This is my new variation of hybrid build
http://gw2skills.net/editor/?fgAQNAraRnUEVUbING0wWbEx0jgz3AOUKuusrkCc7CB-jEyAYLIkWApFgkoAl/KiGbFsIasabMVMRUtUAwsAA-w
i am using sc/p
scepter gives me block and torment dmg and also generate clones with AA between attacks
pistol is great for fast bleeding stack 6-8 and great interrupter (which proc 5 stack of might)
with this build you can achieve very fast 10-20 stacks of might during battle
so with average of 15 stack you will have +1800 condition dmg (which by itself like every average conditions spec)
so bleeding will tick for 134 dps per stack so in average 800 dps for 7 seconds
torment will do between 7-11k dmg
confusion with 5 stacks will do 1k dmg per dodge or skill use
also take into account i have 3-3.4k attack with 40%-60% crit chance and 64% crit dmg
so i duelist (and also all other attacks) will do nice direct dmg 2-5k dmg
GS
with GS i will have 3.3-3.6k attack so izerk will heart alot and mirror blade can give you 6 stack of might (if lucky)
so the longer the fight is you become more dangerous with condition and direct dmg
Key Traits:
dueling – fury to phantasm for more bleed ticks and clones on dodge
chaos – basic PU trait which give random conditions on clones death and 5 stacks of might when interrupting (with group play its amazing 15 stack in average)
pu for more defense but also chaotic interruption is good for more control and conditions cover, also can take cleansing inscription for more conditions cleans
illusions – celerity and elasticity give you shorter cn on illusion skills so more izerk and iduelist and more defense with scepter and attack with GS #2 skill
elasticity can be change if you more doing roaming as the bounce is nice in group play
you can notice that the main difference from other hybrid build is that i still have higher armor 2.7k in GS and 2.9k in sc/p (most hybrid have 2.3-2.5k armor)
also i am have 4 different interruption abilities which can shout down enemies fast
i suing hoelbrak rune as in group play you dont need much self swiftness rather than conditions defense. but for roaming you can take centaure runes (and change heal skill for shorter cd for perma swiftness)
this trait lines enable me to go full rabid with staff and having high conditions burst (my highest was +2600 condition dmg during fight)
in group play its just amazing with higher armor than the zerk builds while doing good dmg direct and conditions
if i attack the group i can do 1-5k dmg and spread bleeding 200-500 dps to 3-5 enemies
if i target 1 enemy i can do fast 1k-2k bleeding dps, 1k torment dps and 1k confusion dps along side 2k-5k direct dmg
so why i think this hybrid build is good
1. you confuse your enemy – when you attack with condition he cleans or heal and then you surprise him with direct dmg and vise versa.
if he smart player he will see the sigil of corruption so think you are condition spec…
2. enable to adapt for any situations – group play and solo roaming (1v4 will be hard if all focus fire on you and perma stun you as with all other builds)
3. every weapon swap makes you stronger with 3 stack of might
4. every swap to scepter give you i counter to help you block and punish
5. your phantasm on shorter cd and with signet of ether you can make fast army with the best phantasm we have which do great direct dmg and put great bleeding ticks.
tip: b4 heal use phantasm and then heal (i am also trying to get used to it)
6. can perma stun your enemy or make him use his utilities earlier in the fight
7. with same trait line you can go full rabid or change to zerk armor and weapon to adapt to any play style you fancy at the moment
i will post video of it during group play and some short 1v1 from yesterday
hope you like it and feel free to comment