So my questions are : is this a race related bug or due to a recent patch affecting phantasm AI ? Should I report it or is it already well known ?

EDIT : Sorry I used the wrong name, I don’t use english texts IG ^^’ I meant illusionary warden but I think it’s clear.

(edited by Lyndis.4653)

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Posted by: selan.8354

selan.8354

its been reported last december when they introduced the so called iwarden improvemnt which broke this phantasm that used to be the most reliable phantasm….

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Ross Biddle.2367

Ross Biddle.2367

its been reported last december when they introduced the so called iwarden improvemnt which broke this phantasm that used to be the most reliable phantasm….

They then fixed it in a patch.

Only they didnt…..

They continue to “improve” it to this day.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Here we go

November 26th 2013, day of patch.
https://www.youtube.com/watch?v=V2sT6iEqQvc

7 Months broken and counting. Many threads. Mentioned in every build thread to date.

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Posted by: Lyndis.4653

Lyndis.4653

Alright sorry to bring this again^^’

The “fix” happened while I was not playing so I thought it was race related. I just went through the whole bug thread to get better informed (yeah I should have done that before posting) and it’s becoming funny how buggy mesmer is :/

At least we can summon chairs :x

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Posted by: selan.8354

selan.8354

its been reported last december when they introduced the so called iwarden improvemnt which broke this phantasm that used to be the most reliable phantasm….

They then fixed it in a patch.

Only they didnt…..

They continue to “improve” it to this day.

oh yeah thats right 3 months later they proudly announced they fixed it…well they then managed to somehow break it even more……the improvement is remarkable! itstead of not attacking at all it only fails to attack 70-80% of the time now and reflects like 1 projectile if u are lucky…but then again it does spawn a looot of the time and waits like 4 secondds and then randomly chases after someone without attacking.

im looking forward to the next fix, (for example blink fix)maybe blinking on bridges will teleport us under the map in future or insta 1 shots us…

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Veruah.5302

Veruah.5302

Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.

I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.

What do you guys think? Cool bug fix or totally lame?

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Posted by: Dawdler.8521

Dawdler.8521

Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.

I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.

What do you guys think? Cool bug fix or totally lame?

But if it was intended, we’d see similar changes across the board.

For example:

Warrior axe throw – now has a 50% chance to boomerang back and inflict 3000hp damage on the Warrior

Guardian staff buff – 66% chance to lock in an infinite loop while preventing any movement*

Thief basilisk venom – 33% chance to trigger an effect called “Maybe it needs to be sharpened first?” and turn the Thief into stone instead.

Engineer grenades – 33% chance to fumble.

Etc and so on.

*Asuran Guardians are stuck in an endless spin loop while a disco ball appear over their heads and “You spin me right round, baby” plays.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.

I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.

What do you guys think? Cool bug fix or totally lame?

But if it was intended, we’d see similar changes across the board.

For example:

Warrior axe throw – now has a 50% chance to boomerang back and inflict 3000hp damage on the Warrior

Guardian staff buff – 66% chance to lock in an infinite loop while preventing any movement*

Thief basilisk venom – 33% chance to trigger an effect called “Maybe it needs to be sharpened first?” and turn the Thief into stone instead.

Engineer grenades – 33% chance to fumble.

Etc and so on.

*Asuran Guardians are stuck in an endless spin loop while a disco ball appear over their heads and “You spin me right round, baby” plays.

Sounds like an awesome April Fools prank! Except we’re having April Fools everyday, that’s what we get for cheating people with mesmers lol.

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Posted by: Relshdan.6854

Relshdan.6854

delete you mesmer……save a slot. you’ll thank me later

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: Sergoros.4398

Sergoros.4398

Personally I really hope that the iWarden not working 50+% of the time is just an intended part of the skill and there is a minor bug fix to update the tooltip.

I really think it would be cool if when the iWarden doesn’t attack you just don’t summon it at all and instead a little flag with “BANG!” on it pops out of your focus in a burst of purple-y mesmer butterflies.

What do you guys think? Cool bug fix or totally lame?

But if it was intended, we’d see similar changes across the board.

For example:

Warrior axe throw – now has a 50% chance to boomerang back and inflict 3000hp damage on the Warrior

Guardian staff buff – 66% chance to lock in an infinite loop while preventing any movement*

Thief basilisk venom – 33% chance to trigger an effect called “Maybe it needs to be sharpened first?” and turn the Thief into stone instead.

Engineer grenades – 33% chance to fumble.

Etc and so on.

*Asuran Guardians are stuck in an endless spin loop while a disco ball appear over their heads and “You spin me right round, baby” plays.

Nope. Only Mesmers. Its our special feature. If we still can do anything other, than veil/portal boting > its a bug and they will fix it eventually.

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Posted by: Kirito.9207

Kirito.9207

delete you mesmer……save a slot. you’ll thank me later

+10000

Don’t waste your time on this class.

Next patch will nerf/break something for Mesmer again, guaranteed.

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Posted by: Curunen.8729

Curunen.8729

delete you mesmer……save a slot. you’ll thank me later

+10000

Don’t waste your time on this class.

Next patch will nerf/break something for Mesmer again, guaranteed.

“Phase Retreat now cannot cast without a target.”

…after all, it does summon a clone.

You can quote me on this one in 6 to 12 months.

(edited by Curunen.8729)

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

“Phase Retreat now cannot cast without a target.”

…after all, it does summon a clone.

You can quote me on this one in 6 to 12 months.

Oh please not, and don’t give them that idea ><. That would vastly reduce staff’s viability against stealthy thieves.

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Posted by: Recluce.3709

Recluce.3709

It only summons a clone when you have a target, otherwise you just blink and purple buttery fly.

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Posted by: Sergoros.4398

Sergoros.4398

“Phase Retreat now cannot cast without a target.”

…after all, it does summon a clone.

You can quote me on this one in 6 to 12 months.

Oh please not, and don’t give them that idea ><. That would vastly reduce staff’s viability against stealthy thieves.

Dont worry. U still would be able to click on this skill. Just nothing would happen and skill will go on cd

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Posted by: Ross Biddle.2367

Ross Biddle.2367

“Phase Retreat now cannot cast without a target.”

…after all, it does summon a clone.

You can quote me on this one in 6 to 12 months.

Oh please not, and don’t give them that idea ><. That would vastly reduce staff’s viability against stealthy thieves.

Dont worry. U still would be able to click on this skill. Just nothing would happen and skill will go on cd

Feature. Not a bug.

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Posted by: LumAnth.5124

LumAnth.5124

Don’t worry, it’s just a floater issue ^wink^

Sorry for the typos….
I’m usually typing on my phone

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Posted by: Curunen.8729

Curunen.8729

It only summons a clone when you have a target, otherwise you just blink and purple buttery fly.

This is an unintended bug.

Decoy likewise will be fixed to require a target.
.
.

;)

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Posted by: Invictus.1503

Invictus.1503

I noticed that this has become worse since the recent patches. To the point where I’ve stopped running focus as a primary weapon set. Before he would stand there, or chase his foe once in a while (annoying but manageable). However recently it seems to happen nearly half the time for me. It is getting very annoying, especially since I’ve been running mesmer since beta releases and have enjoyed the focus item much of that time.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Shadowkiller.6725

Shadowkiller.6725

a lighter thief

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Don’t feel bad about highlighting skills that aren’t functioning as stated or intended.