(edited by messiah.1908)
Pooff Gone condition build
Almost all of that condition application you can do with the staff auto-attack and staff clones, giving you almost the same amount of damage with more defense and more options for your swap weapon. Getting it to burst is just a matter of how close you want to stand to your target if you trait into the extra bounce. In fact you can probably get more condition damage out of the staff, but it’ll end up a wash since the auto-attack isn’t going to hit as hard s/p.
you right the staff give almost the same conditions but shorter duration
and the s/p is much faster than staff and staff is more defense mode weapon so much slower and easy to dodge from chaos storm.
s/p giving more fast control to the fight with stun and good i duelist which does 10 stack of bleeding while staff will do 3-4 stacks
but all in all the staff is also good choice to take in group fight and if you like to play defensively .
after testing this build against melee classes i like to play s/p. but against dd ele or mesmer staff can do the job sometimes even better.
the s/p gives you stun lock for 5 seconds which you can put your target down fast if manage to time it right while with staff you just prolong the fight
no increased speed is bad , but doable
BUT
No condition removal at all , means its not gone be any good in a pvp situation.
Dont get me wrong , i run Sc/T & Sw/P to but you going at it the wrong way i think
If you use torch , you should get the traited torch
The strenght of condi’s on clone death = not to scatter them.
(edited by Void.4239)
yes i know the weakness of the build is conditions. thus against condition enemy i switch to Mantra of Resolve or/and use food to shorter the duration of conditions
i played the 20,20,30,0,0 build but against condi engi which does huge amount of burst conditions it doesnt give you any true defense against them with Cleansing Conflagration solely
against s/s warrior which does a lot of bleeding ticks it can handle even without condition removal if played right.
and also the torch part is offensive and not defensive .
as more players went to high condition defense builds i try to came up with build to counter them with huge condition dmg and also this is why with this build you mainly put your enemy at the start of the fight in defense mode so you must be aggressive
thanks for your comments !
yes i know the weakness of the build is conditions. thus against condition enemy i switch to Mantra of Resolve or/and use food to shorter the duration of conditions
i played the 20,20,30,0,0 build but against condi engi which does huge amount of burst conditions it doesnt give you any true defense against them with Cleansing Conflagration solely
against s/s warrior which does a lot of bleeding ticks it can handle even without condition removal if played right.
and also the torch part is offensive and not defensive .as more players went to high condition defense builds i try to came up with build to counter them with huge condition dmg and also this is why with this build you mainly put your enemy at the start of the fight in defense mode so you must be aggressive
thanks for your comments !
I can understand the logic behind it . but you kinda thinking the other person not gone dodge / cleans / stun. That 30 k in 11 sec will more likely be 15 k in 11 sec.
Still good for 1 vs 1’s seeing you can keep up the pressure on that target. But will lack in group fights ( cant pressure all of them, so you will have to go defensive mode if you want to or not )
I do speak from experience of spvp tho , so maybe its different in wvw. But last i checked it was a zergfest thing. Hopefully it has changed a bit now.
Here’s my spvp build if you ever want to try it out. really think you’ll like it( more or less has same rotation as you already have )
Its a hybrid( condi/ power&crit ) build utilizing the clone on death and high stealth uptime while pressuring with a balanced combination of condi’s and critical attacks
oh i forgot to mention this build is for wvw roaming alone or small group
and you right after the tournament patch wvw become more zergy
here is video of the build and fast explanation
fighting against guardians 1v1
these days if hard to find roamers to fight after the new wvw tournament
here is the vid)
Honestly, all I saw in that video was enemies killing themselves on confusion while being gang-banged. Not too impressive.
confusion is condition?! and i didnt even use perplexity so thanks
gangbang by me? (the group play was trolling
and look again as the dmg was done mainly by bleeding, burning, poison
confusion was ticking 3-5 stacks which is bit low but nice add
thanks for your feedback
So you showed 3 fights. The first was against a guardian that happily suicided on confusion multiple times. The second was a gangbang against a warrior, and the third was a gangbang on another guardian. It’s difficult to tell where the damage comes from in that sort of fight because it’s not necessarily your conditions.
