So, this has been on my mind for quite some time now. I’ve been playing mesmer ever since the very beginning and for the last month I’ve settled (like most mesmers that don’t like to rely on shatters) for a full phantasms build.
Still, there are two thing that continue to annoy me in our lovely, lovely profession more than anything else; More than our lame mantras, more than the unreliability of our confusion builds, more than the utter ineffectiveness of our blocks in PVP, more than the extremely imperfect trait tree for condition damage, more than our sad lack of swiftness and more than the total uselessness of our Grandmaster traits. And those two things are the Signet of Illusions and the Phantasmal Haste trait.
Reminder:
Signet of Illusions (skill): grants more health to illusions [passive] and recharges shatter skills [active]
Phantasmal Haste (trait): Phantasms recharge 20% faster | Trait X (needs 25 points in the Illusions tree)
The thing is:
A Phantasm build wants (needs) its phantasms to have more health and to recharge faster since all its power comes from them being alive. That’s the core part of the build: keeping phantasms alive and re-summoning them as fast as possible, thus the importance of these trait and skill.
But then if I want to get this skill and trait why does the game force me to invest in shattering (through the illusions tree) and in a skill with a shatter-focused effect when that’s the exact opposite of what this build is trying to accomplish?
If I shatter, my phantasms die and there goes my DPS, my regeneration and protection, my +defense, my +damage (and my +mobility if I actually cared for Compouding Celerity).
These two skill and trait are related to the core part of a phantasm build. This build is the one for which they seemed to be design for and the one they will be more effective on. So I don’t understand why would the game put them in a tree that’s totally unrelated to the mechanics of this build and in a skill with an active effect that the build simply will not use.
/cry of frustration/
Oh “But shattering is a core mechanic of any mesmer!” says arenanet. And my answer is: potato.
We all know that phantasm builds don’t shatter unless the apocalypse is about to come and we need diversion or an interrupt (and even then.. does it make sense to give up on our core source of DPS and protection/evasion?)
There are a lot of options for a mesmer (even if most of them don’t actually work effectively) and It’s ok if you don’t want to use a phantasm build. But Arenanet, don’t put phantasm essential skills and traits in the game that I simply cannot use while in a phantasm build. It’s pointless.
The only remotely intelligent explanation for this that I could come up with was that maybe it’s some kind of trolling. The game teasing us by showing us skills that we should be using but just cannot. Is that it?, The ultimate inner troll mesmer revenge?
And that’s it. Discuss
(edited by AmateurGod.5403)