Pls comment on my PVE staff/cond build.

Pls comment on my PVE staff/cond build.

in Mesmer

Posted by: Snowmoon.1758

Snowmoon.1758

I have been using Mr Prometheus’s Staff build and now with the new changes, i have modified it a little.

This is primarily a PVE staff condition dmg build + sword/focus optional.
(I use sword/focus if i wanna get up close and personal melee or just travel around faster, or need to pull mobs with temporal curtain)

I enjoy this build and although i don’t see big numbers, my survivability is pretty good, and i have at least 3 escape mechanisms (standard rolling dodge, phase retreat, blink)

I normally start the fight with Winds of Chaos, then roll right and left and use phase retreat to generate my 3 clones. Most of the time mobs will be concentrating on my clones.

I will then continue winds of chaos, or use feedback etc if necessary and shatter my clones if they are low on health, or create new ones simply by dodging somemore.

With this build, and given enuff time and if i am not lagged, i can solo Champion mobs pretty easily.

Just wanna get you guys opinion, and if there are any changes you feel would be more optimal to the build. I personally want to remove “Far Reaching Manipulations” but im not sure which other trait would be more useful.

Thanks in advance.

Domination = 0
Dueling = 20 – (Far Reaching Manipulations) + (Deceptive Evasion)
Chaos = 25 – (Debilitating Dissipation) + (Chaotic Dampening)
Inspiration = 0
Illusions = 25 – (Compounding Power) + (Illusionary Elasticity)

Utilities:
Ether Feast (My healing)
Blink (To escape Oh kitten moments and stun breaker)
Feedback
Null Field (Condition remover)
Time Warp

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