Please Fix Mantra Resetting!

Please Fix Mantra Resetting!

in Mesmer

Posted by: Fay.2735

Fay.2735

It’s so so SO irritating that whenever I go into water and come out all my mantras have reset. Leaving me completely exposed if there are enemies on the other side (WvW). I know they wont reset when you have them equipped underwater but other abilities are far more useful underwater.

They should be properly separated. The amount of times I’ve died because they weren’t charged after coming out of water… it makes me want to pull my hair out.

tl;dr Please stop mantras from resetting when coming out of water

(P.S. Unrelated but equally important: PLEASE give us proper speed boost, Maybe a passive 25% effect on Blink, I can’t keep up with other professions with my Sword/Pistol – Gsword, Mantra build)

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

Please Fix Mantra Resetting!

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Posted by: EasymodeX.4062

EasymodeX.4062

Next time you go into water, set your utility skills to the Mantras that match the ones you have on land.

They will no longer reset.

If you can’t read English, please do not reply to my post.

Please Fix Mantra Resetting!

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Posted by: Fay.2735

Fay.2735

Next time you go into water, set your utility skills to the Mantras that match the ones you have on land.

They will no longer reset.

I know that’s what I mentioned in my post As I said other utility skills are far more useful underwater. They should be separate like all other skills are. I don’t see why you have to use the same skills underwater when using a mantra build. Underwater combat requires a different setup (At least I don’t like using mantras underwater, they don’t go well with underwater weapons).

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

Please Fix Mantra Resetting!

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Posted by: Ceribis.8104

Ceribis.8104

Next time you go into water, set your utility skills to the Mantras that match the ones you have on land.

They will no longer reset.

I know that’s what I mentioned in my post As I said other utility skills are far more useful underwater. They should be separate like all other skills are. I don’t see why you have to use the same skills underwater when using a mantra build. Underwater combat requires a different setup (At least I don’t like using mantras underwater, they don’t go well with underwater weapons).

You’re essentially removing something from your bar and thus removing the buff associated with it. It’s not broken, especially if you use the 4% damage for each charged mantra trait. Wouldn’t it be a little overpowered to be able to have an extra 12% damage when using a completely different set of utility skills?

Keeghan – Sylvari Mesmer – Jade Quarry

Please Fix Mantra Resetting!

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Posted by: Fay.2735

Fay.2735

You’re essentially removing something from your bar and thus removing the buff associated with it. It’s not broken, especially if you use the 4% damage for each charged mantra trait. Wouldn’t it be a little overpowered to be able to have an extra 12% damage when using a completely different set of utility skills?

I didn’t mean they should be readied while underwater just that it should swap back to the previous readied state they were in before entering the water rather than resetting. If it’s completly separated then you wouldn’t benefit of the traits.

Instead of resetting, A mantra should only reset if the underwater skill on that slot has been used. You will get a cooldown if you use a skill above land and then go underwater (and vice versa) but unless the utility on that slot has been used you don’t get a cooldown and because until you used all readied mantras the skill isn’t technically on cooldown it shouldn’t be reset. Even if it resets unless you have all mantras fully readied I’d be happy.

When running a mantra build, readied mantras are vital to your effectiveness and survival. It would be as if every time you came out of the water (Even if you didn’t use any abilities) you wouldn’t be able to use any of your utility skills (Including heal) until you spend 8 seconds being vulnerable trying to cast it while in the mean time being interrupted and obliterated by a ‘friendly neighbourhood thief’ because you couldn’t heal or burst damage him down.

There are no issues with other utility skills or sigils being reset/put on cooldown upon entering and leaving water and you have full use of them unless you’ve used the ability on that slot so I don’t see how it’s fair that a mantra build has such a huge disadvantage above all other builds and utilities over something as simple as leaving water.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

Please Fix Mantra Resetting!

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Posted by: Eviator.9746

Eviator.9746

I stopped using mantras for this exact reason, so I agree.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

Please Fix Mantra Resetting!

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Posted by: EasymodeX.4062

EasymodeX.4062

As I said other utility skills are far more useful underwater. They should be separate like all other skills are. I don’t see why you have to use the same skills underwater when using a mantra build.

Generally speaking, the Mantras are mostly just as useful underwater as they are on land. For the most part, it seems like you should be able to overlap at least 2 or 3 out of 4 Mantras if you are actually using 4 Mantras.

I don’t find 1-2 resetting a big deal.

That said, the issue is a game mechanics one since the Mantra charges are tracked as buffs tied with the skill presence. Dropping the skill means losing the buff. While it’s possible to implement a convoluted workaround (refer to above comment on “it’s not a big deal so why would they go through the effort of a convoluted workaround?”), the workaround would have to be tuned so that it would not be exploited.

For example, if the Mantra charge could be carried over without the skill being actively equipped, what would stop a player from charging a Mantra, swapping to another utility (say, Blink), then swapping back to the Mantra and immediately using 2-3 charges without charging it up first? Or more importantly, charging up 3 Mantras and rotating them on the same utility slot (e.g. 9).

Etc.

If you can’t read English, please do not reply to my post.

Please Fix Mantra Resetting!

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Posted by: Fay.2735

Fay.2735

For example, if the Mantra charge could be carried over without the skill being actively equipped, what would stop a player from charging a Mantra, swapping to another utility (say, Blink), then swapping back to the Mantra and immediately using 2-3 charges without charging it up first? Or more importantly, charging up 3 Mantras and rotating them on the same utility slot (e.g. 9). Etc.

The thing is underwater and land combat are meant to be separate. As I said in my post if you use an ability underwater it should trigger a cooldown and reset on the mantra that was in that utility slot like what happens currently with any other skills.

If you have mantras equipped underwater you should have to charge them underwater, if on land then on land. Completely separate. If you have a mantra equipped in both it works as it does now where the same mantra charge counts for both. To prevent abuse make it so if you swap mantras to both underwater and on land slots that it resets the mantra.

I mean look at this picture below it’s the perfect example. I just come out of water, see two enemies just killed an ally and I come charging in ready to take them on just to realize I have none of my utility to use so I just end up having to make a swift retreat because I’m basically a sitting duck (Ignoring the fact I started charging mantra of pain out of habit even though I should’ve charged mantra of recovery first).

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•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds