Please Remove RNG Swiftness from Skills

Please Remove RNG Swiftness from Skills

in Mesmer

Posted by: alia.8349

alia.8349

Chaos armor gives rng swiftness. Chaos storm gives rng swiftness. Prismatic understanding gives rng swiftness.

Random procs are generally bad design because it prioritizes luck over skill, but it’s thematic with mesmers and in the scheme of things it’s fine as long as the effects are comparable. Problems:

1. We don’t care about swiftness. We have a 25% runspeed passive which every single HoT build has, and that final 8% is not going to do anything. Having swiftness in the pool is not too far off from “X% of the time, this skill has no effect.”

2. Even if we did care about swiftness, it is (basically) an out-of-combat boon that our skills proc in-combat and which shares rng with in-combat boons. It isn’t analogous in function, which exacerbates #1.

3. It is lazy design. In the case of PU, swiftness and might were added specifically to dilute the defensive buffs that you can stack. The nerf was warranted but there is a difference between nerfing something to be less effective and nerfing something to be randomly less effective.

Please Remove RNG Swiftness from Skills

in Mesmer

Posted by: Embolism.8106

Embolism.8106

Chaos Armour needs to be reverted to its pre-Swiftness state. It used to only give Prot or Regen, Swiftness was added when people idiotically whined about Chaos Armour not giving Prot reliably so they made it only available when casting the skill (thereby neutering all Chaos Armour from combos). When this was finally reverted they kept the Swiftness proc as a kitten-you to Mesmers.

Chaos Storm… whatever. People want Chaos Storm for the Daze and Aegis mainly, everything else is just to keep it from being OP by eating up procs.