the reason i change to trait line from 20,20,30,0,0 (blackwater/osicat) is to get another controlling condition which is confusion which makes the fight a lot shorter.
i can make more video but in this video i want to show how this build works and not how am i a great player (as i am not yet )
the first fight if you consider examine the dmg from where his hp went up to 85% came from bleeding about 6k, confusion 3k, poison 1k and direct dmg was 2k~
the second fight is trolling with stun
the third fight you right is hard to tell but the thief got involved in the middle and he is BS and not condition. and he only manage to to the final BS and couple more AA hits.
yes i know the weakness of the build is conditions. thus against condition enemy i switch to Mantra of Resolve or/and use food to shorter the duration of conditions
i played the 20,20,30,0,0 build but against condi engi which does huge amount of burst conditions it doesnt give you any true defense against them with Cleansing Conflagration solely
against s/s warrior which does a lot of bleeding ticks it can handle even without condition removal if played right.
and also the torch part is offensive and not defensive .as more players went to high condition defense builds i try to came up with build to counter them with huge condition dmg and also this is why with this build you mainly put your enemy at the start of the fight in defense mode so you must be aggressive
thanks for your comments !
Weaknesses of the spec are easily patched to the point of easily dealing with one condi engi. Two to three condi engi is just way to much to deal with for almost any class.
i didnt say you cant handle engi. i said its more hard to deal with and also good condition necro burst could be a challenge if he manage to burst you and fear you.
fist i would like to state that i love blackwater/osicat builds and surly my play style need to be improved a lot.
but the main difference between blakwater/osicat build are the condition clear on the torch so fighting against engi wouldn’t make any difference at all with his mass conditions and so i want to do more conditions burst on him and to be able to stun/daze key skills and also you can shatter more to do more daze and confuse control and to create faster clones and phantasms as your skills already rechard every weapon swap
and if you add to the build perplexity rune it can be close to cheesy build
so far after dueling against power spec classes the fights were easy to medium
against condition engi/necro/mesmer the fights were medium to hard.
roaming with small group its very easy and rewarding build as most of the fight you want be attacked as you are hard to catch and you put lots and fast condition
when going zerg i have to bring my staff unless i am backline punisher
have you try to play with it?
i am thinking of another build of fast condition burst with more boons on you and heal and will post it soon
here is the other build variation i came up with.
again inspired by blackwater build but more confusions and more regeneration up time and also give your phantasm retaliation so even more dmg along side with conditions
the retaliation does 267 dmg per attack so its bit low and can be twice if your phantasm will go down after 2 attacks . but the main reason i took it is to make your enemy think twice as he will see conditions on himself so he will probably want to destroy our phantasm fast but then he will get confusion stacks alongside with retaliation dmg
still have 2.3k condition dmg but lack the shorter recharge on skill weapon as the previous build has
i also took 30% stun duration on sigils so i can control the fight longer 4 seconds on signet of domination and 3-4 seconds daze – haven’t test those sigils yet
again you can switch 1 utility for more condition removal ability
pooff and gone v2
http://gw2skills.net/editor/?fgEQRArf8alwzCrXUzgGb9IipHBnvBcnPAdlZgbXIA-jEyAItBRTLApOAEiInDLiGb1sIasqbMdMRUtUAwsGA-w
(edited by messiah.1908)
here is another testing build video of my v2 build
some few team fight clips and 1v1/2 also and taking holdpoints ranger
with the new patch the build gain small buff to condition clear from 1 to 2 in each heal skill use
hope you like it
(edited by messiah.1908)
I am trying something similar to your v2 build but using 0,20,30,20,0 and taking the cooldowns for 1h sword and scepter
i though i needed the cd too but seem not
cd on sword doesnt give much as the main dmg coming from your pistol and sc/t set
the scepter gives you 200+ condition dmg which is very nice but i think with 2.2k condition dmg its bit overkill
so i prefer confusion with confusion combatants